I'm past my spiteful dragon phase. Check your PM.
You're welcomeWow, thanks man. You're awesome. I was half joking but your key will not go to waste. Thank you thank you. =)
Have you tried this?
https://www.microsoft.com/en-us/download/details.aspx?id=48145
Don't stop there.Ok, so here's how to get the game to run at any arbitrary resolution:
After launching the game once, open explorer and enter the path "%LOCALAPPDATA%\RON\Saved\Config\WindowsNoEditor".
Open the file "GameUserSettings.ini" with a text editor, and add this to the end of it:
(Obviously, replace 2560x1440 with your target resolution)Code:[/Script/Engine.GameUserSettings] ResolutionSizeX=2560 ResolutionSizeY=1440 LastUserConfirmedResolutionSizeX=2560 LastUserConfirmedResolutionSizeY=1440 FullscreenMode=2 LastConfirmedFullscreenMode=2
Then, start the game, and once in-game alt-tab out of the game and back in again.
Afterwards, you might have to move before anything is rendered, but then it should render at whatever resolution you selected.
My attempt to explain this is that at startup, the game tries to do its own resolution handling rather than use the UE4 machinery (why?), but on restore from alt-tab they forgot to do that and so UE4 does what the user settings file tells it to do. And of course, everything works just fine, because there's really no reason for it not to.
This can be combined with the r.ScreenPercentage downsampling setting if you have the HW to do so.
[/Script/Engine.RendererSettings]
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.MotionBlur=True
r.SSSSS=1
r.PostProcessAAQuality=3
r.SkeletalMeshLODBias=0
r.ShadowQuality=3
r.Shadow.MaxResolution=4096
r.MaxAnisotropy=16
r.RefractionQuality=2
r.SSR.Quality=2
r.DefaultFeature.LensFlare=True
r.TonemapperQuality=3
r.LightShaftQuality=3
[/Script/Engine.Engine]
bSmoothFrameRate=True
FixedFrameRate=75.000000
[SystemSettings]
bUseVSync=False
Well Miriam clearly got one. Why shouldn't you?Getting breast surgery ads in this thread now
Talking about the non-technical aspects for a change, I really enjoyed the demo. Play just like it should, as far as I am concerned.
One thing which is a bit problematic is that is seems to me like backdashing continuously with the right rythm -- not even any fancy canceling required -- is a significantly faster form of locomotion than moving forward normally. They should do something about that, primarily because I don't want to see 3-hour-backdash speedruns.
Or maybe it's a non-issue since you get other movement options which are even faster in the actual game.
This is coming to retail right? I'd love a hard copy vita version of "Basically Castlevania".
This is coming to retail right? I'd love a hard copy vita version of "Basically Castlevania".
So can you get soul shards from the flail enemy?
Is there a way to jump on enemies heads?
There's an area above a big flail guy and cant get to it.
It is for some platforms, not sure about Vita though.
Yeah its coming physically to vita as well!
The hell, this game looking amazing all of a sudden.
So can you get soul shards from the flail enemy?
Really enjoyed the demo - shows a ton of promise.
If I have any criticism, it's that I think Miriam moves like 10% too slowly. While it feels like the movement speed of the old games, I feel like standards for movement speed have changed a bit since then.
I actually got the game to render with 2560x1440 output, so at native 5120x2880. 30 FPS obviously, but it's pretty neat:
The problem is that I'm not yet sure exactly how that worked. I'll keep investigating.
Really enjoyed the demo - shows a ton of promise.
If I have any criticism, it's that I think Miriam moves like 10% too slowly. While it feels like the movement speed of the old games, I feel like standards for movement speed have changed a bit since then.
What did you think of the animations? I recall Mike Z saying he wasn't the biggest fan of them based on some off cam footage but I never saw him elaborate and I was curious if he still felt that way and had more to say on the subject.
Probably, that's usually how these games go.
I kinda suspect those might be like Shovel Knightt Vita in that they'll only be sold on Fangamer. If they're made available to non-backers anyway.im not sure if they would go all out with retail releases for Vita or Wii U versions, best bet would be to order directly from the kickstart i think
Talking about the non-technical aspects for a change, I really enjoyed the demo. Play just like it should, as far as I am concerned.
One thing which is a bit problematic is that is seems to me like backdashing continuously with the right rythm -- not even any fancy canceling required -- is a significantly faster form of locomotion than moving forward normally. They should do something about that, primarily because I don't want to see 3-hour-backdash speedruns.
Or maybe it's a non-issue since you get other movement options which are even faster in the actual game.
Honestly, he's right. The backdashing spam for simple traversal is obnoxious.Not you too. Durante, I trusted you.
Honestly, he's right. The backdashing spam for simple traversal is obnoxious.
But the point is that the normal movement speed should be faster (or simply add a sprinting/dashing move) so that you don't need to rely on this obnoxious backdash spam!Well don't use it and just walk
Well don't use it and just walk
Hmmm what about the backdash start crappy and as you level up it gets better to the point you can do the crazy backdashing shenanigans or an ability that makes that happen? Overall Im cool with how the backdash works so I dont really feel the need to change it.But the point is that the normal movement speed should be faster (or simply add a sprinting/dashing move) so that you don't need to rely on this obnoxious backdash spam!
Yeah here's the thing, if there is a better option, not using it is hindering your own progression in the game.
"use it then !" of course. Except it feels and looks like shit.
It needs a fix so it's not that necessary.
But the point is that the normal movement speed should be faster (or simply add a sprinting/dashing move) so that you don't need to rely on this obnoxious backdash spam!
I just sent a nice eMail asking for a key; since I have two jobs at the moment, things like Kickstarter update eMails are a low, low, low priority for what little free time I have and I didn't realize I needed to fill out my survey. Hopefully they understand.