FearlessBelgian
Member
Always more action is always more bad for RPG genre...
Open world is a mistake too , a big mistake...
Open world is a mistake too , a big mistake...
I honestly feel like they're not doing much new even though they're going into a completely new galaxy. There'll be the not-Citadel, the not-Mako, the not-Normandy, the not-Garrus, the not-Wrex, the not-Liara, the not-Collectors, and so forth. What's the point of wiping the entire fiction away if they're just copying what was already there before?
...
Keeping her forever masked would've made far more sense.
They produce popular, well reviewed, highly distinctive games. Their latest one was well received by the fans and won a number of fan voted awards.
Whether they're "not that great" is obviously subjective, but even so I don't see how that warrants the ocean of vitriol that Neogaf spews at the mention of their name.
Bad animation and lip sync are just a modern staple of RPGs. You will have to cut corners when doing animation work for thousands of lines of dialogue.
I haven't player The Witcher 3 but I'd classify it as an exception, not the rule in that department.
Where Bioware have really dropped the ball is in the storytelling aspect with their lack of focus on characters and plot.
What do you think of the supermodels in FFXV and Witcher 3?I really disliked how the characters in Inquisition had such modern plastic surgery faces,make up & hairstyles that really don't jive with the setting at all.
It just looked terrible in this regard.
Look at her puffy lips,fake cheeks & nose.
What do you think of the supermodels in FFXV and Witcher 3?
Besides the Witcher 3 but it's the gold standard for a reason.This is what I've been thinking the whole time too. When people say that animation looks terrible, what are they comparing it to? Uncharted 4? No open-world RPG with thousands of lines of dialogue and hundreds of NPCs is going to have animation that good.
For me because while I really liked ME3 (ME2 > ME3 >> ME1), you started to notice a shift in development. It appears EA was not happy with the way Bioware burned money before and adopted a more template driven development approach. The Ubisoft model. Farm as much as you can to secondary studios across the globe so they can work on content continuously and concurrently.
The problem with this is that if you want to do it really efficiently, those secondary studios shouldn't throw up any bottlenecks for the main story, so ideally none of the things they make should actually matter to the critical path. You have one studio that develops the critical path, and N amount of studios that create what is basically busywork for the game. In ME3 these were clearly the multiplayer maps they used to pad out the campaign. Now obviously people don't like feeling that they're doing nonsense padding, so you tie it in to a bullshit metric ('galactic readiness level') and hey presto, game with 30 hour campaign ready to ship in two years. I don't like this busywork, not just because it's busywork, but also because it's predictable. The only predictable thing I want in my exploration based RPG is a narrative arcand that there are waifus. Predictable templates are the antithesis to narrative RPGs.
Then Bioware said we listened to your critique of the Galactic Readiness level, we shan't do it again! And then released Dragon Age Inquisition, which was basically one big loool fuck you. With busywork up the wazoo, real world timers, and the gall to actually level gate based on whether they deemed you did enough inane busywork.
Then they make the studio who were responsible for the busywork in ME3 in charge of the full MEA game. Now studios obviously just do what they're told, so I didn't want to hold that against them. Besides, EA said they learned from the critique that Inquisition got, and MEA would be nothing like that.
Then we finally get the bullet points marketing for MEA a few months before release and loooooool fuck you twice EVERYTHING IS BUSYWORK. There might not actually be a complete story, just groundwork for the busywork.
Mass Effect is my favorite universe since Secret of Mana, so I will buy the game regardless, but if it really is just a lot of busywork then so help me God I will sign up to the Bioware Social Forums and become exactly like those people.
Are people really under the impression that this is being made by Bioware (Edmonton)? It's not.
It's been a while since I played both games, so I might have some things wrong, but I'll write the things I remember. I also never played the MP in ME3, just FYI.
In ME2, all enemies have additional layers of protection on Insanity and the one difficulty setting below that. This has a significant impact on how you play the game, and I actually think the game on lower difficulty settings is much worse. When for example Husks don't have any armor, they're completely trivial (even in large groups) as you can just lift them with bionics and you're done. The same thing is true in ME3. It has a pretty large effect on most basic enemies; it forces you to play more strategically and it makes picking the right powers and squad members a lot more important. You can't just do biotic explosions on everyone from the get go.
