Icyflamez96
Member
Dang I don't have a 360 controller yet... Well for the time being I'll try out the Cloud Temple one.
It's playable with mouse and keyboard too, but yeah, plays best with a controllerDang I don't have a 360 controller yet... Well for the time being I'll try out the Cloud Temple one.
It's playable with mouse and keyboard too, but yeah, plays best with a controller
What about The Last Tinker: City of Colors
What about The Last Tinker: City of Colors
Well I'll definitely give it a shot when my controller comes in! Ordering it today.
Unfortunately that's the nature of student games. Occasionally the devs will get together and expand on the concept (Four Sided Fantasy, Distance, etc.)I just redone loaded Zenith. Man I wish they would bring this back and flesh it out. I wonder if the Multiplayer download I have from ask they for it on Twitter still works?
I recommend getting an Xbox One controller over the 360 option I know it's cheaper but the One controller feels real good.
Auto platforming, doesn't have a dedicated jump button. PS4 version has FPS slowdowns.
I personally loved it enough to beat it twice, but it's not everyone's cup of tea.
Its one of the most charming games ive ever played with a cool world, fun characters and a great soundtrack. The game part is really bogus though. Its got three main gameplay styles (the auto-platforming, puzzle solving, and beating up dudes) and none of them are great. If a single one of those was better then I think it would be enough to carry the game - i wouldnt mind the autoplatforming at all if the puzzle sections where you lead a mushroom guy around and control his emotions were more frequent and more engaging. If the platforming was engaging i wouldnt mind the bland three hit combo fights etc.What about The Last Tinker: City of Colors
It's hardly a renaissance when only 2 of those titles (Grow Home and Rime) have AAA publisher backing and only 2 of them (Rime and Hover) are coming to the console market.
Also, none of those games look to be of the same quality as the Crash/Jak/Ratchet/Spyro/Banjo/Sly/Mario 'renaissance' of platforming.
Listing a bunch of indies and student projects that just happen to be platformers is fine. But acting like this hasn't been the case for years is naive. There are have been hundreds of quality low-budget, indie platformers between the last renaissance and now. Your personal ignorance to their existence doesn't mean this batch of them is somehow superior or going to resuscitate AAA (read: console-focused) interest (outside of Nintendo) in the genre.
What about The Last Tinker: City of Colors
Good trend IMO. Forward To The Sky and Cloudbuilt were great (cloud cloudbuilt made me a bit dizzyfrustrated at times).
It's hardly a renaissance when only 2 of those titles (Grow Home and Rime) have AAA publisher backing and only 2 of them (Rime and Hover) are coming to the console market.
Also, none of those games look to be of the same quality as the Crash/Jak/Ratchet/Spyro/Banjo/Sly/Mario 'renaissance' of platforming.
Listing a bunch of indies and student projects that just happen to be platformers is fine. But acting like this hasn't been the case for years is naive. There are have been hundreds of quality low-budget, indie platformers between the last renaissance and now. Your personal ignorance to their existence doesn't mean this batch of them is somehow superior or going to resuscitate AAA (read: console-focused) interest (outside of Nintendo) in the genre.
You really do bring the scathe
Indies ushered in and thrived on the 2D Platformer renaissance. Consoles and AAA need not apply (and we're better off if they stay out, honestly).
I just did the first 12 or so levels of Chrono Disfunglement, can't say it offers what I'm looking for in a 3D platformer.
In fact, it is more of a mellow puzzle game: You move very slowly with 'relaxing' music, can hardly jump, and have all the time in the world to figure out how to proceed. You may rewind time as often and long as you please so missed jumps don't matter.
Hover is releasing on Steam Early Access on April 6th
Here's the Steam page:
http://store.steampowered.com/app/280180/
If i'm putting it bluntly though, the game flat out sucks. Next is Zineth, I was gonna wait for my 360 controller to come in but eh I need something.
Everything is below $20... are we really at a point where no developer can develop a 3D platformer and justify a $60 price tag?
We're at a point where few people will pay sixty dollars for a 3d platformer. Also the people building these games either do not have the capital or willingness to develop a game with the content and production values that is expected for that price tag.Everything is below $20... are we really at a point where no developer can develop a 3D platformer and justify a $60 price tag?
Is there controller support?There's a new demo for a 3D platformer on Steam called Rump (which still appears to be early in development). It focuses heavily on skill based, speedrun-oriented platforming while forcing you to collect objects scattered throughout the levels along the way. To say it's a bit rough around the edges would be an understatement, but there's a solid framework for a good, challenging platformer here. I really enjoyed the final level in the demo.
Is there controller support?
I'm suffering from Cloudbuilt withdrawals after finishing it a few days ago so I'm going to have to try this at some pointWas poking around on steam today and came across this pretty cool platformer called Grapple that came out last month. Im not that far into it (level 19 out of 90) but so far its a really cool obstacle course platformer where you swing across things and run up walls. Its pretty barebones in its presentation but the game itself is really fun and made a strong enough early impression for me to want to post about it. Might make a thread about it when im further in
Was poking around on steam today and came across this pretty cool platformer called Grapple that came out last month. Im not that far into it (level 19 out of 90) but so far its a really cool obstacle course platformer where you swing across things and run up walls. Its pretty barebones in its presentation but the game itself is really fun and made a strong enough early impression for me to want to post about it. Might make a thread about it when im further in
theres a few quirks to it, for some reason despite having controller support and having everything mapped to a 360 pad in a pretty logical manner the game only shows prompts for kb/m controls even in the controls and options menus. Its a little weird having to change mouse sensitivity to adjust the camera speed when im playing with a controller but hey it works in the end,