If had to throw my stones on one side of the pond, I'd be inclined to agree with some of my colleagues: 2014 was a real armpit of a year.
But we're not here to dwell on game failures, or studio closures, or toxic culture, or any of the other negatives no, none of that, not again. Instead, I'd like to earnestly clasp my fingers together, tilt my head and pleasantly inquire, "Have you heard the good news about Nintendo?"
Nintendo, to its credit, was aware of its biggest problem: a lack of compelling titles. "Software sells hardware," Nintendo of America president Reggie Fils-Aime told Polygon at E3 2014. "It is the truism of this industry."
In May, Nintendo released Mario Kart 8 for Wii U. It was noted for pulling in the "strongest review scores in the franchise's history" and became the console's fastest-selling game, topping 1.2 million units worldwide following its release. As of October, Wii U sales topped 7 million units; half of those who owned a Wii U were also said to have Mario Kart 8.
When Super Smash Bros. for Wii U launched in November, it dethroned Mario Kart 8 as the console's fastest-selling game. Smash Bros. on Nintendo 3DS was nothing to shake a finger at, either; the game sold more than 2.8 million copies globally.
What really nails this collection for Nintendo is that these titles some of the best available this year are only available on Wii U or 3DS. Compare this to the PlayStation 4 or Xbox One, where games are widely shared between the two. It's an offer neither system can match in terms of exclusive content, ultimately making it easy to shelve one or the other.
http://www.polygon.com/2014/12/31/7463827/nintendo-2014-year-in-review
Yes, yet another thread about how much Nintendo rocked it in 2014 but you know what, they really did and everyone should know it.
Here's to 2015.