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Metal Gear Solid 4's ISO size is... (rough estimate inside)

dark10x

Digital Foundry pixel pusher
cedric69 said:
And all this with a very simple Dolby Digital. I wonder where all the people claiming that it was either 7.1 LPCM or shit are...
Deluded fanboys...
DD5.1 is still enough. Movies have almost always sounded much more impressive than games due to the pre-recorded nature, no doubt. MGS4 is perhaps the first game I've played with very movie-like audio during gameplay. The dynamic range, quality of the individual sounds, the soundscape, etc. all come together in a way I've never heard in a game.
 

BSTF

this post rates 1/10
Metal Gear Solid 4 (some minor spoilers):
./PS3_GAME/USRDIR/mgs:
total 25G
dr-xr-xr-x 1 root root 4.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 1.7G 2008-03-30 03:07 bgm.dat
-r-xr-xr-x 1 root root 7.0M 2008-04-16 06:47 codec.dat
dr-xr-xr-x 1 root root 4.0K 2008-04-17 00:30 dbm/
-r-xr-xr-x 1 root root 13G 2008-03-30 03:04 demo.dat
-r-xr-xr-x 1 root root 957M 2008-04-16 14:46 mgs4.mself
-r-xr-xr-x 1 root root 4.1M 2008-04-16 14:39 MGS4.SELF
-r-xr-xr-x 1 root root 3.0G 2008-03-30 03:06 movie.dat
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 pre_photo/
-r-xr-xr-x 1 root root 365M 2008-03-30 03:10 sdpack.dat
dr-xr-xr-x 1 root root 6.0K 2008-04-17 00:30 slotdat/
-r-xr-xr-x 1 root root 258M 2008-04-02 03:13 speech.dat
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 stage/
-r-xr-xr-x 1 root root 464M 2008-04-16 14:41 stage00.dat
-r-xr-xr-x 1 root root 839M 2008-04-16 14:42 stage01.dat
-r-xr-xr-x 1 root root 1.2G 2008-04-16 14:43 stage02.dat
-r-xr-xr-x 1 root root 1.1G 2008-04-16 14:44 stage03.dat
-r-xr-xr-x 1 root root 733M 2008-04-16 14:45 stage04.dat
-r-xr-xr-x 1 root root 420M 2008-04-16 14:45 stage05.dat
-r-xr-xr-x 1 root root 1.8G 2008-03-30 02:56 vox.dat

./PS3_GAME/USRDIR/mgs/dbm:
total 518M
dr-xr-xr-x 1 root root 4.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 4.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 8.9M 2008-04-16 14:15 AttackoftheDwarfGekko.dbm
-r-xr-xr-x 1 root root 18M 2008-04-16 14:15 Backyard_Blues.dbm
-r-xr-xr-x 1 root root 19M 2008-04-16 14:15 Beyond_The_Bounds.dbm
-r-xr-xr-x 1 root root 4.5M 2008-04-16 14:15 BigBoss.dbm
-r-xr-xr-x 1 root root 15M 2008-04-16 14:15 BIO_HAZARD.dbm
-r-xr-xr-x 1 root root 12M 2008-04-16 14:15 Bokutai2_THEME.dbm
-r-xr-xr-x 1 root root 7.2M 2008-04-16 14:15 Bokutai3_THEME.dbm
-r-xr-xr-x 1 root root 5.0M 2008-04-16 14:15 BOKUTAI_DS_THEME.dbm
-r-xr-xr-x 1 root root 6.2M 2008-04-16 14:15 Bon_Dance.dbm
-r-xr-xr-x 1 root root 11M 2008-04-16 14:15 Calling_To_The_Night.dbm
-r-xr-xr-x 1 root root 9.8M 2008-04-16 14:15 Chase.dbm
-r-xr-xr-x 1 root root 5.7M 2008-04-16 14:15 Destinys_Call.dbm
-r-xr-xr-x 1 root root 19M 2008-04-16 14:15 Flowing_Destiny.dbm
-r-xr-xr-x 1 root root 12M 2008-04-16 14:15 FreeComp.dbm
-r-xr-xr-x 1 root root 19M 2008-04-16 14:15 Inori.dbm
-r-xr-xr-x 1 root root 4.2M 2008-04-16 14:15 LEVEL3_WARNING.dbm
-r-xr-xr-x 1 root root 15M 2008-04-16 14:15 MG20YearsHistory_Vol1.dbm
-r-xr-xr-x 1 root root 13M 2008-04-16 14:15 MG20YearsHistory_Vol2.dbm
-r-xr-xr-x 1 root root 12M 2008-04-16 14:15 MG20YearsHistory_Vol3.dbm
-r-xr-xr-x 1 root root 8.7M 2008-04-16 14:15 MG20YearsHistory_Vol4.dbm
-r-xr-xr-x 1 root root 13M 2008-04-16 14:15 MGS4_Thema_Of_Love_SmaXvr.dbm
-r-xr-xr-x 1 root root 7.4M 2008-04-16 14:15 MGSTheme_DocumentRemix.dbm
-r-xr-xr-x 1 root root 8.1M 2008-04-16 14:15 MIP_001_02.dbm
-r-xr-xr-x 1 root root 6.7M 2008-04-16 14:15 MPO+THEME.dbm
-r-xr-xr-x 1 root root 14M 2008-04-16 14:15 OishiTsuhan.dbm
-r-xr-xr-x 1 root root 5.0M 2008-04-16 14:15 On_Alert.dbm
-r-xr-xr-x 1 root root 11M 2008-04-16 14:15 One_Night_in_NEOKOBECITY.dbm
-r-xr-xr-x 1 root root 25M 2008-04-16 14:15 OPENING_TITLE_OLD_L.dbm
-r-xr-xr-x 1 root root 18M 2008-04-16 14:15 POLICENAUTS_END_TITLE.dbm
-r-xr-xr-x 1 root root 8.1M 2008-04-16 14:15 Rock_Me_Baby.dbm
-r-xr-xr-x 1 root root 12M 2008-04-16 14:15 Sailor.dbm
-r-xr-xr-x 1 root root 13M 2008-04-16 14:15 Sea_Breeze.dbm
-r-xr-xr-x 1 root root 6.7M 2008-04-16 14:15 Show_Time.dbm
-r-xr-xr-x 1 root root 9.7M 2008-04-16 14:15 Snake_Eater.dbm
-r-xr-xr-x 1 root root 9.8M 2008-04-16 14:15 Sneaking.dbm
-r-xr-xr-x 1 root root 5.1M 2008-04-16 14:15 SUBSISTENCE_ACTION.dbm
-r-xr-xr-x 1 root root 6.8M 2008-04-16 14:15 Takin_On_The_Shagohod.dbm
-r-xr-xr-x 1 root root 6.4M 2008-04-16 14:15 Test_Subject_Burns.dbm
-r-xr-xr-x 1 root root 7.7M 2008-04-16 14:15 Test_Subjects_Dualityt.dbm
-r-xr-xr-x 1 root root 10M 2008-04-16 14:15 THE_BEST_IS_YET_TO_CO.dbm
-r-xr-xr-x 1 root root 6.1M 2008-04-16 14:15 The_Essence_Of_Vince.dbm
-r-xr-xr-x 1 root root 7.9M 2008-04-16 14:16 The_Fury.dbm
-r-xr-xr-x 1 root root 12M 2008-04-16 14:15 THEMA_OF_TARA.dbm
-r-xr-xr-x 1 root root 11M 2008-04-16 14:15 THEME_OF_SOLID_SNAKE.dbm
-r-xr-xr-x 1 root root 13M 2008-04-16 14:16 WARHEAD_STORAGE.dbm
-r-xr-xr-x 1 root root 27M 2008-04-16 14:16 Who_Am_I_Medley.dbm
-r-xr-xr-x 1 root root 6.6M 2008-04-16 14:16 yell_dead_cell.dbm
-r-xr-xr-x 1 root root 19M 2008-04-16 14:16 ZanzibarBreeze.dbm

