Branduil said:Well I guess the 3DS could be the size of a Gamecube controller but I'm betting against it.
Can you only conceptualize something existing solely if it can fit the exact dimensions of something that already exists? Come on.
Branduil said:Well I guess the 3DS could be the size of a Gamecube controller but I'm betting against it.
Interesting!Mrbob said:
Branduil said:Well I guess the 3DS could be the size of a Gamecube controller but I'm betting against it.
Can you make an argument for how a handheld the size of a DSi could accomodate dual analog controls comfortably?Lijik said:Can you only conceptualize something existing solely if it can fit the exact dimensions of something that already exists? Come on.
Mrbob said:The device is using 3D effect for depth. 3D won't pop out at you. You'll be looking into the screen and seeing the layers.
Mrbob said:I don't, but Dave Perry mentioned about the 3D being similar to the FUJI 3D camera. This camera doesn't project a 3D image off the screen. It adds depth inside the image making it 3D by basically letting you look into the scene you shot.
Haunted said:Interesting!
What's the tech behind the Fuji 3D camera?
Haunted said:Interesting!
What's the tech behind the Fuji 3D camera?
I think they might all be afraid of what is and isn't covered by their NDAs.EmCeeGramr said:I'm honestly surprised that we haven't gotten any quotations or reactions from almost anybody yet. Not Nintendo of America, not any developers or publishers, nothing. I looked and the only Japanese developer on Twitter who even mentioned it was Suda 51 saying "oh yeah I forgot, that 3DS news a little while ago. I found out what stereo 3D means."
Nirolak said:I think they might all be afraid of what is and isn't covered by their NDAs.
GamesIndustry.biz got some reactions from developers and places like Blitz Games which have worked on 3D a lot. I also saw some notes about smaller scale developers (like Renegade Kid) being quite excited for it, but I got the impression that everyone who has responded so far is are people who are unlikely to have actually seen the device, which leads me to my former conclusion.
Branduil said:Can you make an argument for how a handheld the size of a DSi could accomodate dual analog controls comfortably?
Nintendo's NDAs can be fucking terrifying sometimes. I'm sure they're trying to keep a lid on any information so they can have complete control over the hype and presentation of this, just like how they kept a lid on the Wii's controller.EmCeeGramr said:I knew NDAs were probably keeping some people from talking, but I expected the usual post-announcement blitz of developers saying "wow this is so amazing and innovative blah blah i'm never gonna actually make a game for this"
Sweet.EmCeeGramr said:A parallax barrier on the screen.
The parallax barrier stuff is fundamentally different from a camera + faux head tracking.Mrbob said:Here is a link to the page for the camera with more info on it:
http://www.fujifilm.com/products/3d/camera/finepix_real3dw1/
Did you see the video with the DSIware game that is using the camera to simulate a 3d effect on screen? The tech isn't the same, but this should give you an idea of how 3D will work on the 3DS. But expect the 3DS to take this concept another step.
Exactly.brain_stew said:The technology should be fully capable of delivering "out of the screen" effects just like any other stereo3D technology. You're not looking at "layers" at all, its just a different way of delivering a different image to each eye like every other stereo3D technology.
Sure it does, but that doesn't mean it can't deliver "out of the screen" effects. I fully expect that the primary use of the 3D technology will be to add depth to an image but that doesn't mean that will be all its capable of doing.
All stereo3D technologies work on the same principle of delivering a different perspective to each eye, how they differ is how they split up those two different images, that's all.
ninj4junpei said:That thought didn't cross my mind...
He went to Acclaim to make f2p MMOs for a while, but now his biggest focus seems to be on Gaikai, a service like OnLive, but with a much better business model. (Sorry for the Pastebin link, as GI.biz requires creating a free account, which is unnecessarily annoying.)Cow Mengde said:Dave Perry... what's he been up to all these years. He seems to have disappeared off the face of the planet after Messiah and occasionally appear with a comment on this or that.
brain_stew said:The technology should be fully capable of delivering "out of the screen" effects just like any other stereo3D technology.
He made Enter the Matrix and The Matrix: Path of Neo.Cow Mengde said:Dave Perry... what's he been up to all these years. He seems to have disappeared off the face of the planet after Messiah and occasionally appear with a comment on this or that.
At times, I wonder exactly how much they reveal to third parties when it comes to their highly classified info. It's almost crazy how much control they seem to have over such things, when others are a complete wreck.RoboPlato said:Nintendo's NDAs can be fucking terrifying sometimes. I'm sure they're trying to keep a lid on any information so they can have complete control over the hype and presentation of this, just like how they kept a lid on the Wii's controller.
