Here's some news regarding the PC version of the "Deathfinitive" Edition
The wording they're using is weird. Are they de-listing the original PC version, or just the franchise pack?
I agree in general that there are some weird priorities going on, but it says something that you cannot just dump a game on these consoles and just have 60fps by default. The CPUs...
This release may have decidedly more draw calls depending upon how they did their materials, how many more shadows it has, how many more world objects it has. It is hard to do a 1:1 comparison. It could easily have 2x the amount of drawcalls.
LOL at the 30fps cap.
I guess it shouldn't be a surprise since the PC port had a serious issues in attaining a stable 60fps no matter what kind of hardware you had. Just a shit engine I guess.
I thought this was going to be 60fps? Guess some reviewers still don't know what the fuck they are talking about...
https://youtu.be/WpV4o7FRlBs?t=57
Heh, I wonder if it will still require the use of something like RTSS? Darksiders 2 was actually the game that revealed the glory of RTSS back when it was just called "Afterburner On Screen Display". Darksiders 2 had severe frame pacing issues on the PC when it launched. No matter what you tried, it did not run smoothly unless you utilized RTSS with the cap set to your monitor refresh rate. No other limiter program could pull that off.
No talk about the static on Xbox One? Hmm.
Honestly, I think it firstly shows that it's the constraint of time/money and the existing engine that makes it difficult to hit the 60fps. I mean the main reason why I don't think it's the hardware's fault is because take Uncharted 4 as an example, the game runs at the same frame rate and obviously looks much better, mainly because it's been built from the ground up for that platform.
Of course with a port, you have to work within the limitations of the old hardware and engine. Couple that with only so much time/money, and you have a less ambitious 30fps target. Having said that, if they had targeted 60fps to begin with and improved IQ, I think that could have gone a long way, though I do applaud the effort into reworking the lighting system, as that is no easy feat.
You also have to take into the account the talent a studio has on staff. Comparing Naughty Dog to Nordic just doesn't have to do with old hardware and engines. People make games... Engines and hardware don't.
Ditching a 60fps target and then failing to end up with a locked 30fps seems busted to me.
LOL at the 30fps cap.
I guess it shouldn't be a surprise since the PC port had a serious issues in attaining a stable 60fps no matter what kind of hardware you had. Just a shit engine I guess.
I thought this was going to be 60fps? Guess some reviewers still don't know what the fuck they are talking about...
https://youtu.be/WpV4o7FRlBs?t=57
That was not my experience. Both ganes had problems with frametimes because too many frames displayed. Using RTSS to limit framerate makes perfect locked framerate in both games.
So there is no definitive edition of this at all. PS4/Xbox have higher res textures and better AA but a worse fps than PC. As so many people posted it's crazy that this doesn't run at 60 fps. I'd have jumped in and played the game again, I'll just stick with PC though.
Early builds were running close to 60fps apparently. No idea what changed.
I have it in my wishlist for.when it hits 15 bucks.tooWill buy it when its $20 or less
It's coming to PC too. Also, the original PC release had better AA thanks to driver levels or downsampling. Especially downsampling.
I mean, the game is still pretty damn good. If you never got around to it last gen then it's a good experience all the same
not buying DS2 yet pays off I guess, i'll pick up the remaster when it hits steam at some point
I just wished that the first Darkside game was packaged with it and I'd then gladly pay £20-30 for it :/ I'll probably get this game much further down the line though, since I've seen it often touted as an "underrated gem".
I can get past the 30FPS with some goodwill, but screen-tearing and only 2x AF? Yuck!
Any word on if Digital Foundry will be covering the PC release of Deathnitive Edition? I just want to know if it's worth my 6 bucks to upgrade.Well, it's "Deathinitive" not "definitive" so you're all good.
Maybe the brighter lighting is making the jaggies/shimmering on XB1 more pronounced, but the PS4 version definitely looks cleaner. It would be good to hear the devs on the difference in lighting though....DF suggests that the darker tone is more inline with the original game. There are some bugs they need to fix and the AF is much too low in this game.30FPS with drops looking like that? 2x AF?? Holy shit. Also, the shimmering in the XBox One's alphas look terrible.
I'm pretty sure if this was a collection featuring Darksiders1 + Darksiders2 with the improved visuals in this remaster at 60fps and at least 8-16xAF, most people would not even bat an eyelid to part with their $59.99.I have a question: When a port is given enough time and money so that the results are like Uncharted Trilogy box, Rare set of games or Tomb Raider HD, is it worth more in profits? or is the less time+money = good profits anyway?
take Uncharted 4 as an example, the game runs at the same frame rate and obviously looks much better, mainly because it's
Something is missing in ps4 lighting
I had already mentioned better shadows in a previous thread, now it seems textures are a bit more defined on PS4 as well, still does not excuse 30fps though. The fact that it falls below 30 at all is ridiculous, no matter how slight.
At least the assets have been improved, so PC owners can get to play at 60fps with better assets overall. The positive from this is that there may be a Darksiders 3, but we shall see.
Interesting, well, they will have to work on some bugs and graphical anomalies, I'm also not sure why a game like this has such low AF (consoles).I can't see the difference in texture resolution. It seems a problem with missing texture layers in ps4 version. In this shot, snow texture layers. And again, indirect lighting is off for this console version.
In PC you can see both differences
...a totally different type of game, with controlled, closed environments, and was ported by a team with who-knows-how-much funding that is considered one of the best in the world.
I love 60fps as much as the next guy, but calling developers that opt not to go for it everything short of retarded is a bit much, and reading Digital Foundry articles is now apparently the gaming equivalent of "I stayed at a Holiday Inn Express last night."
You need to slow down that gif.....Xbox uses low res shadows and PS4 uses medium res shadows.
Xbox uses low res shadows and PS4 uses medium res shadows.
Xbox uses low res shadows and PS4 uses medium res shadows.