We had already known that from several of the e3 gameplay vids.
The question is, can you use the backdash to cancel out of attacks like in the DS games? Or is like SoTN where the only utility the backdash has is to move faster?
We had already known that from several of the e3 gameplay vids.
The question is, can you use the backdash to cancel out of attacks like in the DS games? Or is like SoTN where the only utility the backdash has is to move faster?
He seemed to imply that you could cancel into and out of the backdash freely via ducking or attacking.
We had already known that from several of the e3 gameplay vids.
The question is, can you use the backdash to cancel out of attacks like in the DS games? Or is like SoTN where the only utility the backdash has is to move faster?
It's not as fast as backdash canceling to speed up attacks from, say, Harmony of Despair, but when Romscout was playing the game on the stream with Iga, he was crouch canceling all his melee attacks to attack faster.
Both sword and kick attacks came out faster with crouch cancels.
Cool. As long as there's a way to cancel out of attacks and hop away to safety I'm good. I just don't want to go back to SoTN-gameplay where all the slower weapons are fundamentally useless due to their long recovery animations leaving you vulnerable.
I think I filled out the survey a long time ago about which version I wanted it and picked PS4 but now I want to get it on Steam. Anyone know if I can change which version I will get?
Let's not forget about the Strider sword weapon which was crazy OP in SOTN because of it's fast animation and ability to move while spamming it.
Weapon balance is always going to be nonexistent in games like these, so I guess it's not something that we should get too worked up about.
I just wish I could play it myself but where's demo ;____;
You can't decide what's concerning me and what isn't
Local coop was one of the very first stretch-goal features, and yet we have, to my knowledge, not heard anything about its details since. I'm obviously not expecting it to be done or even playable right now, but I'd very much hope that they have already planned for it in their development and systems/software design (because jury-rigging it later on would be either expensive and time consuming or half-baked). And if so, they could provide a morsel of information on how it will work.
True, but that's the one feature I really care about
I can't be the only one who hates that back dash can be used for faster travel. It looks so dumb. Even the guy in the youtube video is doing it.
I can't be the only one who hates that back dash can be used for faster travel. It looks so dumb. Even the guy in the youtube video is doing it.
It was a "feature" in SoTN so I think most people wanted it back. Personally I was never find of having to do it, but if it moves me faster I guess I'll do it.
I'm not against having a backdash for the utility of battle but it's the equivalent rolling everywhere cause it's a microsecond faster. It's not enjoyable to watch and actively ruins the design of the character and level design.
Game looks so nice. Updated my pledge to 250. Might even convince me to go up to 300 for those nice autographs ;o
Join me in the 300 club! You know ya want to.
Any news about the demo btw?
They said on the Twitch stream that they were working on it, and were hoping to get it out sometime this week. The backer update said during or after E3 though, and E3 lasts the rest of the week.
Backdashing has to be faster than running the equivilent distance, otherwise it has no dodging utility. The downside of backdashing for pure mobility is that you'll always have your back to the enemies in your way.I'm not against having a backdash for the utility of battle but it's the equivalent of rolling everywhere cause it's a microsecond faster. It's not enjoyable to watch and actively ruins the design of the character and level design.
I agree. Never liked it. If a let's player is using it I'm not watching.I can't be the only one who hates that back dash can be used for faster travel. It looks so dumb. Even the guy in the youtube video is doing it.
Join me in the 300 club! You know ya want to.
You know this is an alpha demo, right? Extremely early demo at that...Man, I was hoping that with the change to 3D, the levels would feel more alive like in other 2.5D games like Donkey Kong Returns.
But in this video they feel so static. The amount of ropes in the background don't swing with the boat movements, or even the nets where the character stands are frozen. That is sad.
Man, I was hoping that with the change to 3D, the levels would feel more alive like in other 2.5D games like Donkey Kong Returns.
But in this video they feel so static. The amount of ropes in the background don't swing with the boat movements, or even the nets where the character stands are frozen. That is sad.
Backdashing has to be faster than running the equivilent distance, otherwise it has no dodging utility.
I was there Day 1.
I already get 1 (I think I picked Wii U physical, PS4 digital).
No. But i wish had of been able too.So who got the signed Amano print for $999?
I know some of y'all are here! (And I hate you.)
Bloodworth posted this boss on Twitter https://pbs.twimg.com/media/ClA09G3VYAACxSJ.jpg
Just linked in case some doesn't want to see it. But... that's kind of ridiculous IMO.
So I get a signed Amano print, huh?
So I get a signed Amano print, huh?
You could always kindly donate that to a fellow fan
Did you come up with the idea for your weapon, I believe it was?
You bought in for a custom weapon, right? Has it been decided what it'll be?
Also, are you responsible for our new thread title
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or something so you don't have to backdash your way through a speed run, lol.
That sounds great, what do you have in mind?
They could give the ability to run like in CoTM. That wasn't IGA's game though.
I haven't decided yet. No guidelines have come up and probably won't until later into development so I'm just stewing on it. I'd definitely love something that could be either make for more interesting combat or something so you don't have to backdash your way through a speed run, lol.
Sorry if i'm out of the loop - did they ever release the demo? I don't think I got an email for it.