Just no idea where Microsoft gets this ill-earned "stop lying just for one fucking conference" reputation!
Well they were making it. It's just that they decided to kill it again, instead.
Just no idea where Microsoft gets this ill-earned "stop lying just for one fucking conference" reputation!
Game was obviously way too early to be shown/announced but MS wanted that hardcore fan buzz to help their press conference. Really shitty practice. Hopefully FF7 doesn't go the same route.
To me this always smelt of something Microsoft had no concrete plans for and just threw out there with a slapdash CGI trailer to pander to the core audience after their luke warm launch got them panicked. Nothing more, nothing less.
BS. Creating a trailer for a game you have no intention of ever actually releasing is far more stupid than not announcing anything at all.
I guess you didn't read or see this?
http://kotaku.com/leaked-video-shows-what-phantom-dust-reboot-couldve-loo-1692446810
Dark side Games was really far along.
They must have been really unhappy about Darkside Games work then. I always thought there was a possibility someone else was working on it at the same time or they found someone else (they thought would be) better to finish it
Microsoft has its own The Last Guardian.
Fucking Kriken.Microsoft wins E3 2020
Well they were making it. It's just that they decided to kill it again, instead.
Canceled then.
That would the dickest move in the industry.
See ya in 2020.
Edit:
Fucking Kriken.
As for TLG yosp kept saying it was in development IIRC.
What size tinfoil hat you rocking man?Game was obviously way too early to be shown/announced but MS wanted that hardcore fan buzz to help their press conference. Really shitty practice. Hopefully FF7 doesn't go the same route.
Obligatory and an excellent piece of investigative work by Jason Schreier:
How A Small Studio's Chance At The Big Time Died At Microsoft's Doorstep
http://kotaku.com/how-a-small-game-studio-almost-made-it-big-1696997142
This is the fastest I've ever seen a product go from E3 'sleeper surprise' to getting shitcanned.
That's disappointing to learn. It was the one title that made me believe resurrection of any IP was possible with Spencer, even when he's throwing around huge sums of money for the pillar IP. I hope it's not a sign Spencer is shying away from taking risks on niche IP.
That article continues to bug me a bit because the guys from Darkside 100% admittedly fucked up with the way they signed up for something they couldn't pull off (i.e. agreeing to a scope with a set budget then asking for more money to pull it off when they realized they couldn't do it) yet it ultimately makes MS out to be the bad guy. Where are the questions surrounding the decision making within Darkside that ultimately led to their demise? Do they take any responsibility for their decisions?
There seemed to be a lot of questions and answers missing from the story from Darkside alone. Not one of Jason's better articles.
Lily Bergamo... *sob
Though that wasn't actually revealed at E3, was it?
To me this always smelt of something Microsoft had no concrete plans for and just threw out there with a slapdash CGI trailer to pander to the core audience after their luke warm launch got them panicked. Nothing more, nothing less.
So first, they put Shangai on hold for Gears, and now this?
Microsoft is free to respond and tell their side of the story.
It's a fantastic article.
Pretty sure it wouldn't matter much if they did.
Matter to whom? In what way?
They got to have their own TLG.
As for TLG yosp kept saying it was in development IIRC.
Microsoft is free to respond and tell their side of the story.
It's a fantastic article.
What we know so far is that it was an underfunded, overlooked, poorly managed, ignored project that had a completely unrelated CG trailer created for E3 brownie points. I would love to hear from Microsoft how it got there. It's not Kotaku's job to hold off on the article because Microsoft does not want to comment.