ArisenDragon
Member
Besides the screen tearing the game looks very good to me.
The music is fantastic. Can't wait for this game.
The tearing in the demo is bad but really guys, something like that bothers you so much that you cant play. When I start playing I dont notice anything, I am too into the action to care that there is quick line on the screen. I have never cared about graphical issues much as long as the game plays fine and this game plays extremely well. Never once in the demo has screen tearing effected my ability to kill enemies.
The music is fantastic. Can't wait for this game.
The tearing in the demo is bad but really guys, something like that bothers you so much that you cant play. When I start playing I dont notice anything, I am too into the action to care that there is quick line on the screen. I have never cared about graphical issues much as long as the game plays fine and this game plays extremely well. Never once in the demo has screen tearing effected my ability to kill enemies.
Dude, you are overreaching.
It is tearing nearly 1 of every 2 frames. It affects gameplay.
Dude, you are overreaching.
It is tearing nearly 1 of every 2 frames. It affects gameplay.
Not defending, there is screen tearing. I am asking how is it something that actually effects gameplay and is not just something that is an annoyance that some people get bothered more by than others.
So Wesker, based on the controls and overall feel of the demo how do you feel that RE 6 Mercenaries will turn out? Do you think it will be better than 5 (which was great)?
Oh its going to be crazy awesome. There is so many more options to attack in this game than RE4/5. You got your dodge moves, counters, melee, auto lock on quick fire. Plus you get a character like Jake that has a totally different move set with his punching abilities to add some nice variety to it all. Plus everyone moves much faster, you can almost free run where you auto climb or slide over obstacles making maneuvering the maps so much easier.
Mercs is going to be fantastic and should be the best in the series. The biggest issue will be following all the action with this camera, so damn close. Oh and maybe on higher difficulties the enemies with guns actually become dangerous requiring you to use cover, that would suck. Mercs should never have cover. We will see how that turns out but this games action has way more potential than any other RE game.
Just a question... what model xbox are you using?
I noticed I get this same problem on my japanese 2006 model but it works perfectly on my slim.
And what firmware are you using? My 06 xbox isn't fully updated so that might also be the case.
Finally downloaded the demo, started up the Leon chapter, turned it off in under 10 minutes.
After 70 hours of some of the worst screen tearing I can remember in DD I just couldn't take it in this game.
Because tearing is disorienting for a lot of people.Not defending, there is screen tearing. I am asking how is it something that actually effects gameplay and is not just something that is an annoyance that some people get bothered more by than others.
Screen tearing is awful, there's no way around it.
I never noticed it in RE5, but apparently it was bad.
Playing the RE6 demo literally makes me sick during the chris demo. The disorienting screen and the tearing screw with my eyes so bad.
Because tearing is disorienting for a lot of people.
For some people, it's more than disorienting. It gives me severe headaches and I think Evilore even got a seizure or something from the tearing in God of War 2, for example.
I asked in other places and someone told me the same thing. It definitely effects people different ways. But if you are one that is not affected by it, it does not hinder gameplay in anyway. It just looks ugly.
Still,
If this is going to be in the final retail, then I honestly wouldn't buy it (If I still had a 360). It's bullshit that something like this is being more and more common/accepted. They should have scaled back the effects or held off until next gen ...though presuming Capcom's history/structure, i'm sure they're not in any financial place to make that call.
I dunno, just imagine if you were watching a film in a theater and the image, somehow, was constanty tearing (yes I understand this highly unlikely) or had a cigarette burn every 3 seconds or, I dunno, some sort of constant visual distraction. Would you still be okay with just accepting that or would you demand your money back?
sorry I don't have a better analogy right now lol
While I'm going to do a few others, here's the menu music. I have a guess what each theme is for, but will keep it titleless until we know for sure. All seem like menu themes to me:
Main Menu: http://www.youtube.com/watch?v=d7C8YDkiIKc
Menu 1: http://www.youtube.com/watch?v=Ls3uZuBK_tE
Menu 2: http://www.youtube.com/watch?v=yAZLGSTFeBk
Menu 3: http://www.youtube.com/watch?v=tOVwyGce-eA
Menu 4: http://www.youtube.com/watch?v=Y8hgsVtSg4U
Still,
If this is going to be in the final retail, then I honestly wouldn't buy it (If I still had a 360). It's bullshit that something like this is being more and more common/accepted. They should have scaled back the effects or held off until next gen ...though presuming Capcom's history/structure, i'm sure they're not in any financial place to make that call.
