in other words upscaling.
Releases 720p screens with visible aliasing, claims game will be 1080p
And that's that!
Funny posts in here though lol
I think it's possible for sure.It'd be even funnier if it actually did turn out to be native 1080p.
its 2012.... the xbox runs it in 720p, and thats 2005 hardware, if wiiu port wasnt 1080p, there would be something horribly wrong with the wiiu
Doesn't the WiiU use an ATI series 7 GPU? It should be more than enough to handle UE3 at 1080p.
Nintendo Power's a rumor peddling fansite with zero backup?If you believe a rumor from a fansite with nothing to back it up......
I've got a bridge to sell you.
I like your styleits 2012.... the xbox runs it in 720p, and thats 2005 hardware, if wiiu port wasnt 1080p, there would be something horribly wrong with the wiiu
Not sure if trolling or serious, but I'll bite:
Up to now there has been nothing that would lead one to believe that Wii U would render games at 1080p. All released material, be it screenshots or videos, have been 720p. You're putting it like it'd be a surprise if ME3 came out with 720p, while it's clearly the other way round.
Not sure if trolling or serious, but I'll bite:
Up to now there has been nothing that would lead one to believe that Wii U would render games at 1080p. All released material, be it screenshots or videos, have been 720p. You're putting it like it'd be a surprise if ME3 came out with 720p, while it's clearly the other way round.
edit:
R700 alone says nothing about performance. We don't know the clock speeds, the number of shader cores (equally important!), the RAM performance..
On PC there were some R700 cards which were a lot slower than Xenos, while others were a lot faster.
Pfft, the game would look miles better if BioWare had used a fraction of their time and resources in releasing a hi-res texture pack and putting it in the WiiU version. I'd take 720p with good texturing any day over 1080p with those awful textures, looking at the hi-res faces and extremely pixelated and blurred clothes utterly destroys immersion sometimes .
Doesn't the extra DLC, which they include on disc for free in this one, kind of fixed it?
I don't know, I never touched the game nor watched the ending, but I'm interested to buy it.
r700 series gpu, and enough edram to handle 1080p no AA, means ue3 game bloody better run at 1080p
Nintendo Power's a rumor peddling fansite with zero backup?
Takuhi am cry.
The source is NP, NWR just reported on it.The site linked is not Nintendo Power, I would not trust them to be right on second hand info.
BTW Check the link again, they have updated it.
It won't. No other third-party or even first-party 3D games run at 1080p. Only a handful of 2D games do. Arkham City, another UE3 game, is confirmed to be a 720p game. There's absolutely nothing that suggests that, expections aside, the Wii U will be able to render modern 3D games at 1080p.
We don't know anything about the GPU, only that it supports DX10 features. We are still missing the most important information, which is performance, based on clock speeds and number of shader units.
lolAww, they got nintendo fans' hopes up.
yea the engine still runs like crap on PS3 to this day.Doesn't the WiiU use an ATI series 7 GPU? It should be more than enough to handle UE3 at 1080p. The CPU seems to be the weak link with the system and most UE3 games don't seem to put too much of a hurting on that aspect of the system.
The GPU reliance of the engine is likely why the PS3 struggles with UE3 games, I'd imagine.
The source is NP, NWR just reported on it.
And hey, looks like the "fansite" actually seems to be the one giving out correct information and not rumor peddling. Trust them now? How are bridge sales?
My assumption: assets budget. They couldn't do everything high-res due to memory/streaming bandwidth restrictions, so decided on, rather than making everything average, doing great faces (which are the ones mostly seen close-up during dialogues) and average/poor armors, which are mostly seen during normal gameplay, with a more distant camera.I never understood why they did that... they can make pretty good looking faces in high res, but cloth and armor textures looks like they're coming from a last-gen game. I mean, how does that happen?
720p confirmation comes from NWR. They're just "claiming" it though, and since they're an untrustworthy rumor mongering fansite, I guess we can't take that at face value. Too bad...They did not give correct info!
They just claimed NP said that, they had no proof!
i'm so sorry.720p confirmation comes from NWR. They're just "claiming" it though, and since they're an untrustworthy rumor mongering fansite, I guess we can't take that at face value. Too bad...
Well then. 1080p is what I was expecting for Wii U with the current-gen ports.
My assumption: assets budget. They couldn't do everything high-res due to memory/streaming bandwidth restrictions, so decided on, rather than making everything average, doing great faces (which are the ones mostly seen close-up during dialogues) and average/poor armors, which are mostly seen during normal gameplay, with a more distant camera.
720p confirmation comes from NWR. They're just "claiming" it though, and since they're an untrustworthy rumor mongering fansite, I guess we can't take that at face value. Too bad...
People still belive WiiU is just on par ? Bogles the mind
You have no idea what you're talking about.
Resolution is an easy to scale thing, all the GFX effects as well. It doesn't take that much memory.
Mass effect 3 was designed with 450MB of RAM so the dev kit 1 GB available should be more than enough.
Remember Mass Effect 3 is a cheap port, it's not going to get re-done textures or anything like that.
Don't be silly ... we know there is very low chance of hardware upscaling specifically there to be a standard for use, atleast promoted by nintendo, there is no reason for it, if for some reason there is it's probably a dev who made it work with GPU by him self if GPU even supports it.
What on earth is that ?
Where do you people got these ridicolous ideas ?
Since when does "1080p support" mean "upscaled from 720p"
My god
You just better stay away from tech talk.
What told you that ?
I've followed all the speculation threads and I did my own research to make sure, it was a lot of effort though.
The only reason to go with that is with a FPS focused title such as a racer to get 60FPS at given visuals. Pretty much developer's choice, if they want more rich visuals they go 720p to get acceptable FPS. That's all.
There was already reported that Assasins Creed 3 and Batman will have 1080p; So I have no idea what's with the problem with everyone about Mass Effect 3.
It's like this all doubt-ill information makes me confused for no reason and I definitely want to avoid that.
Can't you people get it already, it's not on par, it's a lot better console, these ports aren't even topping out the half of available RAM. Stop doubting this what was established in 2011, we've all seen the Zelda demo, and that was just an early prototype.
Direct quote? How do we know? Where's the "proof"?All screens we have seen have all been 720p, they also have a direct quote from the dev.
The other number was nothing more than a completely unsupported rumor claiming that someone else wrote something.
Truer words are rarely spoken. I'm liking this mewfound self-awaeness though.i'm so sorry.
This dude's rambling, fanatical posts are pretty funny to read after the fact. A bit frightening as well.
Oh no! My eyes won't be able to handle the shitty 720p! How will I ever play my games!?!?!
'o_0
2012 hardware can't run 1080p when a launch PS3 game can
Who said it can't? Just because it won't doesn't mean it can't...
2012 hardware can't run 1080p when a launch PS3 game can. Let's put that in perspective. This is an epic failure on the porting devs part. There's no other way around it, strawman it all you want.
2012 hardware can't run 1080p when a launch PS3 game can. Let's put that in perspective. This is an epic failure on the porting devs part. There's no other way around it, strawman it all you want.