./PS3_GAME/USRDIR/mgs/pre_photo:
total 2.2M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 4.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 257K 2008-04-16 14:16 fullsunny0.pht
-r-xr-xr-x 1 root root 257K 2008-04-16 14:16 fullsunny1.pht
-r-xr-xr-x 1 root root 257K 2008-04-16 14:16 fullsunny2.pht
-r-xr-xr-x 1 root root 257K 2008-04-16 14:16 fullsunny3.pht
-r-xr-xr-x 1 root root 257K 2008-04-16 14:16 fullsunny4.pht
-r-xr-xr-x 1 root root 257K 2008-04-16 14:16 fullsunny5.pht
-r-xr-xr-x 1 root root 257K 2008-04-16 14:16 fullsunny6.pht
-r-xr-xr-x 1 root root 57K 2008-04-16 14:16 thumbsunny0.pht
-r-xr-xr-x 1 root root 57K 2008-04-16 14:16 thumbsunny1.pht
-r-xr-xr-x 1 root root 57K 2008-04-16 14:16 thumbsunny2.pht
-r-xr-xr-x 1 root root 57K 2008-04-16 14:16 thumbsunny3.pht
-r-xr-xr-x 1 root root 57K 2008-04-16 14:16 thumbsunny4.pht
-r-xr-xr-x 1 root root 57K 2008-04-16 14:16 thumbsunny5.pht
-r-xr-xr-x 1 root root 57K 2008-04-16 14:16 thumbsunny6.pht

