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LTTP: Cryostasis: Sleep of Reason

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
In 1968 a Russian icebreaker, tasked with mapping the North Pole, becomes stranded. Thirteen years later you, a meteorologist, arrive at the ship, having been sent on a mission to make contact with the vessel and discover what happened. Before you've even stepped foot on the ship it is clear that something is very wrong. What follows is about ten hours of intense psychological horror that's a little bit Metro, a little bit Amnesia, and a little bit Silent Hill.

Cryostasis isn't so much a 'game' as it is an 'experience'. It's linear. It's chapter based, structured not unlike Half-Life. It is story heavy, littered with scripted sequences to witness and interact with, along with diary pages and leaflets retelling "The Flaming Heart of Danko". You'll spend a lot of your time slowly trudging through corridors, exploring every nook and cranny of the ship, working out just what happened and why. Strange paranormal phenomena displaces reality, shifting you between both the past and present, witnessing the disaster unfold, piece by piece, first hand.

Seeing the past is one thing, but changing it is another. The frozen bodies of lost crew members litter the ship. Diving into their essence allows you to experience their last moments. These are the 'puzzles' of the game, not unlike an adventure game, tasking you with working out how each character died and, put in their shoes, changing their fate. Changing the past echoes to the present, opening doorways and shifting the environment, allowing you to explore the ship further.

Death seems fortune when you consider the alternative. Other crew members still walk the ship, disfigured and deformed, as monstrous beasts to combat. This is not a game of action fire fights and Michael Bay explosions. Weapons shoot loud and reload slowly. An axe swings with a real, violent force. Every encounter is an intense battle for survival, equipment weighted with realism, for better and for worse. And when you're not shooting or exploring you'll simply be trying to stay warm, using heat sources to refill your health and energy bars.

So is it worth playing? Yes, and no, depending on your tolerance for some clumsy ideas, engine issues, and the kind of game it is.

The first big issue is the engine, which is probably the worst performing game engine I've ever seen. I don't know if it's the unoptimised parallax map on every single goddamn texture in the game. I don't know if it's lighting/shadow issues, or anti-aliasing. I don't know if it's just a shit engine. End of the day, this game ran worse than any other game I've ever played on this system. And though the game has some impressive graphical tricks (aforementioned parallax mapping, which Eastern Euro devs seem to love), the game is hardly a show stopper. Crysis 2 DX11 / Battlefield 3 both look considerably better and appear to be doing more on a technological level, and both run tenfold better than Cryostasis did. So yeah, the game runs like utter balls.

Second issue is some of the puzzles. The way puzzles are set up, 'changing the past', is really fucking cool. But just as I likened the puzzles to adventure games, some puzzles have that an annoying adventure game quirk of nonsensical solutions. One 'puzzle', for example, has you enter the corpse of a man sitting in a seat near a broken window, his chest riddled with shards of glass. The logical conclusion of the man dying from the window exploding inwards is correct. My solution? To leave the room. After all, I had just entered the room through a door, and thought "This will save him! He wont be near the window!". I left the room, shut the door...and failed. I still 'died'. I tried the puzzle again, this time moving two rooms across. After all, the doors were unlocked, and the game had a nack for providing you with only what is required to solve the puzzles. Nope, still died. Turned out I had to stay in the glass room, walk behind the chair my character was seated in, and duck. The window exploded, glass shot into the chair, and I lived. A solution? Yes, of course, and reasonable too. But stupid given it was no different to my prior solutions that failed. The game has a few puzzles that do this, so be prepared for some trial and error.

Thirdly, and the combat/presentation will turn a lot of people off. I liken it to Amnesia or something because the game is slow, cumbersome and 'realistic'. For me, it aided the tension and presentation tremendously. It's a deliberate design choice and makes every encounter quite memorable. But wrestling with weapons wont be for everyone, and the lingering sense of vulnerability will be too much for some.

