I played this at E3, and thought it showed a lot of promise.
It's really nothing like Puzzle Quest at all - while battle is done through puzzles, the puzzle is the battle itself, not some abstract representation of energy allocation.
Basically, it's sort of like a Magic: The Gathering / Magical Drop hybrid...
General Overview
- Units "fall" towards the battle line in the center
- If enemies get through your units, they do damage to your commanding character
Battle Mechanics
- You get three turns per round - you can shuffle units, or summon additional ones if your forces are running low
- Lining up units horizontally turn them into defensive barriers, which block or oblate incoming attacks
- Lining up units vertically prepares them to attack - they'll "charge" for a displayed number of rounds before they attack, and then charge through the opposing forces if they're more powerful than the enemies opposite them
- Each faction has different units that obey different stacking rules - there are light, medium and heavy units, and they can combine with units of the same size and color. Some combine into one powerful unit when stacked, others form little charging battalions, and others are ranged. This is where the real depth of the game lies
- There are hero powers that become available on occasion to turn the tide of battle
- I believe the very-french AP showing it to me said there are four different factions, each with their own unit types and heroes
I'll definitely be picking this up.