Hello everyone !
Made a few Sonic threads recently about my time with a large amount of the franchises titles. The games I covered already include Sonic Heroes, Sonic R and Sonic the Hedgehog 1. I played two more games in the series (Zero Gravity and Colors) but I want to focus on Colors for now as it really is a great game .
This came out in 2010 and is rumored to originate as a port of Sonic Generations but for reasons never released, Sega thought it was better to convert the port into a brand new original title. Sound familiar? This kind of thing happened with Secret Rings, with originated as a port of 06 but became its own game after Sonic Team wanted to play around with the motion controls more and the fact 06 couldn't run on Wii.
Going into Colors, its important to talk about another Sonic title, Sonic Unleashed. This created a new gameplay style for Sonic that is regarded as the most polished take on 3D in the series; Modern Formula. This is where Sonic goes from 3D to 2D naturally throughout the levels and each style focuses on different element (2D for tricky platforming, 3D for high-octane speed with some Adventure-like platforming here and there). People loved this and Sega decided to polish and perfect it over the course of three games; Unleashed, Colors and Generations.
Colors is the second time it was used and boy does it show ! Sonic feels great to control here, with his controls being a bit simplified from Unleashed (one button to jump/homing attack, one to slide/stomp, one button to use wisps) and 3D movement feeling tighter. Sonic has all the moves here that he did in Unleashed but its done a bit differently.
Sonics core actions can be done at any time; jumping, boosting, wall jumping and the like. But things like his Quick Step (move side-to-side pressing left or right) and Sonic Drift (hold B and move stick left or right) are done during 'event' portions of specific levels. This might annoy some, as you cannot avoid these moments but I liked them like I did in Unleashed.
Colors is so great because it is the first time since Heroes that we only got ONE play style for a 3D Sonic game. Sonic is playable and THAT IS IT. No treasure hunting stages, no mech stages, no using guns or missions like in Shadow, no slow platforming with silver and no gimmicky motion controls. Just Sonic running around at the speed of sound with nothing else getting in the way. Its amazing and something many fans wanted for years to happen.
Unleashed did this too but we got the Werehog to extend gameplay length (official reason Sonic Team made this style) but to be fair, I am one of the few that enjoyed these levels so they never bugged me .
Colors does have a gimmick but its naturally implanted into the modern formula; the Wisps. They are aliens Sonic saves from capsules (like the Genesis games where he saves animals from Robots) and they give him different powers.
Look at this image for example:
After getting the Pink Wisp, Sonic can use a 'SPIKE!' form that allows him to stick to walls and use his trademark spindash to climb walls faster.
Another example is a favorite:
'
Collecting the Yellow Wisp lets you use the 'DRILL!' form and it allows you to dig underground. Forget Knuckles drilling power from the Adventure games, Sonic flies into the ground, can boost to move faster and it controls like how Nights controls in Nights Into Dreams (a classic Sonic Team made on the Saturn ).
These allow level design to be filled with secrets to collect, red rings to find (which unlock fun little levels in 'Game Land', where you play as a robot Sonic with simple levels, with some referencing a few Genesis levels from the classic games) and extra rings to collect. Smart usage of wisps can lead to amazing short cuts and can have you beating stages in no time flat!
Stage themes are very strong here, as every level is unique and style wise is lifted from the Genesis era. You have a Tropical Resort to run through, a Sweet Mountain filled with donuts and cakes to dig through, a Starlight Carnival that pushes every ounce of power the Wii hardware has, Planet Wisp which gives off strong Sonic CD vibes, Aquarium Park which mixes Dragon Road from Unleashed with lots of Underwater sections to use the Drill Wisp for and Asteroid Coaster which is like a really great Sonic Adventure level in terms of tone and music.
