• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Marvelous Entertainment aims to reduce workforce by 17%

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Just saw this over at ANN:

The Japanese anime, music, and game production company Marvelous Entertainment has annnounced on Monday that it is asking for a number of its employees — "in the range of 20" or about 17% according to its press release — to voluntarily retire in an effort to reduce costs. As of December 31, 2008, the company employs 120 people. The employees who choose to take advantage of the program between March 23 and April 3 will receive a special severance payment. Their retirement will become effective on April 30.

Marvelous announced at the end of February that it is adjusting its estimates for the fiscal year ending in March, as a result of lower anticipated sales compare to the previous year. It projects that it will be 1.31 billion yen (US$13 million) in the red. Because of this, it reduced its employees' compensation and bonuses and cancelled exhibitions at large-scale publicity events and overseas musical performances. Director Noboru Ishiguro's Artland anime studio and the Delphi Sound music and copyrights company are subsidiaries of Marvelous Entertainment, but neither are reportedly subject to the voluntary retirement program.
No specifics I can find on whether this impacts the game related subsidiaries (MMV USA, Rising Star Games).
 

Stumpokapow

listen to the mad man
Pretty much everything they released exceeded their "sales expectations" powerpoint that they put out, so other than LKS and Muramasa being delayed I'm not sure how they could have failed to meet their own sales expectations. I mean, margin/revenue expectations is another thing, but sales expectations...
 
Stumpokapow said:
Pretty much everything they released exceeded their "sales expectations" powerpoint that they put out, so other than LKS and Muramasa being delayed I'm not sure how they could have failed to meet their own sales expectations. I mean, margin/revenue expectations is another thing, but sales expectations...


I think it means they expect to sell less games this year (whether do to the economy or not as many games) than last year.
 
Fuck I hope this has little to no impact on their game development. :(

stuburns said:
I feel for anyone getting the chop.

Hope it doesn't effect Rainy Woods, I liked the teaser.

Two things:

1. Considering that the game's been in development hell (so to say) for a long while now, I would not count out that being the main, if any, game(s) affected by this. But if they say, can the game, would they be able to save enough money to be worth doing so? Especially if they did put in a big amount into the project by now?

2. Whether you liked the trailer or not may not matter, as the game's been taking so long is due to the massive makeover that's nessesary due to the huge Twin Peaks similarity.
 

HK-47

Oh, bitch bitch bitch.
Stumpokapow said:
Pretty much everything they released exceeded their "sales expectations" powerpoint that they put out, so other than LKS and Muramasa being delayed I'm not sure how they could have failed to meet their own sales expectations. I mean, margin/revenue expectations is another thing, but sales expectations...
*insert inflammatory remark about the Wii saving the industry*

They just need to try harder right =)

Simple worldview are simple

In before stumpy mocking dummy text
 

Y2Kev

TLG Fan Caretaker Est. 2009
HK-47 said:
*insert inflammatory remark about the Wii saving the industry*

They just need to try harder right =)

Simple worldview are simple

In before stumpy mocking dummy text
Pwnt teh garbage wii!!!

(this is fun)
 

near

Gold Member
So there sales expectations aren't in line with profit? I think they need to be thinking of other alternatives to reducing running costs other than cutting employees.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Stumpokapow said:
Pretty much everything they released exceeded their "sales expectations" powerpoint that they put out, so other than LKS and Muramasa being delayed I'm not sure how they could have failed to meet their own sales expectations. I mean, margin/revenue expectations is another thing, but sales expectations...
Maybe most of the losses could be on the anime side of their business, not necessarily the games side? It still obviously affects the game stuff, since the company is being projected in the red overall according to the article.
 

Stumpokapow

listen to the mad man
I love you too guys.

XiaNaphryz said:
Maybe most of the losses could be on the anime side of their business, not necessarily the games side? It still obviously affects the game stuff, since the company is being projected in the red overall according to the article.

It could be, but the article says the voluntary retirement policy is for the non-anime portions of the company, and assumably the company would reward success and punish failure rather than the opposite...

oh snap next ceo of an american bank i'm so funny my sides hurt
 

HK-47

Oh, bitch bitch bitch.
Stumpokapow said:
I love you too guys.



It could be, but the article says the voluntary retirement policy is for the non-anime portions of the company, and assumably the company would reward success and punish failure rather than the opposite...

oh snap next ceo of an american bank i'm so funny my sides hurt

Clearly AIG just needs a little big stimulus
 
You know, 90%, if not ALL of MMV's games these days are developed by external companies.