./PS3_GAME/USRDIR/mgs/slotdat:
total 1.7G
dr-xr-xr-x 1 root root 6.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 4.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 752K 2008-03-30 03:56 slot_book.slot
-r-xr-xr-x 1 root root 59M 2008-03-30 04:00 slot_chibrowser.slot
-r-xr-xr-x 1 root root 2.9M 2008-03-30 03:57 slot_cm_body.slot
-r-xr-xr-x 1 root root 1.9M 2008-03-30 03:57 slot_cm_tentacle.slot
-r-xr-xr-x 1 root root 289M 2008-03-30 04:13 slot_flash.slot
-r-xr-xr-x 1 root root 5.4M 2008-03-30 03:57 slot_oct_list_2d.slot
-r-xr-xr-x 1 root root 46M 2008-03-30 03:57 slot_oct_list.slot
-r-xr-xr-x 1 root root 740K 2008-03-30 04:00 slot_padinfo.slot
-r-xr-xr-x 1 root root 2.1M 2008-03-30 04:00 slot_photo_album.slot
-r-xr-xr-x 1 root root 36M 2008-03-30 04:00 slot_radio.slot
-r-xr-xr-x 1 root root 21M 2008-03-30 04:19 slot_s01a00l.slot
-r-xr-xr-x 1 root root 48M 2008-03-30 04:20 slot_s01a10l.slot
-r-xr-xr-x 1 root root 16M 2008-03-30 04:22 slot_s01a20l.slot
-r-xr-xr-x 1 root root 44M 2008-03-30 04:24 slot_s01a30l.slot
-r-xr-xr-x 1 root root 48M 2008-03-30 04:27 slot_s01a40l.slot
-r-xr-xr-x 1 root root 19M 2008-03-30 04:26 slot_s01a50l.slot
-r-xr-xr-x 1 root root 31M 2008-04-06 23:20 slot_s01a57l.slot
-r-xr-xr-x 1 root root 39M 2008-03-30 04:31 slot_s02a10l.slot
-r-xr-xr-x 1 root root 29M 2008-03-30 04:34 slot_s02a20l.slot
-r-xr-xr-x 1 root root 38M 2008-03-30 04:34 slot_s02a30l.slot
-r-xr-xr-x 1 root root 26M 2008-03-30 04:38 slot_s02a40l.slot
-r-xr-xr-x 1 root root 50M 2008-03-30 04:38 slot_s02a50l.slot
-r-xr-xr-x 1 root root 44M 2008-03-30 04:41 slot_s02a60l.slot
-r-xr-xr-x 1 root root 19M 2008-03-30 04:41 slot_s02a73l.slot
-r-xr-xr-x 1 root root 16M 2008-03-30 04:44 slot_s02a75l.slot
-r-xr-xr-x 1 root root 19M 2008-03-30 04:44 slot_s02a78l.slot
-r-xr-xr-x 1 root root 13M 2008-03-30 04:46 slot_s02a80l.slot
-r-xr-xr-x 1 root root 21M 2008-03-30 04:47 slot_s02a90l.slot
-r-xr-xr-x 1 root root 25M 2008-03-30 04:50 slot_s03a10l.slot
-r-xr-xr-x 1 root root 19M 2008-03-30 04:50 slot_s03a15l.slot
-r-xr-xr-x 1 root root 15M 2008-03-30 04:54 slot_s03a16l.slot
-r-xr-xr-x 1 root root 25M 2008-03-30 04:54 slot_s03a20l.slot
-r-xr-xr-x 1 root root 22M 2008-03-30 04:58 slot_s03a25l.slot
-r-xr-xr-x 1 root root 28M 2008-03-30 04:58 slot_s03a35l.slot
-r-xr-xr-x 1 root root 27M 2008-03-30 05:03 slot_s03a40l.slot
-r-xr-xr-x 1 root root 9.7M 2008-03-30 05:03 slot_s03a60l.slot
-r-xr-xr-x 1 root root 57M 2008-03-30 05:06 slot_s03a70l.slot
-r-xr-xr-x 1 root root 77M 2008-03-30 05:06 slot_s04a10l.slot
-r-xr-xr-x 1 root root 63M 2008-03-30 05:09 slot_s04a20l.slot
-r-xr-xr-x 1 root root 29M 2008-03-30 05:09 slot_s04a30l.slot
-r-xr-xr-x 1 root root 27M 2008-03-30 05:12 slot_s04a40l.slot
-r-xr-xr-x 1 root root 11M 2008-03-30 05:12 slot_s04a50l.slot
-r-xr-xr-x 1 root root 22M 2008-03-30 05:15 slot_s04a60l.slot
-r-xr-xr-x 1 root root 37M 2008-03-30 05:15 slot_s04a65l.slot
-r-xr-xr-x 1 root root 18M 2008-03-30 05:19 slot_s04a70l.slot
-r-xr-xr-x 1 root root 31M 2008-03-30 05:20 slot_s05a10l.slot
-r-xr-xr-x 1 root root 56M 2008-03-30 05:23 slot_s05a20l.slot
-r-xr-xr-x 1 root root 15M 2008-03-30 05:22 slot_s05a30l.slot
-r-xr-xr-x 1 root root 2.5M 2008-03-30 05:23 slot_s05a50l.slot
-r-xr-xr-x 1 root root 6.2M 2008-03-30 03:59 slot_save.slot
-r-xr-xr-x 1 root root 56M 2008-03-30 03:56 slot_sna_body.slot
-r-xr-xr-x 1 root root 44M 2008-03-30 03:56 slot_sna_face.slot
-r-xr-xr-x 1 root root 7.6M 2008-03-30 04:00 slot_sunnycam.slot
-r-xr-xr-x 1 root root 47M 2008-03-30 03:57 slot_weapon.slot

./PS3_GAME/USRDIR/mgs/stage:
total 14K
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 4.0K 2008-04-17 00:30 ../
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 init/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 mg_setup/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 mg_setup1/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 module/

./PS3_GAME/USRDIR/mgs/stage/init:
total 17M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 4.4M 2008-04-16 14:45 cache.dar
-r-xr-xr-x 1 root root 612K 2008-04-16 14:45 cache_d.dlz
-r-xr-xr-x 1 root root 232K 2008-04-16 14:45 cache.dlz
-r-xr-xr-x 1 root root 154K 2008-04-16 14:45 cache_nodld.dlz
-r-xr-xr-x 1 root root 13K 2008-04-16 14:45 cache.qar
-r-xr-xr-x 1 root root 61K 2008-04-16 14:45 cache.vfp
-r-xr-xr-x 1 root root 259 2008-04-16 14:45 data.cnf
-r-xr-xr-x 1 root root 4.2M 2008-04-16 14:45 init.self
-r-xr-xr-x 1 root root 2.7K 2008-04-16 14:45 mgs4.gsp
-r-xr-xr-x 1 root root 5.8M 2008-04-16 14:45 mgs4int.ssp
-r-xr-xr-x 1 root root 5.7K 2008-04-16 14:45 resident.dar
-r-xr-xr-x 1 root root 20K 2008-04-16 14:45 resident_d.dlz
-r-xr-xr-x 1 root root 14K 2008-04-16 14:45 resident.dlz
-r-xr-xr-x 1 root root 412 2008-04-16 14:45 resident.qar
-r-xr-xr-x 1 root root 1.2K 2008-04-16 14:45 resident.vfp
-r-xr-xr-x 1 root root 865K 2008-04-16 14:45 scenerio.gcx

./PS3_GAME/USRDIR/mgs/stage/mg_setup:
total 42M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 18M 2008-04-16 14:45 cache.dar
-r-xr-xr-x 1 root root 5.3M 2008-04-16 14:45 cache_d.dlz
-r-xr-xr-x 1 root root 2.1M 2008-04-16 14:45 cache.dlz
-r-xr-xr-x 1 root root 384K 2008-04-16 14:45 cache_nodld.dlz
-r-xr-xr-x 1 root root 49K 2008-04-16 14:45 cache.qar
-r-xr-xr-x 1 root root 1.7M 2008-04-16 14:45 cache.vfp
-r-xr-xr-x 1 root root 156 2008-04-16 14:45 data.cnf
-r-xr-xr-x 1 root root 330K 2008-04-16 14:45 mg_setup.geom
-r-xr-xr-x 1 root root 13M 2008-04-16 14:45 mg_setup.self
-r-xr-xr-x 1 root root 168 2008-04-16 14:45 mg_setup.zon
-r-xr-xr-x 1 root root 920K 2008-04-16 14:45 scenerio.gcx