I love these levels and there music tracks are amazing:
Sweet Mountain Act 1
Planet Wisp Act 1 and Act 3
Starlight Carnival Act 1
Tropical Resort Act 1
Asteroid Coaster Act 1 and Act 3
Aquarium Park Act 1
Terminal Velocity Act 1
Sonic games always have great soundtracks and this one is no execption to that rule ! I love this soundtrack and while Unleashed has a lot of great tracks, this edges it as a personal favorite.
The epic, grand, large scale story for this game! There is none XD! Just Sonic and Tails stopping Eggman from taking over the world using Aliens. You know, just like the good ol' Genesis era games .
I loved Unleashed's story a lot and when I get to that, will talk about that in great detail. Same with Black Knight too. But I like the simple angle Colors takes and with some decent humor and the at the time new VA's doing a great job with Sonic and company.
Overall, I loved Colors Wii and made getting a second Wii (after Other M trashed my Wii's Disk Drive.....will forever hate that game X() well worth the extra 200 bucks . Notice how I put the DS version's box art here, as we got a DS version of this game!
Its Rush 3, through and through. The trick system from those games are gone but instead its replaced with more moves from the Modern Era games (sliding, stomping, homing attack with the B button instead of the R button, ect) and to Wisp powers not in the Wii version (Burst and Void). Sonic's buddies also pop up in Colors DS and its the entire cast (outside of the Chaotix) saying hello. They give two/three extra missions to complete on top of two acts (instead of six acts in the console version) in terms of game content.
Never got this version but its a good game from reviews and footage I saw online, so if you are interested, give it a shot .
Hope you all enjoyed Colors or are interested in playing it. Hands down one of the better 3D Sonic's on the market honestly. I love the series but I have issues with the Dreamcast era 3D games. Too much detracting from the core Sonic gameplay.
Heroes despite its issues, is focused on only giving the speed gameplay people want and Adventure respected that people want to play as Sonic (giving you the most levels for Sonic compared to everyone else). So Colors doing what Heroes did is, well, really nice and was the game alongside Generations to give Sonic's name some respect again with the gaming community.
So, long story short, I hope you all enjoy the thread !
Made a few Sonic threads recently about my time with a large amount of the franchises titles. The games I covered already include Sonic Heroes, Sonic R and Sonic the Hedgehog 1. I played two more games in the series (Zero Gravity and Colors) but I want to focus on Colors for now as it really is a great game .
This came out in 2010 and is rumored to originate as a port of Sonic Generations but for reasons never released, Sega thought it was better to convert the port into a brand new original title. Sound familiar? This kind of thing happened with Secret Rings, with originated as a port of 06 but became its own game after Sonic Team wanted to play around with the motion controls more and the fact 06 couldn't run on Wii.
Going into Colors, its important to talk about another Sonic title, Sonic Unleashed. This created a new gameplay style for Sonic that is regarded as the most polished take on 3D in the series; Modern Formula. This is where Sonic goes from 3D to 2D naturally throughout the levels and each style focuses on different element (2D for tricky platforming, 3D for high-octane speed with some Adventure-like platforming here and there). People loved this and Sega decided to polish and perfect it over the course of three games; Unleashed, Colors and Generations.
Colors is the second time it was used and boy does it show ! Sonic feels great to control here, with his controls being a bit simplified from Unleashed (one button to jump/homing attack, one to slide/stomp, one button to use wisps) and 3D movement feeling tighter. Sonic has all the moves here that he did in Unleashed but its done a bit differently.
Sonics core actions can be done at any time; jumping, boosting, wall jumping and the like. But things like his Quick Step (move side-to-side pressing left or right) and Sonic Drift (hold B and move stick left or right) are done during 'event' portions of specific levels. This might annoy some, as you cannot avoid these moments but I liked them like I did in Unleashed.
Colors is so great because it is the first time since Heroes that we only got ONE play style for a 3D Sonic game. Sonic is playable and THAT IS IT. No treasure hunting stages, no mech stages, no using guns or missions like in Shadow, no slow platforming with silver and no gimmicky motion controls. Just Sonic running around at the speed of sound with nothing else getting in the way. Its amazing and something many fans wanted for years to happen.
