Wishmaster92
Member
http://www.twitch.tv/dice/b/465212354?t=77m
Great presentation detailing some features that will be used in Ryse. Here are some quotes featured in the video from Cevat himself:
Shadows seem to have been improved considerably.
Here is a youtube video comparing the old vs new build of the screenshot Cevat tweeted:
http://www.youtube.com/watch?v=U1RvxnrqHcw
My favorite part:
Edit: Interesting... maybe the game is 1080p now?
Edit2: False alarm
Great presentation detailing some features that will be used in Ryse. Here are some quotes featured in the video from Cevat himself:
Cg production started about two years ago into the space of physical based lighting and shading. We added a pipeline that is 100% physically based lighting and shading in realtime however.
One thing we are really damn proud about is that all characters share the same basic rig modules, or same fidelity whether they are in-game or cinematics.
Here are all the slides:In some productions, this (Ryse) would actually go over to cg animated movies.
This is comparing two shots from the stream vs the E3 scenes. E3 version is sharper because it is direct capture vs horrible stream quality.
Shadows seem to have been improved considerably.
Here is a youtube video comparing the old vs new build of the screenshot Cevat tweeted:
http://www.youtube.com/watch?v=U1RvxnrqHcw
My favorite part:
Edit: Interesting... maybe the game is 1080p now?
Edit2: False alarm