Such as:

Rune Factory series = Neverland
No More Heroes series = Grasshopper
Valhalla Knights series = K2
Harvest Moon & River King = Murocome
Muramasa = Vanillaware
Fish Eyes = Presumably by Natsume (Japanese one?)
Discipline = Umigame Bunko aka Sea Turtle Library
Arc Rise Fantasia & Luminous Arc series = imageepoch
Little King's Story = Cing and Town Factory
Rainy Woods = Access Games

So really, all that matters is the directors, creators, art people, etc at MMV, if they do any coding, it's got to be minimal at most.

I'm sure the only people MMV would actually let go are "freshmen", they even said it would be people in their 20's right? They obviously couldn't have been at MMV for that long at all, certainly nowhere near as long as Yasuhiro Wada. Without him, well, MMV wouldn't be MMV now would they?

And that guy who produced the Rune Factory series and Muramasa, Yoshifumi Hashimoto. I'm not sure of his role at MMV as a whole, but he must be among the most important and should definitely remain with the company for years to come.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Stumpokapow said:
It could be, but the article says the voluntary retirement policy is for the non-anime portions of the company, and assumably the company would reward success and punish failure rather than the opposite...
That's the animation studio specifically, but I believe there's still a good amount of anime related positions at the parent company level.
 

Stumpokapow

listen to the mad man
XiaNaphryz said:
That's the animation studio specifically, but I believe there's still a good amount of anime related positions at the parent company level.

Oh, I see. That could help shine a light!
 
XiaNaphryz said:
That's the animation studio specifically, but I believe there's still a good amount of anime related positions at the parent company level.

Do we know which company did Rune Factory's anime cutscenes? Those are amazing in quality, from the animation itself, to the video quality in Frontier! :D
 

near

Gold Member
Hero of Legend said:
I'm sure the only people MMV would actually let go are "freshmen", they even said it would be people in their 20's right? They obviously couldn't have been at MMV for that long at all, certainly nowhere near as long as Yasuhiro Wada. Without him, well, MMV wouldn't be MMV now would they?

MMV are asking "in the range of 20" employees to voluntarily retire. Not employees in there 20s.
 
Airkiru said:
MMV are asking "in the range of 20" employees to voluntarily retire. Not employees in there 20s.

Yeah that was confusing.

Hopefully as I said, no one of real importance leaves MMV.

Hopefully someone can get some info on who's leaving and such.
 

Vinci

Danish
This could also have something to do with the fact that the spine has gone out of the anime industry, largely due to fansubbing and pirating. I've seen local shops doing super well with anime rentals and sales for years suddenly dry up and die over the last two or three.

If not, I'm curious where the loss is coming from ...
 
For those interested, see also the post I made in the earnings thread :

Marvelous Entertainment revised their forecasts for the end of the fiscal year a few days ago, and are now mostly expecting bad news :

[previous projection -> current projection]

Net sales :
12.5 billion yens -> 10.0 billion yens

Operating profit :
0.3 billion yens -> - 1.3 billion yens (loss)

Ordinary profit :
0.2 billion yens -> - 1.3 billion yens (loss)

Net profit :
0.1 billion yens -> - 1.3 billion yens (loss)

Dividend :
625 yens -> None

They blame these poor projected results on the global economic slump, especially in Europe and America but also in Japan, and on the subsequently sluggish videogame marketplace, which already led many big stores and smaller, specialist stores to close shops or to go bankrupt. Due to this, they say, the number of orders for their upcoming title, as well as for their major titles dramatically decreased following the end of last year.
They also strategically delayed a number of titles to the next period - beyond March of this year - in every territory (2 in Japan, 3 in Europe, 1 in America).
For reference, last year, more than 25% of Marvelous total game sales came from their overseas business, Europe taking the majority of the share. Given this, it's pretty easy to understand how deeply they'd be struck by the economic downturn in the West.

Sources : 1, 2
 
LKS is without question that only delayed game in NA.

But if NGamer's score for the game does indeed reflect the quality of the game (92%), then it may have been well worth it!
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Hero of Legend said:
Yeah that was confusing.

Hopefully as I said, no one of real importance leaves MMV.

Hopefully someone can get some info on who's leaving and such.
Dunno if anyone here would have any inside info, outside of a handful of press types or J-Gaffers with connections.

Maybe someone at XSEED could have some insight also, but they probably wouldn't be able to say anything anyway.
 
Just sent XSEED an email about this. Hope they're able to clear this up.

Also, may I direct you all to this old interview from Dec 2007:

How large is Marvelous now?