Outside of these quirks, I have to say I thought the experience was magnificent. The story is excellent, thought provoking and mysterious, and avoids tropes of "the big twist" in favour of deeper philosophical pondering of the human condition. The atmosphere of the game is incredible. It's scary, intense, cold, miserable, and haunting. From the way your character moves and shoots, to the snowed in presentation of the ice breaker, the game feels dark and unforgiving, like every step is a battle for survival against the true unknown. Very Silent Hill-like in its horror themes and the way it presents itself.

Recommended for delivering something different, imaginative and interesting, especially for horror fans with a taste for quirky Eastern European games that don't seem restrained by publishers and shareholders.
 
Yeah that game was awesome, it reminded me more of Bioshock than Half-life with it's ship aesthetics. Did they patch it to fix all bugs it had at launch though ?
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
The first big issue is the engine, which is probably the worst performing game engine I've ever seen. I don't know if it's the unoptimised parallax map on every single goddamn texture in the game. I don't know if it's lighting/shadow issues, or anti-aliasing. I don't know if it's just a shit engine. End of the day, this game ran worse than any other game I've ever played on this system. And though the game has some impressive graphical tricks (aforementioned parallax mapping, which Eastern Euro devs seem to love), the game is hardly a show stopper. Crysis 2 DX11 / Battlefield 3 both look considerably better and appear to be doing more on a technological level, and both run tenfold better than Cryostasis did. So yeah, the game runs like utter balls.

I had to fight to keep going.
Im still shocked people managed to play this game at launch.
Im playing it on a system vastly superior to what was considered "High End" and my PC wants to commit suicide. The engine is just straight up broken and the fact that they never patched it again makes me sad for what honestly could have been a brilliant game.

Beyond the engines performance I actually enjoyed most of this game.
I thought the ships atmosphere was absolutely terrifying, the slow combat helped make everything seem that much more terrifying.
Even if the engine performed badly, the graphics are actually pretty damn impressive for a game this old.....sitting and waiting for the ice to melt is still one of the most impressive things ive seen in a videogame.

One more patch could have fixed this game.
If it wasnt for Ghost Recon Future Soldier this would officially the least optimized game my system has ever smelt...sad part is this is a PC exclusive, atleast Ghost Recon has the excuse of being a bad port.
 
Great game, loved the ending. Performance was terrible for me as well. Didn't help much to play it on newer hardware too, still bad after 2 upgrades.
 
I've had my eye on it for a while now. When I first read what it was about, it sounded right up my alley. Only thing I wasn't wild about, from first impressions, was the look of the combat stuff.

I went to see if it was on my wishlist on GOG, and I apparently forgot to add it. I've probably missed a sale on it at some point. : (
 

cj_iwakura

Member
Surprisingly my 10+ year old AMDAthlon 64 ran this game. Janky as heck, but playable.

Great story, decent gameplay. Well worth one play at least.
 
Is there any way to fix the FOV in this game? I have a save about 1/4th through and this would give me incentive to get back into it.
 

epmode

Member
I tried this game for the first time since building a new high-end computer about 1 year ago. Still runs like a dog.
 
Play it, even if you have to drop the resolution to the lowest (like i did originally), its such a good game hampered by terrible performance and some jank -

1u9jsi.jpg


22kkma.jpg
 

Flunkie

Banned
Just a heads up: this game is included in the Unlimited PC Play section of GameFly is you subscribe to that. I was looking to buy this in the Steam sale - now I can play it for free with my existing subscription! I'm excited, as I love these types of games (STALKER, Metro, etc.).
 
this game enraptured one moment and infuriated the next. the heat-is-life mechanic is incredibly clever and they do some very interesting things with it here and there, particularly when you need to leave the confines of the ship and go outside. the atmosphere is second only to amnesia, and even then I'd say that it might be even more disquieting and paranoia-inducing if it also had no weapons.

the sections where you alter the past are ingenious, but they do get more and more specific and absurd until you finally
take over the body of a polar bear
and need to perform a very particular (and poorly signposted) sequence of actions in order to complete the puzzle.

on the other hand the story just gets more and more ridiculous. there are a lot of aspects to it which feel like they just weren't developed well enough, the final "boss" "fight" being the one which just left me wondering where I could get myself some mescaline in order to better understand what the developer had in mind. the actual story of the crew was great though.

as for performance, I actually think it might be the dynamic frost shaders which make it chug. every surface seems to be able to develop a highly intricate frost pattern which is also able to melt and run off, that can't be cheap.
 

