So, maybe let's let the pros handle this, buddy
He's right, so perhaps don't be so rude, pal?
Edit: whoops I mean I'm Not sure how well the game handles screen tearing. Hopefully zero on both platforms.
VG Tech always provides this info. If you look at the stat block in the OP, you'll see that there were zero torn frames on PS4. I have to imagine PC will be the same.
PS4 Pro enhancements according to the developer:
TequilaWorks said:
Much better quality of the shadows.
Temporal antialiasing has better quality, obtaining more definition and quality in the AA filter.
The LODs distance has been tweaked to increase the visual quality of fauna and flora during the time they are rendered.
More definition in the texture filter.
The VFX, shaders, materials and translucency has better quality too so we can have, for example, more realistic metals, better screen space reflections and better detail level in general.
From checking the VG Tech video and screens, I can confirm most of this.
- The shadows are higher resolution on Pro, and drawn to a greater distance.
- AA does seem better on Pro, but in general the AA solution is lax. More details below.
- LOD seems a little bit extended for foliage, but not by a huge extent.
- There's very little detailed texturing, so I can't really check AF.
- Glow and specular highlights do seem slightly improved. The video is too compressed to compare the subtleties of reflection quality.
UE4's temporal AA can be pretty soft depending on what settings you use for it. Much better coverage than anything like FXAA though.
Interestingly, the TAA seems not to use accumulation when still. So in motion, edges are smoothed out okay (though some speckling does still happen). But when the camera doesn't move, there's jaggies everywhere. You can see this comparing the two shots in the OP. Big vistas are thus a little less impressive when static, but there's not much shimmer to mess up slow pans and so on.