./PS3_GAME/USRDIR/mgs/stage/mg_setup1:
total 30M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 9.4M 2008-04-16 14:45 cache.dar
-r-xr-xr-x 1 root root 2.8M 2008-04-16 14:45 cache_d.dlz
-r-xr-xr-x 1 root root 1.1M 2008-04-16 14:45 cache.dlz
-r-xr-xr-x 1 root root 376K 2008-04-16 14:45 cache_nodld.dlz
-r-xr-xr-x 1 root root 46K 2008-04-16 14:45 cache.qar
-r-xr-xr-x 1 root root 1.7M 2008-04-16 14:45 cache.vfp
-r-xr-xr-x 1 root root 143 2008-04-16 14:45 data.cnf
-r-xr-xr-x 1 root root 13M 2008-04-16 14:45 mg_setup1.self
-r-xr-xr-x 1 root root 330K 2008-04-16 14:45 mg_setup.geom
-r-xr-xr-x 1 root root 916K 2008-04-16 14:45 scenerio.gcx

./PS3_GAME/USRDIR/mgs/stage/module:
total 46M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 7.6M 2008-04-16 14:16 fr.self
-r-xr-xr-x 1 root root 7.6M 2008-04-16 14:16 gr.self
-r-xr-xr-x 1 root root 7.6M 2008-04-16 14:16 it.self
-r-xr-xr-x 1 root root 7.6M 2008-04-16 14:16 jp.self
-r-xr-xr-x 1 root root 7.6M 2008-04-16 14:16 sp.self
-r-xr-xr-x 1 root root 7.6M 2008-04-16 14:16 us.self
 

BSTF

this post rates 1/10
Metal Gear Online:
./PS3_GAME/USRDIR/o:
total 2.2G
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 858M 2008-04-16 14:47 bgm_n.dat
-r-xr-xr-x 1 root root 0 2008-04-16 14:47 demo_n.dat
-r-xr-xr-x 1 root root 64 2008-04-16 14:47 di
-r-xr-xr-x 1 root root 64 2008-04-16 14:46 kit
-r-xr-xr-x 1 root root 17M 2008-04-16 14:47 MGO2.SELF
-r-xr-xr-x 1 root root 1.1G 2008-04-16 14:47 movie_n.dat
-r-xr-xr-x 1 root root 25M 2008-04-16 14:46 sdpack_n.dat
-r-xr-xr-x 1 root root 26M 2008-04-16 14:48 sdpack_ne.dat
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 shader/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 slotdat/
-r-xr-xr-x 1 root root 94M 2008-04-16 14:47 speech_n.dat
-r-xr-xr-x 1 root root 91M 2008-04-16 14:46 speech_ne.dat
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 stage/
-r-xr-xr-x 1 root root 3.8M 2008-04-16 14:48 vox_n.dat

./PS3_GAME/USRDIR/o/shader:
total 2.0M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 2.0M 2008-04-16 14:47 shader.vfp

./PS3_GAME/USRDIR/o/slotdat:
total 34M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 11M 2008-04-16 14:48 slot_oct_list_online.slot
-r-xr-xr-x 1 root root 5.8M 2008-04-16 14:48 slot_online_chest.slot
-r-xr-xr-x 1 root root 1.3M 2008-04-16 14:48 slot_online_etc.slot
-r-xr-xr-x 1 root root 5.1M 2008-04-16 14:48 slot_online_facepaint.slot
-r-xr-xr-x 1 root root 2.2M 2008-04-16 14:48 slot_online_face.slot
-r-xr-xr-x 1 root root 1.2M 2008-04-16 14:48 slot_online_foot.slot
-r-xr-xr-x 1 root root 910K 2008-04-16 14:48 slot_online_hand.slot
-r-xr-xr-x 1 root root 752K 2008-04-16 14:48 slot_online_head.slot
-r-xr-xr-x 1 root root 452K 2008-04-16 14:48 slot_online_lower.slot
-r-xr-xr-x 1 root root 2.5M 2008-04-16 14:48 slot_online_unique.slot
-r-xr-xr-x 1 root root 758K 2008-04-16 14:48 slot_online_upper.slot
-r-xr-xr-x 1 root root 2.4M 2008-04-16 14:48 slot_online_waist.slot

./PS3_GAME/USRDIR/o/stage:
total 30K
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 init_n/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 lobby/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 n002a/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 n003a/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 n004a/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 n007a/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 n012a/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 nt_mgsetup/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 nttitle/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ota_chat/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 r_onlinelobby/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 r_sna01_n/
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 r_sneak_n/