Taruranto

Member
Meh, i remember not liking it.
Was especially disappointed by the story, i keep reading how much awesome it was, so i kinda expected some huge awesome twist at the end, instead i got
a magical Greek Titan out of nowhere!
Kinda left me "that's it?" and "lolwut?".


People that liked this should try Echo Night for PSX, similar gameplay, but much better story, imo.
 
I just inadvertently learnt that (final boss spoilers)
the final boss is God
(curse you, YouTube). Is knowing this going to detract from the experience if I actually play the game, or is it as ridiculous as it sounds?
 

cj_iwakura

Member
I just inadvertently learnt that
the final boss is God
(curse you, YouTube). Is knowing this going to detract from the experience if I actually play the game, or is it as ridiculous as it sounds?


It's still pretty ridiculous.
It's Kronos, not God.

It's as out of left field as FFIX's final boss, so it shouldn't bother you.
 

FLEABttn

Banned
This is probably in my top 5 list of games in the past 5 years. Despite what jank it has, what it does right it does so well that I couldn't hep but be completely engrossed in the experience.

It's a game that I completed just about 2 years ago, yet still comes to mind every other month. If someone could capture the soul of this game and polish the jank away, you'd have what would be my best game of all time, I think.
 

gdt

Member
I just inadvertently learnt that
the final boss is God
(curse you, YouTube). Is knowing this going to detract from the experience if I actually play the game, or is it as ridiculous as it sounds?

Goddammit. I really wished that you put a more specific warning in front of that. :(
 

Q8D3vil

Member
i forgave the gameplay but the game ran like shit which is something that i cant forgive in an pc game.
i finished it though and it was fun aside from technical problems i encountered half the time.
 

abunai

Member
One of my favourite games. At 15 fps. I really loved the notes you found telling a completely different story which sort of ran parallel with what you encountered as a player. Good stuff.
 

therapist

Member
Thought it was pretty good yet slow.

Unfortunately i had an hd crash and lost my save , i was a good 6 hours in and its so slow that i dont feel like re-doing everything i did.

Great atmosphere though , really nice.
 

Ciastek3214

Junior Member
This game. This fucking game man. One of the best games I ever played, an instant classic. I was never moved by a game story like with this one.
 

NySpeed

Member
I always wanted to play this.... ran too poorly though.

I think the reason they never patched this to run better cause it was designed from the ground up to only support single core processors.
 

gabbo

Member
I just inadvertently learnt that (final boss spoilers)
the final boss is God
(curse you, YouTube). Is knowing this going to detract from the experience if I actually play the game, or is it as ridiculous as it sounds?

It will make the ending a little less interesting, but overall, no. Knowing about that won't detract from the experience, since they're completely different in tone.
I wish a community built up around this game like Pathologic, so the game could have been patched after the dev closed down, but alas, I think that ship has sailed.... as it were
 
It's still pretty ridiculous.
It's Kronos, not God.

It's as out of left field as FFIX's final boss, so it shouldn't bother you.
Kronos
is the
God
of
time
itself. Hope this helps.




Meh, i remember not liking it.
Was especially disappointed by the story, i keep reading how much awesome it was, so i kinda expected some huge awesome twist at the end, instead i got
a magical Greek Titan out of nowhere!
Kinda left me "that's it?" and "lolwut?".


People that liked this should try Echo Night for PSX, similar gameplay, but much better story, imo.
The story, minimalistic and magical as it is, is fantastic and the endings are some of the best you'll find in any game. You genuinely feel good for doing what you did, which is more than you can say for any other manshooter.

Also the
out of nowhere
you mention is
Kronos
the
God
of
time
itself. As in the reason you have been able to travel back in time and fix the past since the beginning of the game. Winning the
contest
with
Kronos
is the reason the ending is possible.
 

Taruranto

Member
Yes, i know who he is. Still pretty much "out of nowhere" to me, no matter the reason. It could have been, i dunno,
death itself, or God
or whatever, not much would have changed. It felt poorly implemented and executed.
 
