Looks like wiiu got another dev: Alvion
Excellent, the most japanese developers the better =)
Looks like wiiu got another dev: Alvion
The actual tilting for Skydiving does not start until the camera changes. If you try tilting before that, even half a second before that, it does not count. When that camera changes, wherever the wiimote is currently angled in 3D space is the new base zero.
Once I figured that out, I got to the bird's nest in one try.
But no, 100% broken. 100%. Literally impossible to do.
Unfortunately I think Nintendo thinks clouds are still only those fluffy white things in the sky.Do you think we'll see cloud saves on Wii U?
It can easily survive another console cycle or more, especially with budgets so high; they need mainstream games and that's where the money is. I don't think Nintendo will steal them all but as bgassassin suggested, with dual controller Madden they may get part of that market. Apart from that I think like you Nintendo will be hoping there's a whole slew if games of various types that are so unique on the uPad that people will want it (Like the Wii). A lot of the mass consumer market in the "casual" realm along with the Nintendo hardcore should be into it like noones business. Pick up some dudebros from other platforms along the way and they should do quite well.How long do we expect this era of the Dudebro to continue? Much like platformers, fighters and sandbox(es) before it all of these genre's surges end. Can the CoD way of doing things carry us through another generation of consoles? Or should we look to the new masses of gamers that were lured in by the Wii. WOuld easing them into core gamers be less of a task than capturing the elusive dudebro? Even if Wii U provides the superior experience that bros seek, will it be enough to tear them away from gamerscores and friend's list? No matter what the next xbox has under the hood its ace will be the service(s) that MS/XBL provides. For NCL to fight that battle seems like a losing battle. They have an oppurtunity to create something new and compelling that appeals to a broader audience than XBL (and definately PSN).
Because it doesn't work. The falling controls are 100% broken and another case of unnecessary motion control.
Unfortunately I think Nintendo thinks clouds are still only those fluffy white things in the sky.
How long do we expect this era of the Dudebro to continue?
Super Street Fighter IV Super Turbo Arcade Nintendo EditionDoes anyone think we'll see some kind of fighting game from Capcom with Nintendo exclusive characters for the wii u launch? Capcom and Nintendo are real buddy buddy these days I'm thinking something like how they had SSFIV 3D for the 3ds launch but done better and not just a port.
You are the 1%.
And as for convincing dudebros to play, they need to draw them in with the graphical capabilities - which is why the gap between the WiiU and NEXTBOX is so crucial: for a little while, nintendo will be the leaders in technology, and they need to play on that.
Does anyone think we'll see some kind of fighting game from Capcom with Nintendo exclusive characters for the wii u launch? Capcom and Nintendo are real buddy buddy these days I'm thinking something like how they had SSFIV 3D for the 3ds launch but done better and not just a port.
Nintendo vs. Capcom Power Stone Edition.Does anyone think we'll see some kind of fighting game from Capcom with Nintendo exclusive characters for the wii u launch? Capcom and Nintendo are real buddy buddy these days I'm thinking something like how they had SSFIV 3D for the 3ds launch but done better and not just a port.
Unfortunately I think Nintendo thinks clouds are still only those fluffy white things in the sky.
Call of Duty games sell 1 million+ on Wii each. I am convinced there are others who, like myself, own multiple platforms and could conceivably buy these games on those platforms. For reasons of personal preference, we still end up buying the Wii versions, with controls being in my opinion likely the most important feature driving us to make our purchases.
I'm just looking forward to that window, albeit a short one, where cross-platform game adverts will have "WiiU footage" across the bottom. Should be a nice bit of advertising/Nintendo pie.
Commercials show in game footage?
SO TRUE.
Once I realized that the position I held the controller in before leaping affected how much I had to tilt the controller for movement I began to hold the wiimote upright before every jump and it has been really smooth controls ever since. Sure it can be a little annoying at first but I just want to say I found the skydiving controls to be very well implemented once I came to fully understand them! (not really on topic, I know @_@)
Does anyone think we'll see some kind of fighting game from Capcom with Nintendo exclusive characters for the wii u launch? Capcom and Nintendo are real buddy buddy these days I'm thinking something like how they had SSFIV 3D for the 3ds launch but done better and not just a port.
My "Oh, fuck - THAT'S how it works" moment came with puzzling out the tightrope walking. I'd been using the Remote in a horizontal position but no matter how far I rolled it side to side, it never seemed responsive enough and it would take me half-a-dozen falls to get across a single rope.
Then I tried holding the Remote up, as though I was holding Link (with the tip of the Remote being his head) and it worked perfectly. One of the few moments in the game where using motion wasn't intuitive - a simple prompt to hold the Remote in a certain way, like the Smooth Moves "stances" would have got around this with no trouble.
I really can't believe anyone would have trouble with this. Unless you're told otherwise, there's really no reason to assume that you need to hold the remote in any other way.
My "Oh, fuck - THAT'S how it works" moment came with puzzling out the tightrope walking. I'd been using the Remote in a horizontal position but no matter how far I rolled it side to side, it never seemed responsive enough and it would take me half-a-dozen falls to get across a single rope.
Then I tried holding the Remote up, as though I was holding Link (with the tip of the Remote being his head) and it worked perfectly. One of the few moments in the game where using motion wasn't intuitive - a simple prompt to hold the Remote in a certain way, like the Smooth Moves "stances" would have got around this with no trouble.
Well, when I first started playing SS I would come to the tightrope sections holding the Remote beside me in a horizontal position - that's just the way I was holding it during normal play. As there's no indication from any of the onscreen prompts to change the position of the Remote - the only onscreen indicator shows the Remote from above, with arrows pointing out from either side, which can be read in a couple of different ways - it was natural to keep holding the controller in the same position. It was only when I got frustrated with the poor response and started to experiment that it became obvious that the controller needed to be reoriented to respond correctly.
