amar212 said:
Get yourself a decent TV guys - and there will be nothing to worry about.
By decent TV do you really mean magic TV ?
This isn't a display problem, it's an issue with the game. Even if you have a 1024x768 native display (such as many 42ʺ plasmas) it's not possible to get the PS3 outputting that resolution. The PS3 is upscaling the game whether you're running it on a 720p or 1080p display so it is
always going to look soft and there will be flicker/shimmer no matter what you're playing on.
dallow_bg said:
Games prove more and more that it takes more than the resolution to get a clean image.
I used to care about the native res of games, and ever since NGII, I don't anymore.
MGS4 is just further ammunition.
I think the problem is that people don't really understand what resolution does for a game. Halo 3 had lots of aliasing because it was lower resolution, had no anti-aliasing, and had lots of contrast and texture/shader detail.
MGS4 on the other-hand won't suffer from this to nearly the same extent as it is relatively low contrast and the colour palette tends to be fairly limited.
The problem with the resolution in MGS is that it forces the game to be upscaled which brings a lot of problems. Now, most people with flat panels are used to this anywaythere are virtually no 1280x720 displays out there now, and very few games run at 1920x1080.
If, however, you are used to playing games without scaling e.g. playing 720p games on a CRT monitor as I do, then it is
very obvious when something is scaled.
Diablos said:
No, it doesn't, and that pisses me off.
The 360 can output 1024x768 if you're using a VGA lead. If MGS4 were on the 360, I could just set it to output 1024x768 and adjust the geometry on the CRT to correct the aspect ratio and enjoy a perfectly sharp rendition of the game, rather than being forced to scale it to 1080p.
h3ro said:
What special technique did Kojipro use to get this game to look be output in 1080p without having to resort to unchecking 720p/1080i in the XMB?
No special technique really. As the game
has to be scaled on the PS3, it might as well scale to the maximum resolution for the best image quality. It is a
good thing that the PS3 will output 720p if the game is native 720p, rather than scaling everything to 1080p as the 360 does.
I can't believe the didn't cap the framerate either. It's bad enough that it's 30fps, but 30 jumping to 60 every so often is very jarring.