./PS3_GAME/USRDIR/o/stage/init_n:
total 3.7M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 45K 2008-04-16 14:47 cache.dar
-r-xr-xr-x 1 root root 2.1K 2008-04-16 14:47 cache_d.dlz
-r-xr-xr-x 1 root root 2.1K 2008-04-16 14:47 cache.dlz
-r-xr-xr-x 1 root root 63K 2008-04-16 14:47 cache_nodld.dlz
-r-xr-xr-x 1 root root 1.3K 2008-04-16 14:47 cache.qar
-r-xr-xr-x 1 root root 13K 2008-04-16 14:47 cache.vfp
-r-xr-xr-x 1 root root 286 2008-04-16 14:47 data.cnf
-r-xr-xr-x 1 root root 2.7K 2008-04-16 14:47 mgs4.gsp
-r-xr-xr-x 1 root root 3.2M 2008-04-16 14:47 mgs4int_nt.ssp
-r-xr-xr-x 1 root root 5.7K 2008-04-16 14:47 resident.dar
-r-xr-xr-x 1 root root 21K 2008-04-16 14:47 resident_d.dlz
-r-xr-xr-x 1 root root 15K 2008-04-16 14:47 resident.dlz
-r-xr-xr-x 1 root root 436 2008-04-16 14:47 resident.qar
-r-xr-xr-x 1 root root 1.2K 2008-04-16 14:47 resident.vfp
-r-xr-xr-x 1 root root 332K 2008-04-16 14:47 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/lobby:
total 37M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 10M 2008-04-16 14:48 cache.dar
-r-xr-xr-x 1 root root 8.5M 2008-04-16 14:48 cache_d.dlz
-r-xr-xr-x 1 root root 3.4M 2008-04-16 14:48 cache.dlz
-r-xr-xr-x 1 root root 1.1M 2008-04-16 14:48 cache_nodld.dlz
-r-xr-xr-x 1 root root 12M 2008-04-16 14:48 cache.qar
-r-xr-xr-x 1 root root 1.7M 2008-04-16 14:48 cache.vfp
-r-xr-xr-x 1 root root 153 2008-04-16 14:48 data.cnf
-r-xr-xr-x 1 root root 1.4M 2008-04-16 14:48 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/n002a:
total 77M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 12M 2008-04-16 14:48 cache.dar
-r-xr-xr-x 1 root root 42M 2008-04-16 14:48 cache_d.dlz
-r-xr-xr-x 1 root root 15M 2008-04-16 14:48 cache.dlz
-r-xr-xr-x 1 root root 375K 2008-04-16 14:48 cache_nodld.dlz
-r-xr-xr-x 1 root root 81K 2008-04-16 14:48 cache.qar
-r-xr-xr-x 1 root root 1.7M 2008-04-16 14:48 cache.vfp
-r-xr-xr-x 1 root root 174 2008-04-16 14:48 data.cnf
-r-xr-xr-x 1 root root 5.9M 2008-04-16 14:48 n002a.geom
-r-xr-xr-x 1 root root 37K 2008-04-16 14:48 n002a.ptl
-r-xr-xr-x 1 root root 1.4M 2008-04-16 14:48 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/n003a:
total 79M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 16M 2008-04-16 14:47 cache.dar
-r-xr-xr-x 1 root root 39M 2008-04-16 14:47 cache_d.dlz
-r-xr-xr-x 1 root root 14M 2008-04-16 14:47 cache.dlz
-r-xr-xr-x 1 root root 381K 2008-04-16 14:47 cache_nodld.dlz
-r-xr-xr-x 1 root root 98K 2008-04-16 14:47 cache.qar
-r-xr-xr-x 1 root root 1.7M 2008-04-16 14:47 cache.vfp
-r-xr-xr-x 1 root root 174 2008-04-16 14:47 data.cnf
-r-xr-xr-x 1 root root 6.5M 2008-04-16 14:47 n003a.geom
-r-xr-xr-x 1 root root 74K 2008-04-16 14:47 n003a.ptl
-r-xr-xr-x 1 root root 1.4M 2008-04-16 14:47 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/n004a:
total 87M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 16M 2008-04-16 14:48 cache.dar
-r-xr-xr-x 1 root root 44M 2008-04-16 14:48 cache_d.dlz
-r-xr-xr-x 1 root root 16M 2008-04-16 14:48 cache.dlz
-r-xr-xr-x 1 root root 393K 2008-04-16 14:48 cache_nodld.dlz
-r-xr-xr-x 1 root root 116K 2008-04-16 14:48 cache.qar
-r-xr-xr-x 1 root root 1.7M 2008-04-16 14:48 cache.vfp
-r-xr-xr-x 1 root root 174 2008-04-16 14:48 data.cnf
-r-xr-xr-x 1 root root 8.2M 2008-04-16 14:48 n004a.geom
-r-xr-xr-x 1 root root 78K 2008-04-16 14:48 n004a.ptl
-r-xr-xr-x 1 root root 1.4M 2008-04-16 14:48 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/n007a:
total 67M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 11M 2008-04-16 14:48 cache.dar
-r-xr-xr-x 1 root root 36M 2008-04-16 14:48 cache_d.dlz
-r-xr-xr-x 1 root root 13M 2008-04-16 14:48 cache.dlz
-r-xr-xr-x 1 root root 385K 2008-04-16 14:48 cache_nodld.dlz
-r-xr-xr-x 1 root root 77K 2008-04-16 14:48 cache.qar
-r-xr-xr-x 1 root root 1.7M 2008-04-16 14:48 cache.vfp
-r-xr-xr-x 1 root root 174 2008-04-16 14:48 data.cnf
-r-xr-xr-x 1 root root 4.1M 2008-04-16 14:48 n007a.geom
-r-xr-xr-x 1 root root 17K 2008-04-16 14:48 n007a.ptl
-r-xr-xr-x 1 root root 1.4M 2008-04-16 14:48 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/n012a:
total 75M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 14M 2008-04-16 14:47 cache.dar
-r-xr-xr-x 1 root root 38M 2008-04-16 14:47 cache_d.dlz
-r-xr-xr-x 1 root root 14M 2008-04-16 14:47 cache.dlz
-r-xr-xr-x 1 root root 383K 2008-04-16 14:47 cache_nodld.dlz
-r-xr-xr-x 1 root root 98K 2008-04-16 14:47 cache.qar
-r-xr-xr-x 1 root root 1.7M 2008-04-16 14:47 cache.vfp
-r-xr-xr-x 1 root root 174 2008-04-16 14:47 data.cnf
-r-xr-xr-x 1 root root 6.3M 2008-04-16 14:47 n012a.geom
-r-xr-xr-x 1 root root 28K 2008-04-16 14:47 n012a.ptl
-r-xr-xr-x 1 root root 1.4M 2008-04-16 14:47 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/nt_mgsetup:
total 11M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 6.6M 2008-04-16 14:47 cache.dar
-r-xr-xr-x 1 root root 2.6M 2008-04-16 14:47 cache_d.dlz
-r-xr-xr-x 1 root root 1.1M 2008-04-16 14:47 cache.dlz
-r-xr-xr-x 1 root root 253K 2008-04-16 14:47 cache_nodld.dlz
-r-xr-xr-x 1 root root 42K 2008-04-16 14:47 cache.qar
-r-xr-xr-x 1 root root 120K 2008-04-16 14:47 cache.vfp
-r-xr-xr-x 1 root root 153 2008-04-16 14:47 data.cnf
-r-xr-xr-x 1 root root 22K 2008-04-16 14:47 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/nttitle:
total 11M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 3.2M 2008-04-16 14:47 cache.dar
-r-xr-xr-x 1 root root 2.7M 2008-04-16 14:47 cache_d.dlz
-r-xr-xr-x 1 root root 1.1M 2008-04-16 14:47 cache.dlz
-r-xr-xr-x 1 root root 863K 2008-04-16 14:47 cache_nodld.dlz
-r-xr-xr-x 1 root root 45K 2008-04-16 14:47 cache.qar
-r-xr-xr-x 1 root root 1.7M 2008-04-16 14:47 cache.vfp
-r-xr-xr-x 1 root root 153 2008-04-16 14:47 data.cnf
-r-xr-xr-x 1 root root 1.4M 2008-04-16 14:47 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/ota_chat:
total 2.7M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 679K 2008-04-16 14:47 cache.dar
-r-xr-xr-x 1 root root 2.1K 2008-04-16 14:47 cache_d.dlz
-r-xr-xr-x 1 root root 2.1K 2008-04-16 14:47 cache.dlz
-r-xr-xr-x 1 root root 1.8M 2008-04-16 14:47 cache_nodld.dlz
-r-xr-xr-x 1 root root 6.3K 2008-04-16 14:47 cache.qar
-r-xr-xr-x 1 root root 13K 2008-04-16 14:47 cache.vfp
-r-xr-xr-x 1 root root 153 2008-04-16 14:47 data.cnf
-r-xr-xr-x 1 root root 193K 2008-04-16 14:47 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/r_onlinelobby:
total 17M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 181 2008-04-16 14:47 data.cnf
-r-xr-xr-x 1 root root 2.9M 2008-04-16 14:47 resident.dar
-r-xr-xr-x 1 root root 9.6M 2008-04-16 14:47 resident_d.dlz
-r-xr-xr-x 1 root root 3.7M 2008-04-16 14:47 resident.dlz
-r-xr-xr-x 1 root root 91K 2008-04-16 14:47 resident_nodld.dlz
-r-xr-xr-x 1 root root 39K 2008-04-16 14:47 resident.qar
-r-xr-xr-x 1 root root 1.2K 2008-04-16 14:47 resident.vfp
-r-xr-xr-x 1 root root 101 2008-04-16 14:47 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/r_sna01_n:
total 53M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 271 2008-04-16 14:47 data.cnf
-r-xr-xr-x 1 root root 22M 2008-04-16 14:47 resident.dar
-r-xr-xr-x 1 root root 22M 2008-04-16 14:47 resident_d.dlz
-r-xr-xr-x 1 root root 8.6M 2008-04-16 14:47 resident.dlz
-r-xr-xr-x 1 root root 1.3M 2008-04-16 14:47 resident_nodld.dlz
-r-xr-xr-x 1 root root 115K 2008-04-16 14:47 resident.qar
-r-xr-xr-x 1 root root 1.2K 2008-04-16 14:47 resident.vfp
-r-xr-xr-x 1 root root 101 2008-04-16 14:47 scenerio.gcx