...
*bangs head on wall* Well, that explains a lot.
Completely horizontal? How did that not break your wrist?
Off to the side is one thing, but obviously in a tight-rope section you'd want to keep the remote as straight as possible. It's really no less intuitive than anything else.
Unless you really do mean completely horizontal, in which case that just means you're silly.
Trying to demonstrate what I mean without resorting to crappy MS Paint pics is tricky!
I normally play the Wii curled up on the couch with the Remote + Nunchuk sat on my lap so, when I was playing SS, I would (unless I was in a swordfight) have the Remote sat nearly flat on my knee pointing toward the screen. As I said, that would be my "default" position when I came to the tightrope sections so my first instinct was to follow the arrows and roll the Remote left and right, like turning a key, to keep Link balanced.
Unless I missed a prompt somewhere, it wasn't immediately obvious that I needed to tilt the Remote upward so the tip faced the ceiling - hence the frustration and eventual experimentation!
EDIT:
...and "beside me in a horizontal position" isn't really quite what I meant - "on my lap in a horizontal position" would have been more accurate.
Either UMVC3 or TVC2 with Toon Link.Does anyone think we'll see some kind of fighting game from Capcom with Nintendo exclusive characters for the wii u launch? Capcom and Nintendo are real buddy buddy these days I'm thinking something like how they had SSFIV 3D for the 3ds launch but done better and not just a port.
How long do we expect this era of the Dudebro to continue? Much like platformers, fighters and sandbox(es) before it all of these genre's surges end. Can the CoD way of doing things carry us through another generation of consoles? Or should we look to the new masses of gamers that were lured in by the Wii. WOuld easing them into core gamers be less of a task than capturing the elusive dudebro? Even if Wii U provides the superior experience that bros seek, will it be enough to tear them away from gamerscores and friend's list? No matter what the next xbox has under the hood its ace will be the service(s) that MS/XBL provides. For NCL to fight that battle seems like a losing battle. They have an oppurtunity to create something new and compelling that appeals to a broader audience than XBL (and definately PSN).
Nintendo vs. Capcom Power Stone Edition.
I wish They'll probably port Street Fighter vs. Tekken or something like that. And Dead Rising 3.
My "Oh, fuck - THAT'S how it works" moment came with puzzling out the tightrope walking. I'd been using the Remote in a horizontal position but no matter how far I rolled it side to side, it never seemed responsive enough and it would take me half-a-dozen falls to get across a single rope.
Then I tried holding the Remote up, as though I was holding Link (with the tip of the Remote being his head) and it worked perfectly. One of the few moments in the game where using motion wasn't intuitive - a simple prompt to hold the Remote in a certain way, like the Smooth Moves "stances" would have got around this with no trouble.
Haven't there been plenty of complaints about Nintendo doing too much "hand holding".
I think I understand what you're getting at now, but not holding the remote at all when playing seems weird and foreign to me! And when I'm holding, it's closer to an upward position, making the tightrope sections seem like a no-brainer.
Haven't there been plenty of complaints about Nintendo doing too much "hand holding".
I would have quite happily sacrificed the umpteenth "HEY YOU'VE GOT A FUCKING BUG OF SOME KIND!" text box for a simple "hold the Remote vertical" prompt ;-)
Why would you want it? People are already pissy about the idea of only licensing the software they buy, I can't see anyone wanting to licensing their save files too.Do you think we'll see cloud saves on Wii U?
A fighting game seems to be the standard launch title from Capcom these days. One with Nintendo characters is a different story...Does anyone think we'll see some kind of fighting game from Capcom with Nintendo exclusive characters for the wii u launch? Capcom and Nintendo are real buddy buddy these days I'm thinking something like how they had SSFIV 3D for the 3ds launch but done better and not just a port.
Yes but this is different!
Don't ask me how; it just is, okay?!
I would have quite happily sacrificed the umpteenth "HEY YOU'VE GOT A FUCKING BUG OF SOME KIND!" text box for a simple "hold the Remote vertical" prompt ;-)
I like kinda like the sound of NES-style gaming returning. Don't be wusses. ^_^
The only thing that's grating on my nerves a lot is everyone treating me like a moron and explaining things that are far far too obvious.I would have quite happily sacrificed the umpteenth "HEY YOU'VE GOT A FUCKING BUG OF SOME KIND!" text box for a simple "hold the Remote vertical" prompt ;-)
Heh. Usually I'm in favour of solid difficulties, and not handholding the player with prompts for everything, but this seemed like one of the few occasions when a simple "change your stance"-type instruction would have sufficed.
Mind you, this is also probably the point at which someone is going to check the manual and tell me the instructions were there...
It just hit me that by the end of this year we'll all have wiiU's (presumably) and be full force into next gen.
LOL. I'm just messing with ya.
Sorry, but that's not until PS4 hits
Don't forget, the Wii price and release date didn't get announced until September, 2006, just two months before launch.Yeah I really don't see how the price doesn't get announced at E3. Pre-orders will probably go up not a ton too far later.
Don't forget, the Wii price and release date didn't get announced until September, 2006, just two months before launch.
"Wii U Speculation Thread of Brains Beware: Skyward Sword Chat and Wusses Herein"? ;-)
E3 would still be about 4 months before launch in that case. They'd still have plenty of time to make a finalized launch announcement. They're going to be intentionally vague just to judge reactions and demand.But this is assuming Wii-U launches in Nov 2012. If they launch Sept/Oct range they can't & won't wait to announce the price.