YW: The development team is about 45 people. Promotion, sales, production, and the rest are 45. So in all, 90 people. And so if we talk about annual revenue per year, it's something around 50 billion yen, or 50 million dollars.

So around half of MMV (even now?) consist of their development group and the others being the promotion group.

Interestingly as most have pointed out, they're not really advertising their games that much, plus it even says that they're lowering their advertising and promotions even more and/or even canceling some event attendances.

So perhaps the 20 people are from that promotional half of MMV? Fuck I hope so.
 
gtj1092 said:
HD gaming is ruining the industry ;)

So one single company not creating games on the HD systems is going under (most likely due to sales problems as everything besides "No More Heroes" has performed mediocrely *though that makes sense due to the market they try to catch*) contradicts multiple publishers and developers going underway on the HD systems?

Yeah I'll call no.
 
Flying_Phoenix said:
So one single company not creating games on the HD systems is going under (most likely due to sales problems as everything besides "No More Heroes" has performed mediocrely *though that makes sense due to the market they try to catch*) contradicts multiple publishers and developers going underway on the HD systems?

Yeah I'll call no.

There is a market for MMV's Wii games, but I guess they're not doing as well as they could due to the low, if not complete lack of advertising.

Honestly, in addition to their current Wii line up of hardcore games, they should really try to make some sort of casual sport game/mini game collection. Just one franchise.

It's proven that those kind of games are big money makers, MMV should try to make some sort of mass market game for Wii, just to get them out of the red and have a good source of cash.

It worked wonders for Majesco, and Hudson with their Deca Sports series. MMV is too good of a company to be in trouble.

Yeah I feel a bit silly for even suggested such a thing, but if it helps MMV, then by all means! And it won't keep them from making hardcore games, this would just be a single franchise that it's 100% proven to attract the big crowds.

But what if they don't advertise it? Hmm. :(
 

GhaleonQ

Member
*gulps nervously* They're championing enough games to make them my current favorite publisher, so I support them. If they'd release games, it'd be a lot easier to do so monetarily.
 

starmud

Member
Hero of Legend said:
There is a market for MMV's Wii games, but I guess they're not doing as well as they could due to the low, if not complete lack of advertising.

Honestly, in addition to their current Wii line up of hardcore games, they should really try to make some sort of casual sport game/mini game collection. Just one franchise.

It's proven that those kind of games are big money makers, MMV should try to make some sort of mass market game for Wii, just to get them out of the red and have a good source of cash.

It worked wonders for Majesco, and Hudson with their Deca Sports series. MMV is too good of a company to be in trouble.

Yeah I feel a bit silly for even suggested such a thing, but if it helps MMV, then by all means! And it won't keep them from making hardcore games, this would just be a single franchise that it's 100% proven to attract the big crowds.

But what if they don't advertise it? Hmm. :(

i don't know how much a casual title would help (rising star games already publishes a fair amount of it in EU) it dosent seem like a question of selling games on wii, they sell a type of product as it is, more so the economy and game sales overseas (esp with harvest moon, looking at their prior projections and how large europe is as far as total sales of the franchise)

they seem to be expecting pretty good numbers from little kings story, hopefully it delivers
 

jiggle

Member
http://www.andriasang.com/e/articles/2009/04/13/mmv_high_end_title/

--Marvelous Entertainment announced late last week (April 9) plans to allocate new common stock shares to current CEO Haruki Nakayama. Using capital raised from this move, the company hopes to fund development on a multiplatform game targeting high end machines.

--The total amount of capital raised from the allocation will come to 496,865,000 yen. Marvelous plans on using this as half the development budget for a game with expected development cost of 1.0 billion yen. Costs will be recouped through a multiplatform release in North America, Japan, and Europe. The title is expected to be released by March 2011.

While the company did not list a specific system, it did refer to the game as targeting high end game platforms, citing PS3 and Xbox 360 as examples of such machines.






HD harvest moon yes please A_A


Wii HD?
 

EDarkness

Member
I really hope they don't put themselves in a situation where they need some insane sales to stay alive. Making a big budget game is all good and everything, but please don't sink the company to make one....
 
Yeah I don't get why MMV doesn't have some sort of minigame compilation for the Wii yet, it'll surely help out their bottom line. Everyone dev and their granny has one, and they all perform well.
 

ymmv

Banned
Airkiru said:
So there sales expectations aren't in line with profit? I think they need to be thinking of other alternatives to reducing running costs other than cutting employees.

Maybe they don't have enough future games lined up to keep 120 people working? There have been numerous other software developers that were forced to fire employees after releasing a big title, simply because they had nothing left to work on.
 
Top Bottom