Unleashed did this too but we got the Werehog to extend gameplay length (official reason Sonic Team made this style) but to be fair, I am one of the few that enjoyed these levels so they never bugged me .
Colors does have a gimmick but its naturally implanted into the modern formula; the Wisps. They are aliens Sonic saves from capsules (like the Genesis games where he saves animals from Robots) and they give him different powers.
Look at this image for example:
After getting the Pink Wisp, Sonic can use a 'SPIKE!' form that allows him to stick to walls and use his trademark spindash to climb walls faster.
Another example is a favorite:
Collecting the Yellow Wisp lets you use the 'DRILL!' form and it allows you to dig underground. Forget Knuckles drilling power from the Adventure games, Sonic flies into the ground, can boost to move faster and it controls like how Nights controls in Nights Into Dreams (a classic Sonic Team made on the Saturn ).
These allow level design to be filled with secrets to collect, red rings to find (which unlock fun little levels in 'Game Land', where you play as a robot Sonic with simple levels, with some referencing a few Genesis levels from the classic games) and extra rings to collect. Smart usage of wisps can lead to amazing short cuts and can have you beating stages in no time flat!
Stage themes are very strong here, as every level is unique and style wise is lifted from the Genesis era. You have a Tropical Resort to run through, a Sweet Mountain filled with donuts and cakes to dig through, a Starlight Carnival that pushes every ounce of power the Wii hardware has, Planet Wisp which gives off strong Sonic CD vibes, Aquarium Park which mixes Dragon Road from Unleashed with lots of Underwater sections to use the Drill Wisp for and Asteroid Coaster which is like a really great Sonic Adventure level in terms of tone and music.
I love these levels and there music tracks are amazing:
Sweet Mountain Act 1
Planet Wisp Act 1 and Act 3
Starlight Carnival Act 1
Tropical Resort Act 1
Asteroid Coaster Act 1 and Act 3
Aquarium Park Act 1
Terminal Velocity Act 1
Sonic games always have great soundtracks and this one is no execption to that rule ! I love this soundtrack and while Unleashed has a lot of great tracks, this edges it as a personal favorite.
The epic, grand, large scale story for this game! There is none XD! Just Sonic and Tails stopping Eggman from taking over the world using Aliens. You know, just like the good ol' Genesis era games .
I loved Unleashed's story a lot and when I get to that, will talk about that in great detail. Same with Black Knight too. But I like the simple angle Colors takes and with some decent humor and the at the time new VA's doing a great job with Sonic and company.
Overall, I loved Colors Wii and made getting a second Wii (after Other M trashed my Wii's Disk Drive.....will forever hate that game X() well worth the extra 200 bucks . Notice how I put the DS version's box art here, as we got a DS version of this game!
Its Rush 3, through and through. The trick system from those games are gone but instead its replaced with more moves from the Modern Era games (sliding, stomping, homing attack with the B button instead of the R button, ect) and to Wisp powers not in the Wii version (Burst and Void). Sonic's buddies also pop up in Colors DS and its the entire cast (outside of the Chaotix) saying hello. They give two/three extra missions to complete on top of two acts (instead of six acts in the console version) in terms of game content.
Never got this version but its a good game from reviews and footage I saw online, so if you are interested, give it a shot .
Hope you all enjoyed Colors or are interested in playing it. Hands down one of the better 3D Sonic's on the market honestly. I love the series but I have issues with the Dreamcast era 3D games. Too much detracting from the core Sonic gameplay.
Heroes despite its issues, is focused on only giving the speed gameplay people want and Adventure respected that people want to play as Sonic (giving you the most levels for Sonic compared to everyone else). So Colors doing what Heroes did is, well, really nice and was the game alongside Generations to give Sonic's name some respect again with the gaming community.
So, long story short, I hope you all enjoy the thread !