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Gaming | Online | O-T |
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Member
(10-14-2008,
05:46 AM)
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Age Of Booty XBLA / PSN Thread of Hexagonal Takeover (Trials Have Free Online Play!)
#1
![]() Age of Booty™ Developer: Certain Affinity Publisher: Capcom Genre: Strategy and Sims Release Date: 10/15/2008 XBLA - PSN November (DELAYED) Price: 800 Microsoft Points / $9.99
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Age Of Booty Supports Free Online Play For Two Days Via Trial!
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![]() ![]() ![]() Last edited by Rlan : 10-17-2008 at 05:20 AM. |
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(10-14-2008,
05:54 AM)
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#4
Originally Posted by Rlan:
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(10-15-2008,
09:55 AM)
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#10
Oh ffs. They add the "except Japan" when it gets launched AGAIN.
They shouldn't say everywhere in the fucking press release if they know damned well it's not coming out in Japan. And while I'm ranting, FUCK YOU CAPCOM for your continued apathy towards the Japanese audience. The only Capcom title that has come out on XBLA in Japan is Bionic Commando, and they even managed to fuck that up by separating its ID (for achievements and scores) from the international version. |
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Has the worst ideas ever
(10-15-2008,
10:03 AM)
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#11
Nice, I'll pick this up after work.
More XBLA games need to have online in the trials. clap clap! |
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Member
(10-15-2008,
01:59 PM)
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#12
Age of Booty's up, FYI.
And here's the interview I had with ex-Bungie Max Hoberman (who worked there as the multiplayer design lead); now known as the founder of Certain Affinity. Should anyone care. |
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(10-15-2008,
03:11 PM)
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#14
I wonder how the levels are meant to be played, Easy1 --> Easy2 or Easy1 --> Medium1
The first makes more sense but the second is how the "story" goes... |
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(10-15-2008,
03:46 PM)
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#16
Ugh, this is so frustrating, there needs to be a way to issue orders to your computer controlled ally.
-We have lots of resources yet he won't upgrade, so he's by far the weakest ship. -The objective is to capture 3 towns and we have 2, yet he never helps attack the remaining town, so I eventually have to retreat. -It's also terrible at helping trap enemy ships, so they come over and attack, and then retreat before being destroyed. That last one probably can't be helped, but there are so many unused buttons that you should be able to order the other ship to upgrade or move/attack. Also there really needs to be at least a 3-5 second delay before ships respawn, or maybe they shouldn't respawn with full health so they have to stay at the base for a few seconds. Last edited by xbhaskarx : 10-15-2008 at 03:53 PM. |
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Member
(10-15-2008,
04:22 PM)
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#17
Originally Posted by HugBasket:
Real time, with online and offline (split screen) multiplayer. So far, I'm liking it, especially multiplayer (single player seems mostly like a tutorial, at least the bits I've messed with). I'm just on the trial right now but I'm going to play it with some friends tonight. |
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(10-15-2008,
05:06 PM)
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#19
Originally Posted by HugBasket:
What exactly did you expect? |
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touching his inner dragon nightly
(10-15-2008,
10:04 PM)
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#20
Tried a few multiplayer games; the problem is that it feels very simplistic. There are almost no play mechanics and if they were taking Catan as their inspiration, they missed several layers of game system that create elegantly simple, interlocking strategy.
I want to like it, but there's no meat on the bones. This would get boring fast. |
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Member
(10-15-2008,
11:36 PM)
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#22
Originally Posted by HugBasket:
Well it's meant to be a simplified RTS essentially, which do Auto Attack. There's plenty of strategy behind how you go about the levels though. One level I played last night had a single base with Rum, so you really needed to try and keep that if you were to win - as you could get upgrades. It's a ton of fun when you're playing with someone else. 4v4 is awesome. |
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Member
(10-16-2008,
03:39 AM)
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#23
IGN Review
http://xboxlive.ign.com/articles/920/920467p1.html 7.8
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who is Emo-Beas?