Another change I don't like is the cool down system. I get that a lot of people probably think the equip load vs cool down system is a good addition, but if you minimize the cool downs they're simply too short. I forget the exact number, but as an Adept I think you can cast the quick powers like Throw with cool downs less than 2 seconds. I don't like it because it made playing an Adept (my preferred class) turn into nothing but spamming powers. In ME2 the powers have long cool downs. Maybe some people think they're too long, but it means that you a) have to be more considerate in how you use them b) have to use your guns as well. ME2 introduced an ammo system, and I found myself actually going around looking for ammo, changing weapons during combat because of ammo etc. That never happened in ME3, I used my gun so sparingly it was never an issue. Maybe not the case if you play a Soldier, but why play a Soldier heh. Being able to spam powers that rapidly simply wasn't enjoyable for me, but I did it because it seemed like the most effective way to play.
The third thing I don't like is the encounter design, and the enemy design / variety. ME2 had a butt load of different enemy types. They would be too many to list here, but it was basically every race in the game, spread across at least five different factions. I'll concede that the differences between them were to some extent superficial, but in a 40 hour RPG variety is nice. You know you only ever fight the Collectors on three missions in ME2, and that makes each time feel kind of special.
ME3 has two main enemy factions (Cerberus and Reapers), with some Geth every now and then. Not only is there less variety off the bat (no Vorcha, no Batarians, no Krogans etc. not even any of those fun but easy mechs), but I straight up like all the enemy designs way less. I don't like how the Cerberus troops look and I don't like how they sound, and I don't like fighting them. I don't like the riot shield guys, I don't like the shield generators and I don't like the turrets. This sounds stupid, but I even think the bipedal mechs look way worse than the robot ones in ME2.
The Reapers are slightly better I suppose, they did try to give them some diversity, but again as a matter of personal taste I just don't like them as enemies. Their designs simply don't appeal to me in the least. As for the encounter design, there are a lot of them where you're expected to run around constantly, because enemies keep coming and you'll get flanked if you don't. You say the rushing is better, which might be true, but it's not good. I don't think these types of encounters work well at all together with the game systems they designed. Which isn't to say that I think you should be able to go through every combat encounter without moving, I don't think you should and that wasn't the case in ME2, but I don't think the extent to which you have to run around in ME3 is good.
Then there's small shit like how I think all the weapons in ME3 sound weak as hell, even the ones I like from ME2. Or how the customisation system people were so happy to have is kinda lame because the weapon upgrades aren't all that interesting.
It's just personal taste in the end. I like ME2's combat pace much more than ME3's, which I think feels less strategic, and the fact that I hardly enjoy any of the enemy designs in the game makes the game so much more of a chore to play. I kept replaying ME2 just for the combat, whereas in ME3 I never got to the point of even enjoying it.
MMO fetch quests aren't an issue when they are completely optional. Every single open world game does it. The main issue with DAI was that there were few actual story missions and they were gated behind the terrible fetch quests. It felt really unrewarding as it felt like most of the game was padding. You had to fill an Inquisition Power bar or whatever to progress.
Sure it is. We have as many developers in Edmonton working on it than we do in Montreal.
Yeah that seems to be it.DA:I
And jank animation.
W3 does not look natural to me.Not much of a fan of FFXV designs.
While yes Witcher 3 had plenty of beautiful characters (mostly the women were,the men weren't excessively pretty),I thought it did a really good job of making them look naturally beautiful.
DA: I has a plastic surgery/modern super model look to it that just clashes horribly with the time period.
They literally went in and gave Yennefer more flaws like skin marks and an older appearance instead of a porcelain doll look because it looks more naturalistic:W3 does not look natural to me.
The sorceresses magically enhance their looks, so there is actually a certain perfection to be expected.They literally went in and gave Yennefer more flaws like skin marks and an older appearance instead of a porcelain doll look because it looks more naturalistic.
What did we show that was busywork?
They literally went in and gave Yennefer more flaws like skin marks and an older appearance instead of a porcelain doll look because it looks more naturalistic:
They're supposed to, for more reasons than just appealing to an audience. If anybody has been prettified vis-a-vis the descriptions in the book, it would be Geralt.I personally don't think either look unrealistic, but they both look like supermodels lol. Those "flaws" are incredibly minor
.gif
I honestly feel like they're not doing much new even though they're going into a completely new galaxy. There'll be the not-Citadel, the not-Mako, the not-Normandy, the not-Garrus, the not-Wrex, the not-Liara, the not-Collectors, and so forth. What's the point of wiping the entire fiction away if they're just copying what was already there before?
Because DAI was boring
Also, there were really cool scenes in the mass effect trailer so stop posting that damn gif already.
Dito, couldn't have said it better myself.Very well thought out, informed and precise response to Bioware