Yes, i know who he is. Still pretty much "out of nowhere" to me, no matter the reason. It could have been, i dunno,
death itself, or God
or whatever, not much would have changed. It felt poorly implemented and executed.
I think we can agree that the climax was poorly implemented and executed in the way that only eastern european games can (what is going on - what am I supposed to do - what is the win condition), but if you think it came out of nowhere thematically then I think you just didn't "get" the game.
 

sp3000

Member
One of the best games I've ever played. And probably the most unique story ever told in a video game. I've played Planescape Torment, System Shock, Deus Ex, and many of the other classics. This is the only modern game I've seen that remotely holds a candle to them.

Also EatChildren and whoever else finished the game might be interested in this

MASSIVE STORY SPOILERS

"To begin with the basics, there's one important piece of information in understanding the game which isn't emphasized much. Alexander Nestarov arrives at the North Wind in 1981. The North Wind wrecked in 1968. In other words, the ship has been out of commission for over ten years by the time Alexander boards. Yet, even without its power source, parts are still functional and fires still burning. furthermore, when you consider the ending, in which the crew saves Alex from falling into the ice, it makes no sense given the dates. That is, unless you realize that Alex is dead, having perished shortly before the start of the game when the ice broke.

The game does not take place in reality, but rather a sort of afterlife (explained in more detail later). This can be seen in the prisoner's cafeteria where you can see into a void through the hole above the globe, which is the same void that you see later in the final chapter. This explains the odd state of the crew. As is seen in the echoes, there are two phases of corruption, one which produces zombie-like but still human enemies, and another which produces bizarre and otherworldly foes. The zombie-like foes likely come from the ship's reactor failure which lead to the massive radiation poisoning seen in the sick bay scenes (oddly enough, Arktika class ice breakers used pressurized water reactors, while the North Wind uses a Graphite Moderated reactor. The latter is famed for its involvement in Chernobyl. There may be some intentional parallel here, though). This would explain why they are present when the ship and crew are still alive. All of this leads to widespread fear, and after the ship effectively collapses during the helicopter's attempted escape, those who are left find their will broken as the temperatures continue to plummet. As a parallel to the story of Danko, they become bound by their own fear to the point where they sacrifice their humanity and become warped in this world of stasis. Notice that all the warped enemies feature locks, bars, chains, or other bindings (save, perhaps, the flys, though they may still be bound in some fashion. It may also be noted that all of these enemies, including the fly and Kronos, are blind, their eyes bound or altogether missing).

The nature of these enemies also leads us back to Alex. If Alex is dead, how is it that he can die again at the hands of these enemies? The simple truth of the matter is that he can't, just like the surviving crew could not. Notice that his "life" is represented by heat. Think of this, instead, as will. If his will is broken, then like the crew, he surrenders and is bound to the ship. Will, in such a situation, can easily correspond to heat, since when one is cold it is hard to keep moving. You simply want to sit there and drift off into the darkness...

What, then, is the world in which the story takes place? The mental echo offers the key to this. It is a world formed by the fears and regrets of the crew, it is a world of memory, a mnemosyne; ethereal in form, but real to those whose memories are bound within. This is why changing the memories of the crew also changes the reality of this world--it is formed by memory, and so can be changed by it. It is a world stuck forever in 1968, or rather the memories thereof, locked in time just as much as it is ice.

This leads us to a few anomalies—the strange cloaked man you cross several times aboard the ship and then during the final chapter, and the figure of Kronos. On these items, I am still uncertain. One suspicion is that the cloaked man is, in fact, the captain, or rather his wrathful emotions embodied, still wandering his ship and striking down those whom he crosses (a world formed be memory can also be populated by emotions given form). This would explain why he appears at the end, but at the same time, during the scenes with him, you don't take his frame of reference. Instead, you take your own. In other words, it is quite possible that this figure is, in fact, Alex (he does bear a similarity, especially to faceless corpses of Alex encountered in the first chapter. If I could read the Russian on his coat, that might offer a clue, but I am unable...). This is why, when you do a mental echo on him, you see into your own memories--memories of memories (also note that Alex's hand is different during the final area--there is no coat or glove. Oddly enough, though, if you look at yourself via mental echo, you're still in your coat and gloves...). Of course, this explanation seems odd due to the encounters while on the ship—why would you be haunting the ship and why would you kill yourself? It may be that there are two different figures, but the difference in Alex's hand may be key in figuring out who he is, and this also leads us to Kronos.

