Big One said:
There is so many problems with this it's ridiculous.
1. Aonuma isn't responsible for Ocarina of Time, he only designed the dungeons/puzzles.
2. Marvelous is in - no way - similar to modern Zelda games. Stop listening to Sean Malstrom he has no idea what the fuck he's talking about.
3. If you think games like TP and TWW are repetitive you must hate games like the original Zelda games, A Link to the Past, and Ocarina of Time.
4. Tezuka never left Zelda
5. Puzzles have been a mainstay in the franchise since A Link to the Past and are better than before, despite your ridiculous claims.
1. OoT has many problems and puzzles and dungeons are some of them.
2. I bought marvelous for sfc, because I thought it might be nice. I ended up selling it 2 weeks later because I hated it so much. I have no idea who sean malstrom is, but apparently he also played the game. Did you even play it?
3. The original Zelda games offer more freedom than the formulaic and mechanic nature of TP and TWW. Starting from the way the handle the world design and how they integrate dungeons into the flow of gameplay.
4.
The Legend of Zelda director, designer, and writer (with Shigeru Miyamoto)
The Legend of Zelda: A Link to the Past director
The Legend of Zelda: Link's Awakening director
BS The Legend of Zelda designer (with Shigeru Miyamoto)
The Legend of Zelda: Ocarina of Time
supervisor (with Toshihiko Nakago)
Since he was promoted he is only supervising the project and not designing anymore.
Why the fuck do you think miyamoto had to flip over tea tables?
5. Puzzles in lttp were fun and fresh, now it's the same shitty stale puzzles over and over with a little element changed from puzzle to puzzle. It feels not like adventuring anymore, it feels like doing chores.
I like how people bring up majora's mask, a ten year old game, to show how super awesome Aonuma is, when
Shigeru Miyamoto and Yoshiaki Koizumi came up with the story that served as the basis for the script written by Mitsuhiro Takano. The idea of the "Three-Day System" came from Miyamoto and Koizumi according to wikipedia.
And while majora's mask seems to have risen to internet fame, because it's cool to love the slightly weird underdog game to show how unique your taste in wacky videogames is, there are many issues with that game too.
I personally like the atmosphere and some of the ideas. I hated the time travel aspect, since it renders all your achievements pointless after you traveled back in time.
It's an interesting concept that was ultimately held down by it's clumsy gamedesign.
To me it felt more like a very interesting and unique spinoff or addon to OoT instead of something that truely advanced the zelda series... just from the fact that the only lasting design aspect in the game was tingle.
And that's the problem with Aonuma zeldas instead of doing something meaningful and new the guy simply takes OoT and slaps some shitty gimmick on it that even restrains the freedom of the player in most cases.
Again, this is highly subjective and all but I don't feel like the zelda series is in good hands anymore.