./PS3_GAME/USRDIR/o/stage/r_sneak_n:
total 45M
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2.0K 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 225 2008-04-16 14:48 data.cnf
-r-xr-xr-x 1 root root 19M 2008-04-16 14:48 resident.dar
-r-xr-xr-x 1 root root 18M 2008-04-16 14:47 resident_d.dlz
-r-xr-xr-x 1 root root 7.1M 2008-04-16 14:48 resident.dlz
-r-xr-xr-x 1 root root 1.2M 2008-04-16 14:48 resident_nodld.dlz
-r-xr-xr-x 1 root root 99K 2008-04-16 14:48 resident.qar
-r-xr-xr-x 1 root root 1.2K 2008-04-16 14:48 resident.vfp
-r-xr-xr-x 1 root root 101 2008-04-16 14:48 scenerio.gcx
 
Andrex said:
Figured it would have been cutscenes.

So this would fit on four 360 discs easy, right...?

I bet it would fit on just 2 360 discs if not 1.

I get the feeling there is duplication going on and the audio is very high quality.
 

LiK

Member
BSTF said:
People might want to know the size of every file :/

And I'm having trouble figuring out what makes demo.dat so huge.

oh ok, i thought you were just typing out fake code. carry on :)
 

nbcjr

Member
BSTF said:
Metal Gear Online:
./PS3_GAME/USRDIR/o:
total 2253704
dr-xr-xr-x 1 root root 2048 2008-04-17 00:30 ./
dr-xr-xr-x 1 root root 2048 2008-04-17 00:30 ../
-r-xr-xr-x 1 root root 899047424 2008-04-16 14:47 bgm_n.dat
-r-xr-xr-x 1 root root 0 2008-04-16 14:47 demo_n.dat
-r-xr-xr-x 1 root root 64 2008-04-16 14:47 di
-r-xr-xr-x 1 root root 64 2008-04-16 14:46 kit
-r-xr-xr-x 1 root root 17375808 2008-04-16 14:47 MGO2.SELF


you're better doing a du -m because it prints size in megabytes. like that it's much more difficult, but thanks anyway
 
I don't know what the internal storage is, but last night I switched my PS3 from LPCM output to DD5.1 output (just for testing), and MGS4 was still the best sounding damned game I've ever heard. I'm not concerned about more games that output lossless digital, I just want more developers to do kickass sound design and engineering like KP has done. Formats are overemphasized, production is what we need to focus on.
 

tha_con

Banned
andrewfee said:
You know, where the sky and lots of other parts of the pre-recorded movies break up into lots of blocks.