(10-16-2008,
03:44 AM)
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#24
I instantly loved this game after playing the trial online all day today. Most games ive had it was never a huge win over the other team, Was always a push and pull and very close or lots of Stalemateys. TRY THIS GAME!!!!
I will be buying this tommorow on XBLA. Add me if you want. GT: Metalic Sand Edit: Really need to play with people who all have mics too since you need to manage Ship upgrades and base upgrades at the same time since resources are shared. You can totally get fucked over if someone is not playing with the team. But once you have a great team who listens and backs you up. Good stuff
Originally Posted by HugBasket:
Isnt Certain Affinity the dev? Capcom is the publisher. Last edited by Metalic Sand : 10-16-2008 at 03:50 AM. |
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Member
(10-16-2008,
07:21 AM)
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#25
Yeah having Microphones and making sure who gets the upgrades makes a lot of difference.
OXM Review: 8.0 / 10 http://www.oxmonline.com/article/rev.../a-f/age-booty |
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who is Emo-Beas?
(10-16-2008,
07:29 AM)
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#26
At the end of that review they mention Certain affinity promises free regular DLC for Age of booty. Overall it seems the "Friendly ai" knocked it down to the 8.0? With the Halo Party system in a XBLA title and promise of free DLC i wonder why they wouldnt rate it a 9/10.
Yea that review screams a 9/10 after rereading it. I love the game and the reviewer seems to also which is why i find the 8/10 so odd when he has nothing but high praise. |
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Member
(10-16-2008,
10:44 AM)
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#31
Originally Posted by CapKraig:
I think it's the kind of crowd that a game like this draws - you know, not your average XBLer who just wants to shoot shit. Same with Ticket to Ride... I don't think I was ever called a derogatory name while playing. The game is a lot of fun, though. 4v4 with your team actually communicating makes a world of difference. One super minor thing - I wish the name was still Plunder! It rolls off the tongue a lot easier than "Age of Booty." |
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Member
(10-17-2008,
01:30 AM)
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#32
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Member
(10-17-2008,
01:41 AM)
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#33
Damn shame about the delay on PSN. It will support trophies though.
I wonder what caused it to be delayed so close to release? I've had no troubles getting online games thanks to the awesome connection system in place. However going by the leaderboards not a whole lot of people have bought it yet. Need to get the word out! |
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Member
(10-17-2008,
03:38 AM)
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#35
Originally Posted by Metalic Sand:
I enjoyed the game, but it could stand to be a little faster and a little flashier. |
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Member
(10-17-2008,
04:48 PM)
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#42
Originally Posted by MicVlaD:
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Member
(10-18-2008,
01:21 AM)
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#45
FYI, I couldn't resist making this a topic on the Capcom Blog:
http://www.capcom-unity.com/capkraig...the_best_of_us |
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Member
(10-18-2008,
02:16 AM)
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#46
Originally Posted by Bamelin:
The way they do matchmaking makes it a WHOLE lot easier to get games. It's like Halo 3 - you don't have to specifically make a choice between "make game" and "join game", which is half the problem. Games like Gripshift or Switchball multiplayer would work so much better if they did this. Death Tank is apparently doing something very similar (you can join matches already in progress) When I was playing last night, I found that quite a few of the players who were really getting good at the game with teamwork... hadn't bought the game yet. They were using the free online two day trial. If they can keep that up, and once those days are over they buy it, it's a complete win. And it makes online for us a whole lot easier. |
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Member
(10-18-2008,
03:46 AM)
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#48
Originally Posted by Rlan:
Boy, we sure hope they do. And they'll know exactly what they're buying. |
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Member
(10-18-2008,
07:09 AM)
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#49
The only two problems with this game are people dropping out in the middle of a match, and people who don't know how to play. If you get one of these types in a four on four you're bound to lose. However, when you get a good team together there's nothing more rewarding. Awesome game.
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Banned
(10-18-2008,
07:23 AM)
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#50
Originally Posted by CapKraig:
honestly, if the game had ship position (backside takes more damage, firing from your side increases accuracy, more/faster movement increases dodging) as a factor in combat i'd be all over this. |