Our goal is to build the best game for both platforms (PC and PS 4) and not let any issues from one impact the other.
Out of curiosity Yoshiro what made you folks decide to make a console/PS4 version ? I remember an interview with John Gibson a few years ago and he said something along the lines of 'if we do a console version of our games we'll outsource it/get someone else to do it'.
Just wondering what made you folks change your mind and made you want to do it yourselves
Plus do you plan to support mods on PS4, dedicated servers etc. ? (i assume these things would be answered later and I'm sure mods probably won't make the cut, I can only think of Unreal Tournament 3 on PS3 which had mods)
I wish you loads of success though, I looooove Killing Floor, Red Orchestra and Rising Storm, amazing games.