That's just the intro videos he was talking about — presumably they'll be lower resolution because the game is rendered at 1024x768, whereas they'll be Full HD (1920x1080) on the bonus disc. I'm talking about the 2/3 videos in the game itself that were pre-recorded, rather than realtime.
Like the big one at the end of Act 3


You don't need to listen at high volumes to hear compression artefacts. A bigger problem is usually badly mastered audio with clipping though — that tends to sound a lot worse than compression.


Seriously. People that jump in on topics like this, or 360/PS3 game comparison topics etc do a better job of turning them into arguments than anyone else. If you don't want to hear about it, don't click on the topic and complain, tell people that they're stupid for being interested in it etc. Just stay out. It should be a ban-worthy offence in my opinion. If you don't care about the tech side of games, don't read it.

:lol

What a crock of shit.

Dude face it, you're only interested in stuff like this for Console Wars (TM). You have no interest in any of it, besides saying "Blu-Ray doesn't make better games" and "This game could appear on 360".

Honestly, you're stupid comments about the games audio and bogus ass statement about macro-blocks during the rendered scenes show your colors. It's not the thread that's sad, it's folks like you.
 
Heh, sure if they remove all the duplicate data, sure if we make it multiple discs, sure if we might possibly decrease sound data, it's possible.....but then again what's the point of doing such a thing for MGS4 when it doesn't need to?
 

ThatHurt

Member
CowboyAstronaut said:
I bet it would fit on just 2 360 discs if not 1.

I get the feeling there is duplication going on and the audio is very high quality.

more like 3 if not 4 (and not 20 like that pic showed)

you would have the CG reduced to 720p, on disk compression (my guess is BR tends to be uncompressed so they dont have to tie up an SPE to do decompression on the fly)
remove the psp remote and motion controls and it could be done.

Problem is that MGS would probably not sell very well to the 360 crowd so i doubt it would be worth doing.
 
HomerSimpson-Man said:
Heh, sure if they remove all the duplicate data, sure if we make it multiple discs, sure if we might possibly decrease sound data, it's possible.....but then again what's the point of doing such a thing for MGS4 when it doesn't need to?

Reach a larger audience, make more money for KP and Konami.

Makes no difference to me. I won't be replaying it on the 360.
 

tha_con

Banned
ThatHurt said:
more like 3 if not 4 (and not 20 like that pic showed)

you would have the CG reduced to 720p, on disk compression (my guess is BR tends to be uncompressed so they dont have to tie up an SPE to do decompression on the fly)
remove the psp remote and motion controls and it could be done.

Problem is that MGS would probably not sell very well to the 360 crowd so i doubt it would be worth doing.

The rendered videos (not "CG" in the standard sense) are already 1024x768 IIRC, they would not need to be reduced. The reason they are not higher resolution is because the game would have to do another handshake if connected via HDMI with the Monitor / HDTV in order to adjust the resolution.
 

Jtrizzy

Member
I guess they'd also have to get rid of all the Apple stuff. Replace the iPod with a Zune, replace Otacon's MacBook Pro with a Think Pad, and replace all of those LCD's in the Nomad as well.
 
beermonkey@tehbias said:
Reach a larger audience, make more money for KP and Konami.

Makes no difference to me. I won't be replaying it on the 360.

Ah yes, the wish for a multi-port exclusive, which means nada for MGS4 as is. At least it's less pointless than saying you can fit MGS4 into a single layer blu-ray when all you have to do is reduce it like 5 GIGS, in which case I scratch my head and say 'why' at that one. I'm sure the PS3 single layer blu-ray model owners are hurting though.
 
I'd rebuy it if a 360 version came out just so playing my friends in MGO wouldn't be such a pain in the ass.

As for the audio... MGS4 is one of the best sounded games on the PS3, I honestly even think it sounds better than the first party Sony games that actually use 7.1 PCM. I wish they would have made MGS4 7.1 with HD audio though.
 
CowboyAstronaut said:
I bet it would fit on just 2 360 discs if not 1.

I get the feeling there is duplication going on and the audio is very high quality.

Not even close Cowboy. That's pushing it by ANY definition.
Take a breath and rethink what you are saying.
 
Data Duplication is more relevant on DVD which has non-linear read speeds.

Since the data in Blu-ray is (supposedly) constant linear read speed unlike DVD where the outside track of a disk is WAAAAY faster than the inside tracks...

The merits of data duplication is (supposedly) null and void on Blu-ray.
 

FFChris

Member
I'd love a 360 version of the game, as I don't have a PS3, but sometimes you just have to face up to the fact that it won't come to the 360, there are plenty of other games to play.
 
Doc Evils said:
At this rate MGS4 could fit on a single CD.

BELIEVE.

Surely with compression MGS4 will fit on floppy disks.

Obviously.

Only stupid people would believe otherwise.

1.4 Megabytes is enough. Just remove all the excess padding.

The MGS4 game is actually no bigger than an NES cartridge.
(edited)
 

Forsete

Member
UntoldDreams said:
The MGS4 game is actually no bigger than an NES cartridge.
(edited)

Actually that is true.. Its all smoke and mirrors, Kojima Productions was moneyhatted by Ken Koodaragai himself.
 

dark10x

Digital Foundry pixel pusher
UntoldDreams said:
Data Duplication is more relevant on DVD which has non-linear read speeds.

Since the data in Blu-ray is (supposedly) constant linear read speed unlike DVD where the outside track of a disk is WAAAAY faster than the inside tracks...

The merits of data duplication is (supposedly) null and void on Blu-ray.
I'm not sure about Blu-ray, but there is also a drop in performance when switching between two layers on a dual layer DVD.