Edit: Upon reviewing the final chapter, I noticed something curious. Though it may appear at a glance to be the same faceless coat-wearing man in all three scenes, it seems reality is otherwise. I first noticed, when looking at the engineer's area, that the figure seemed odd. He was made of stone, or at least, looked like it. I then headed to the security officer's area, and this time, the figure was coated in blood. Finally, I headed for the first mate, and found the figure covered in black spots. Though I may be a bit off, it seems that these figures are in fact the embodiment of the respective crew members' fears. Each area opens with them saying something expressing their current state, and the figures sit opposite of them, except for the first mate's. The areas as a whole reflect their personalities, warped as they are by now. The security officer goes on about how he must strike first, lest they devour him. His area is a table which consists of an unhinged door supported by swords and guns, with chairs made likewise. The engineer murmurs a message of futility and surrender. His area is a bed supported by gears, books, and a globe, reflecting his call to simply lie down and surrender. The first mate expresses paranoia, saying that they must be tainted and deceived, and his area reflects his desperation to be in control (the chess table seems a bit off, though I'm no expert on the matter. The king is knocked over, but is not checkmated. Rather, the rook is in checkmate, which means it may have been a mistake of placement...). I would be curious if anyone could confirm if the appearances of these figures while exploring the ship bear similar resemblances to the ones here (stone, blood, and corruption/tar)./Edit

I at first thought Kronos might be the captain, but this didn't quite work out. Kronos is the antithesis of the captain. Whereas the captain is represented by red, the color of heat and blood, Kronos is represented by blue, the color of cold and ice, a distinction which is rather important in the game (notice, for example, that when you shoot enemies, they're wounded with red, while when you're hit, the screen flashes blue). Kronos is, then, one of two things, either an amalgam of the three (engineer, first mate, and security officer, relating to how Kronos struck down his father (the captain) and seized the throne, but out of fear, began to strike down his own children (the crew) who would usurp him as he had his father (they had taken out the captain, and in the end, it seemed the crew was poised to take them out were it not for the helicopter). Note that it is Kronos, the titan, not Khronos, god of time. They may have intentionally merged the two, though, due to the hourglass/stasis symbolism, as well as the fact that Khronos was said to have three heads, akin to the heads of these three), or the fearful and wrathful emotions found within the whole of the crew (they both seem to be possible as both can be related back to the story of Kronos, though the parallel is a bit stronger with the three, especially the first mate). Kronos stands in the void where heat and confidence once arose, and where now only fear and despair can be found. While the crew, or what's left of them, yearn for freedom, Kronos strikes them down, chaining them to their prison of fear. Thus, they must be freed and this fear which has seized the heart dispelled. And this brings us back to the previous bit.

The fight with Kronos is activated by using the mental echo on a red, glowing hydrogen atom. This atom is seen once before inhabiting the outline of the captain, and is linked with the heart/reactor due both to its color (that of blood) and its nature (Hydrogen, often associated with the nuclear process due to the Hydrogen bomb). What does this all mean? Basically, in that final fight, you are not Alexander, but rather the captain. Your goal is to dissipate the fear of your crew, embodied by Kronos, and finally give them peace. In the past, when the captain attempted to destroy this fear, he failed both in reality and in this battle, leading the ship to be encased thoroughly, inside and out, in ice (during the battle, the ship still seems to be in repair, as opposed to when you come across it). This parallels the story of Danko up to that point where Danko seems fated to perish at the hands of his people's fear. But, due to Alexander, the captain succeeds in quelling Kronos, the collective fears of his crew, and then needs only to reverse what happened in reality. Thus, he faces the three, locked in prisons of their own making just as with the rest of the crew, and along with them is Alex. Upon dispelling the fear both in reality as well as in memory, the captain is able to lead his crew at last to peace, mirroring the shift in Danko's story in the end."


