Well, I was wrong then. The design of the menu suggests to me that adding another blade or two would become problematic due to the layout/design of each blade. It didn't seem like something they would do.wasting said:360 can add a new blade..
dark10x said:Well, I was wrong then. The design of the menu suggests to me that adding another blade or two would become problematic due to the layout/design of each blade. It didn't seem like something they would do.
Yes, I'm aware of that, but I'm talking about the actual main screen (with the 4 blades). I suppose adding something may not be required, but I was talking about actually adding completely new functionality. It doesn't seem like they have as much room to grow.DreamMachine said:They add things all the time..
the last thing they added was the functionality of the market place.
dark10x said:Yes, I'm aware of that, but I'm talking about the actual main screen (with the 4 blades). I suppose adding something may not be required, but I was talking about actually adding completely new functionality. It doesn't seem like they have as much room to grow.
Jim said:Can anyone else just NOT hit 1up.com lately? It just refuses to load... in any browser known to man, animal or alien. I'm certainly not behind any type of firewall.
Is it the same video as this? The working E3 PS3 XMB demo, with the browser?
http://youtube.com/watch?v=aDqlNQf_nNo
CSSer said:The video is actually integrated with gamevideos.com. Here's the link to it:
http://gamevideos.com/swf/video.swf...d=false&runtime=49&showlogo=false&playAuto=no
edit: The video is on the left hand side of the main page at gamevideos.com.
kaching said:The basic framework of the XMB and 360 UI is essentially the same - both having you flicking through primary content "pages" horizontally and then navigating the content itself on that page vertically, as a single column list of items for the most part. 360 UI dresses up the dead space more and uses larger font sizes to reduce the overall perception of dead space but, other than that, there's not much of a functional difference between the two approaches.
Jim said:Lo and behold, GameVideos refuses to load at all now as well.
It's like their data center is IP filtering my domain. What the hell...
I see Rhazer Fusion was having the same problems.
They do indeed flash red when he presses the button.gofreak said:Unplug the controller from the kit, press down the middle button and the lights flash red..
..and then one seems to illuminate green..
Jim said:Lo and behold, GameVideos refuses to load at all now as well.
It's like their data center is IP filtering my domain. What the hell...
I see Rhazer Fusion was having the same problems.
CSSer said:and yep, there's nothing much to see anyways.
Incidentally, that appears to be the in-game overlay of XMB - i.e. the equivalent of pressing the Home button on the PSP during a game. The stuff along the left side of the screen appears to be the current game interface for a multiplayer game of Full Auto and the XMB icons are layered over that. This isn't the base XMB OS, just the functions accessible in-game.gofreak said:The dev kit XMB - just 4 top level icons (including friends, strangely enough perhaps), and some text:
dalyr95 said:
Yep, hence the 'Quit Game' option appearing:kaching said:Incidentally, that appears to be the in-game overlay of XMB - i.e. the equivalent of pressing the Home button on the PSP during a game. The stuff along the left side of the screen appears to be the current game interface for a multiplayer game of Full Auto and the XMB icons are layered over that. This isn't the base XMB OS, just the functions accessible in-game.
kaching said:Incidentally, that appears to be the in-game overlay of XMB - i.e. the equivalent of pressing the Home button on the PSP during a game. The stuff along the left side of the screen appears to be the current game interface for a multiplayer game of Full Auto and the XMB icons are layered over that. This isn't the base XMB OS, just the functions accessible in-game.
Heh, I just watched the streaming version...none of the text was nearly as clear as that for me. That's definitely what it is then.Mmmkay said:Yep, hence the 'Quit Game' option appearing:
kaching said:Incidentally, that appears to be the in-game overlay of XMB - i.e. the equivalent of pressing the Home button on the PSP during a game. The stuff along the left side of the screen appears to be the current game interface for a multiplayer game of Full Auto and the XMB icons are layered over that. This isn't the base XMB OS, just the functions accessible in-game.
Mmmkay said:One thing to note though, and it may just be down to the current revision of the OS, but the 'game' is not paused while the user was operating the in-game XMB. The 'Event: Custom Event' option that is highlighted continuously blinks during operation of the XMB.
It's basically the same thing, though...just loaded up with giant fonts and oversized panels. They both share the same horizontal category navigation with the vertical option navigation. Same functionality, different look. The MS dashboard just LOOKS ultra beefy in comparison.Diablos said:MS dashboard is certainly more impressive. It's just a menu, though.
Mmmkay said:One thing to note though, and it may just be down to the current revision of the OS, but the 'game' is not paused while the user was operating the in-game XMB. The 'Event: Custom Event' option that is highlighted continuously blinks during operation of the XMB.
typo said:(how does one pause an online game, for example).
Well, that wouldn't be definitive by itself, it would depend on the pause behavior of the game - some games still have active effects when paused.Mmmkay said:One thing to note though, and it may just be down to the current revision of the OS, but the 'game' is not paused while the user was operating the in-game XMB. The 'Event: Custom Event' option that is highlighted continuously blinks during operation of the XMB.
The PSP doesn't pause the game when you hit Home, either, it's just an overlay.kaching said:Well, that wouldn't be definitive by itself, it would depend on the pause behavior of the game - some games still have active effects when paused.
On the PSP the icons auto-expand when you move the focus to them, so that suggest they just haven't implemented anything under the Users, Settings or Friends icons in this OS build yet.Jim said:They should have expanded the others to see what was beneath them.
Midas said:This is what it could look like. Stolen from B3D.
http://web.mac.com/clc1986/iWeb/Site/Photos_files/117465113_24b5bd80bc_o.jpg
http://web.mac.com/clc1986/iWeb/Site/Photos_files/117465107_5b1f48c030_o.jpg
http://web.mac.com/clc1986/iWeb/Site/Photos_files/117465109_f099be54ae_o.jpg
http://web.mac.com/clc1986/iWeb/Site/Photos_files/117465116_d354cbeaaa_o.jpg
Zaptruder said:Except that the XMB has greater horizontal extensibility
Yeah, you're right. It was just an observation really. Since the OS has dedicated resources it make sense that the game could freely play on while you're browsing the menu. It will be probably be down to the game itself whether it decides to pause when you press the PS button.kaching said:Well, that wouldn't be definitive by itself, it would depend on the pause behavior of the game - some games still have active effects when paused.
That's exactly what he meant.teiresias said:What the heck is that supposed to mean? Maybe I'm misunderstanding you, but it would seem XMB has greater horizontal "extensibility" since its top level horizontal menu can be as long as it needs to be, whereas isn't the X360 dashboard limited by how many blades you can pile onto one screen and still have their names visible? I don't have extensive experience with either one so I'm just asking.
dark10x said:It looks very slick and hopefully will operate smoothly, unlike the 360 in-game blade (which runs terribly slow with certain games).
firefoxsux said:last i know xmb reserved 3x more ram, 1 full spe, 1 part ppe. it better be smoothly unlike 360 blades i think used only 32mb ram and 5% ppe2 and ppe3?
i think there were debates on these extravagent chunks in a limited environment reserved for just a menu?