Yes, the obvious answer is "We need to buy more." But that's the problem, we don't. RPGs have never sold well.
It is really disheartening when a phenomenal game like Valkyria Chronicles is released and its sales are well under 100K. Or Dragon Quest, which is huge in Japan, has paltry numbers in NA. And Atlus USA, (wisely) does limited print runs with their games because they know they won't sell a ton of them.
Then we look at games like Halo, Grand Theft Auto, Mario, Call of Duty as well as a plethora of other games (mostly shooters) that sell a million+.
However, with RPGs, with the exception of a few (Final Fantasy Pokemon comes to mind) where they have broken 1 million.
What do developers need to do to sell RPGs with those larger numbers? And without compromising the gameplay of what makes them RPGs?
And it is a bit alarming with the increased production costs. I had heard (and maybe I am wrong) but Valkyrie Chronicles cost in the area of 11 million. However, for NA, it hasn't even come close to breaking 100,000 copies sold.
For me, it is a bit worrisome. Yes, I can hear a lot saying "Oh, they won't stop making RPGs". But honestly, why shouldn't they if they continue to never sell anywhere near a Halo or Mario? Or worse, continue to sell below what it cost to make the game?
It is really disheartening when a phenomenal game like Valkyria Chronicles is released and its sales are well under 100K. Or Dragon Quest, which is huge in Japan, has paltry numbers in NA. And Atlus USA, (wisely) does limited print runs with their games because they know they won't sell a ton of them.
Then we look at games like Halo, Grand Theft Auto, Mario, Call of Duty as well as a plethora of other games (mostly shooters) that sell a million+.
However, with RPGs, with the exception of a few (Final Fantasy Pokemon comes to mind) where they have broken 1 million.
What do developers need to do to sell RPGs with those larger numbers? And without compromising the gameplay of what makes them RPGs?
And it is a bit alarming with the increased production costs. I had heard (and maybe I am wrong) but Valkyrie Chronicles cost in the area of 11 million. However, for NA, it hasn't even come close to breaking 100,000 copies sold.
For me, it is a bit worrisome. Yes, I can hear a lot saying "Oh, they won't stop making RPGs". But honestly, why shouldn't they if they continue to never sell anywhere near a Halo or Mario? Or worse, continue to sell below what it cost to make the game?