Why did this thread get so few replies.

GAF I am disappoint.

Because the majority of this forum has awful taste. The majority of the internet for that matter. If a game doesn't hold your hand or pander to you every five minutes then its usually forgotten.


Yes, i know who he is. Still pretty much "out of nowhere" to me, no matter the reason. It could have been, i dunno,
death itself, or God
or whatever, not much would have changed. It felt poorly implemented and executed.

Just because the story flew over your head does not make it poorly implemented or executed.
 

gabbo

Member
One of the best games I've ever played. And probably the most unique story ever told in a video game. I've played Planescape Torment, System Shock, Deus Ex, and many of the other classics. This is the only modern game I've seen that remotely holds a candle to them.

Also EatChildren and whoever else finished the game might be interested in this

MASSIVE STORY SPOILERS

<whoa>
I never thought about the implications of a lot of those things, especially the
aspects of quelling the fear
. Is it not possible that along with this more philosophical take on the events, that the ending (very end that is,
with you being rescued and taken aboard
) can be taken literally? Maybe I'm just pie in the sky about it, but I always took the ending tat way, even if the philosophical merits of the rest of the game don't really point to this.
 

Taruranto

Member
I think we can agree that the climax was poorly implemented and executed in the way that only eastern european games can (what is going on - what am I supposed to do - what is the win condition), but if you think it came out of nowhere thematically then I think you just didn't "get" the game.

Meh, i don't understand what there is to get, the story is presented in a very straightforward way and so is the ending. A
Greek Titan
fits as well as Jesus or Death itself for what i care.

And as i said, the story concept is not even original, Echo Night on PSX did something very similar (and there is even a boat level at some point).


Just because the story flew over your head does not make it poorly implemented or executed.

Are you that guy on GameFaqs who keep insulting people that don't like the game?
 
Apologies if I instigated a bit of a spoilfest there for some :(. Anyway, the game sounds deep (PUN!); it seems like a lot of it would go over my head, thematically speaking. Also, I couldn't even get Amnesia to run on my brother's laptop (the only other avenue I have is a relatively dated iMac). Ah, well.
 
Sorry for the horrid bump but did any of you'll figure out a way to get the game running decently? This was my most anticipated game upon building my new computer as I thought I'd finally be able to run it but if anything it's worse than before. Hitting anything causes it to just slow to a horrible crawl. Really want to run the game with Physx on given the effects are pretty impressive.

GTX670, and I5 3570K
 

Dusk Golem

A 21st Century Rockefeller
Just completed the game myself, I liked it a lot. I don't understand a few's complaints about the combat being bad, I thought it did a mostly good job at being tense. It's not shoot-shoot bang-bang and most of your weapons have plenty of restrictions, such as reload between shots, and the enemies seem well-designed with these limitations in mind. Most of the game is set in corridors, but then the game is on a ship which are full of corridors, and they introduce a moments of interesting moments and scenery that keep things interesting and help stop things from becoming too samey.

Something I think the game did fantastically was introduce new things all the way through to the end of the game, which kept my interest up through most of the title. I found most of the game enjoyable too, and only two or three moments that I wasn't that fond of. The game also didn't go crazy on throwing enemies at you, which was appreciated, and there were quite a few moments with no enemies at all.

I was fortunate on slowdown. The game had a bit of slowdown at the beginning of the game for me, but then the rest of the way through I had very few problems. The one thing I did experience was the game crashing a few times in the second half of the game, though. Check-pointing and saving system helped lessen the pain of that, though.

The game also made me think of the first Echo Night game a fair bit. Probably has to do with the fact both are set in boats and have you entering the memories of dead people to change things.

I have a lot of theories about elements of the story, some of them mirrored the big spoiler post above but a few things differ. I will say I liked the fact the game didn't rely on any twist elements, but rather let things progress naturally, though progressing naturally actually made things be more surprising at times as the direction the story goes.
 
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