I dunno, just imagine if you were watching a film in a theater and the image, somehow, was constanty tearing (yes I understand this highly unlikely) or had a cigarette burn every 3 seconds or, I dunno, some sort of constant visual distraction. Would you still be okay with just accepting that or would you demand your money back?
sorry I don't have a better analogy right now lol
RE5 PS3 was far better than the 360 version. I originally played through the 360 version of the original game, then picked up the PS3 version when Gold Edition came out. Never really noticed the difference in frame rates... but that v-synch was a god send. Hoping RE6 turns out the same way!
If they released the PC version day and date, this might hold a little more water, but what you're saying as whole is "if I'm going to be bent over the barrel by a publisher, I'd like to take it right *here*".Its a fine analogy. I will elaborate on it though. Say this is a film where they say the only way you are going to see this awesome movie you really want to see is with some tearing, it will be ugly and annoying but you still get to see the whole movie. Well having no choice I have no problem seeing it that way as I rather see it like that than not see it at all.
But again, I hardly even notice the tearing anymore, its just there, I am far more focused on trying out new gameplay strategies. For me I much rather have Capcom work on the camera, if I had to chose one to fix it would be the camera cause that actually hinders my gameplay experience.
Shouldn't this kind of performance stuff be improving now that this gen has gone on so long? It doesn't seem like a lot of other devs have such a consistently hard time with tearing and getting games to run well on consoles (apart from Crytek).
Again, at E3 a lot of the games in the MS booth had bad screen tearing. More than half probably.
You'll have to forgive me as I'm not exactly the most technical person, but regarding the screen tearing - to get rid of it, would just mean adding/turning on V-Sync?
If they did this, what would be the negative from doing so? Would it affect the frame rate or something?
I'm guessing it's probably not as straight forward as I think it is.
probably because what you get when you enabling Vsync on the 360 sku is similar to what'd you get on PS3
Why they don't just vsync both? I dunno, maybe they honestly can't because the way the coding was done or something. There's has been examples in the past where titles on PS3 are vsynced, while the 360 version just wasn't (and vice versa ala Transformers), presumably for techinical reasons. Such as:
Bionic Commando 2009 (BAD tearing on 360)
Bionic Commando ReArmed 1/2
Vanquish
RE5
Dragon's Dogma
Sectus didn't post it here, but he posted a video of him using mods to use many of the weapons hidden in the demo files: http://www.youtube.com/watch?v=5TRu_VrHQgo
Sectus didn't post it here, but he posted a video of him using mods to use many of the weapons hidden in the demo files: http://www.youtube.com/watch?v=5TRu_VrHQgo
Not defending, there is screen tearing. I am asking how is it something that actually effects gameplay and is not just something that is an annoyance that some people get bothered more by than others.
In other MT Framework games setting your Xbox output to 720p fixes the tearing. Does it not help with RE6?
I also have to think, what if some of the overwhelmingly negative reaction to the demo is caused in part by the screen tearing? It can be bothering people who don't know what screen tearing is too. It's extremely disorienting to say the least (nearly 50% tearing lol), combine it with the weird camera getup which is also confusing and disorienting and you have people who aren't going to enjoy what they're playing, potentially getting headaches or other bad reactions, and just call it a bad game period. It's not like someone has to know what tearing is to be affected by it...If you get one of those people that says they don't understand what is or can't see screen tearing, just show them RE6.
Found it. Now people can't say that tearing is not noticeable if you set the console to 720p for Dragon's Dogma.
Dragon's Dogma
http://ps360.ldblog.jp/archives/53662635.html
体験版(720p) Avg:28.014fps Min-Max:23.0-30.0fps Tear:27.391%(27.391%)
製品版(1080p) Avg:28.289fps Min-Max:23.0-30.0fps Tear:29.247%(29.222%)
2 PERCENT DIFFERENCE. That's huge enough that a ton of gaffers suddenly can't notice it anymore. I also feel like people are ignoring the fact that switching to 720p does nothing now, this is not the same MT Framework engine that you used to know.
Resident Evil 6
http://ps360.ldblog.jp/archives/53694077.html
LEON Avg:28.792fps Min-Max:23.5-30.5fps Tear:46.205%(45.677%)
CHRIS Avg:29.147fps Min-Max:25.0-30.5fps Tear:46.483%(45.933%)
SHERRY Avg:29.545fps Min-Max:22.0-30.5fps Tear:47.285%(46.806%)
If you get one of those people that says they don't understand what is or can't see screen tearing, just show them RE6.
Dunno though -- was the 720p switching ever a real thing or is it just a placebo caused by the screen tearing in different places so people think there's less tearing?
Because tearing is disorienting for a lot of people.
For some people, it's more than disorienting. It gives me severe headaches and I think Evilore even got a seizure or something from the tearing in God of War 2, for example.