Now you're just arguing for the sake of arguing. Make the thing too big and it ceases to be useful as a handheld device. Make it too small and you wouldn't be able to accommodate the buttons and features that the system needs (between the facts we have already and inferences that can be made based on the fact that it's compatible with old DS games). I don't doubt that they can change up the way the system looks compared to the DS line, but knowing that it can still play DS software, what other practical ways can you think of to design the thing?Lijik said:Can you make an argument on why the 3DS has to be the exact size of either a DSi, a DS lite or a Gamecube controller?
I get the impression they don't tend to reveal that much at all. We actually had quite a few developers complaining that the Wii Motion Plus wasn't revealed to them before it got announced at E3, and thus they couldn't make games in time for it's launch.abstract alien said:At times, I wonder exactly how much they reveal to third parties when it comes to their highly classified info. It's almost crazy how much control they seem to have over such things, when others are a complete wreck.
Mrbob said:Actually, we have an idea. Unless Dave Perry is making things up!
Well, it's the same assumption we have been making. I'd be very surprised if it turns out to not use parallax barrier tech.HAL_Laboratory said:Has Dave Perry ever actually seen or used the 3DS? He could just be making an assumption.
Branduil said:Well I guess the 3DS could be the size of a Gamecube controller but I'm betting against it.
abstract alien said:At times, I wonder exactly how much they reveal to third parties when it comes to their highly classified info. It's almost crazy how much control they seem to have over such things, when others are a complete wreck.
HAL_Laboratory said:Has Dave Perry ever actually seen or used the 3DS? He could just be making an assumption.
Haunted said:Well, it's the same assumption we have been making. I'd be very surprised if it turns out to not use parallax barrier tech.
Doorman said:Now you're just arguing for the sake of arguing. Make the thing too big and it ceases to be useful as a handheld device. Make it too small and you wouldn't be able to accommodate the buttons and features that the system needs (between the facts we have already and inferences that can be made based on the fact that it's compatible with old DS games). I don't doubt that they can change up the way the system looks compared to the DS line, but knowing that it can still play DS software, what other practical ways can you think of to design the thing?
brain_stew said:Its literally the only currently available technology that fits Nintendo's description and specification (i.e. it doesn't require glasses, the 3D can be turned off, its proven technology, it can be mass produced and is available cheaply from Nintendo's primary LCD supplier). It was also mentioned in the Nikkei article, so I'd say that its about a 90% possibility that the 3DS will be using a parallax barrier.
Deku said:that seems to be the logical conclusion, but even Eurogamer is going with the head tracking bullshit, even going so far as equivocating.
I suppose this is what happens in the absence of information. But it's pretty sad.
:lol Holy shit, it works.Graphics Horse said:DINO
Then the 3D effect will not work.plank said:What if your blind in one eye?
brain_stew said:If by Eurogamer you mean the DF blog then that article was updated and they're now firmly in the parallax barrier camp.
That doesn't mean other people will find it comfortable. I simply don't see a way to add dual analogs without interfering with the comfort and convenience of the touchscreen capabilities. That and the fact that Nintendo has been trying to get away from the dual analog design for 6 years makes it extremely unlikely to me that they will go back to that design.Lijik said:Have the start and select buttons horizontally in line with each other instead of vertically, or make the system just big enough to include the power, start, and select buttons all under the screen akin to the PSP. Probably also moving the Dpad and buttons up a bit to allow for the analog sticks.
Theres more than one way to gripping the DSi in a comfortable manner, and adding dual sticks only eliminates one that I personally do not find all that comfortable to begin with.
Graphics Horse said:
Mr.Wuggles said:man, i just got another idea. nintendo has the rights to the sanity effects from Eternal Darkness, right? if what we've heard about the 3DS is true, it would be the absolute perfect system for a game with sanity effects. i really hope the 3DS is actually the starting point of legitimate portable horror games. all the features it supposedly has makes it perfect for immersive games.
I'm pretty sure I've seen that before but the VHS tape is probably in a box in my parents basement. :lolCow Mengde said:Serious, nobody else here owns this movie on VHS!?
Cow Mengde said:Serious, nobody else here owns this movie on VHS!?
plank said:What if your blind in one eye?
Willy105 said:Then you never will actually be able to see 3D of any kind.
If you're completely blind in one eye, then you can't see life in 3D anyway. It's not like a game would make any difference. Maybe in the future though...plank said:What if your blind in one eye?