I don't think it would be possible to fit MGS4 into 7gb.
 

Forsete

Member
So nice to have high quality audio by the way.

dark10x: Have you noticed how compressed some of the voices sound in for example Assassins Creed and GTA4? Especially noticeable in AC, it sounds outright horrible at times.

Made me remember when I tried streaming video via Realplayer on my old-old 56.6k modem. :lol
 
FFChris said:
I'd love a 360 version of the game, as I don't have a PS3, but sometimes you just have to face up to the fact that it won't come to the 360, there are plenty of other games to play.

Never say never with this generation. That being said, MGS4 was such a freebie to Sony, that if they somehow lose the exclusive down the line, they deserve it for being stupid.
 

tha_con

Banned
HomerSimpson-Man said:
Never say never with this generation. That being said, MGS4 was such a freebie to Sony, that if they somehow lose the exclusive down the line, they deserve it for being stupid.

Sony bought millions of copies to bundle the game with the PS3 (basically giving Konami a shit ton of money) and you think it was a freebie that Sony has the title as an exclusive? They also probably paid Konami a nice chunk of change for all the product placement in the game (LCD's, PS3, PSP)...

Yea, I'm pretty sure that MGS4 continuing to be PS3 exclusive through Konami's talk of multi-play possibilities was most certainly not a 'freebie'.
 
tha_con said:
Sony bought millions of copies to bundle the game with the PS3 (basically giving Konami a shit ton of money) and you think it was a freebie that Sony has the title as an exclusive? They also probably paid Konami a nice chunk of change for all the product placement in the game (LCD's, PS3, PSP)...

Yea, I'm pretty sure that MGS4 continuing to be PS3 exclusive through Konami's talk of multi-play possibilities was most certainly not a 'freebie'.

It's a rhetorical jest. Remember, this is under the context that MGS4 never really was under contention for grabs for anything but Sony and it's PS3 in the beginning even before PS3 was officially even finished, and Sony hasn't filtered taking advantage of it. It was handed to them, and they didn't screw it up this time.
 

B-Ri

Member
HomerSimpson-Man said:
Never say never with this generation. That being said, MGS4 was such a freebie to Sony, that if they somehow lose the exclusive down the line, they deserve it for being stupid.

how do they deserve it?
 

dark10x

Digital Foundry pixel pusher
Forsete said:
So nice to have high quality audio by the way.

dark10x: Have you noticed how compressed some of the voices sound in for example Assassins Creed and GTA4? Especially noticeable in AC, it sounds outright horrible at times.

Made me remember when I tried streaming video via Realplayer on my old-old 56.6k modem. :lol
Yes. Mass Effect suffered from this as well.

It actually reminded me of Shenmue (which is probably the first time I remember actually really noticing compression issues with audio).

I really enjoyed the quality of the recordings in MGS4. MGS4 uses compressed audio, no doubt, but it's how compressed something is that really matters. A lot of games have extremely lossy sound and voice data.
 

Pimpwerx

Member
Depending on the linearity of a game, spanning multiple discs will usually require more duplication of data than if you just kept it all on one disc. Common data will need to be used no matter what disc you're on. FF7 was what, 3 discs? And it's nowhere near 1.95GB of disc space it took up. 32GB is cool. The bigger the better IMO. We're getting lots of content in these games. As opposed to something like Motorstorm where you almost want to chuck the disc out the window b/c so much capacity was wasted. PEACE.
 

TheOddOne

Member
FFChris said:
I'd love a 360 version of the game, as I don't have a PS3, but sometimes you just have to face up to the fact that it won't come to the 360, there are plenty of other games to play.

So True. But if it goes down like bioshock.... then i might not be that shocked.
 

Cuth

Member
UntoldDreams said:
Data Duplication is more relevant on DVD which has non-linear read speeds.

Since the data in Blu-ray is (supposedly) constant linear read speed unlike DVD where the outside track of a disk is WAAAAY faster than the inside tracks...

The merits of data duplication is (supposedly) null and void on Blu-ray.
You're referring to "padding", useless files used to put the relevant data on the outer part of a disk. Useful on dvd, supposedly useless on blu-ray.

Data duplication is used to reduce seek times and that's obviously useful on both dvd and blu-ray.
 
Going back to the people asking why there isn't an option to do a "full install", is it possible there's a limit to what Sony will allow? The first install takes about eight minutes and puts down a 4.6GB chunk. Act installs take two to three minutes but don't change the install size, so are presumably overwriting the texture data, etc., that doesn't repeat. Making some streamlining assumptions about data transfer rate, that would mean somewhere between 9.2 and 11.5GB of data are installed over the course of a full game. For a 20GB model that would be gigantic, and it's quite considerable even for a 40GB model.
 
Cuth said:
You're referring to "padding", useless files used to put the relevant data on the outer part of a disk. Useful on dvd, supposedly useless on blu-ray.

Data duplication is used to reduce seek times and that's obviously useful on both dvd and blu-ray.

I stand corrected. And you even corrected me without beating me into the ground.

*** Mature response achievement unlocked
 

Raist

Banned
UntoldDreams said:
Data Duplication is more relevant on DVD which has non-linear read speeds.

Since the data in Blu-ray is (supposedly) constant linear read speed unlike DVD where the outside track of a disk is WAAAAY faster than the inside tracks...

The merits of data duplication is (supposedly) null and void on Blu-ray.


Padding is useless on BRD. Data duplication isn't since it shortens seek times.


edit : lulz beaten.
 
Jtrizzy said:
I guess they'd also have to get rid of all the Apple stuff. Replace the iPod with a Zune, replace Otacon's MacBook Pro with a Think Pad, and replace all of those LCD's in the Nomad as well.
and
in Shadow Moses when Otacon say's you have to change the disc, you'll actually have to :eek:
 
JodyAnthony said:
we all know that mgs4 could be converted into a handful of punch cards.

001101110110111101011101
101010110101010101010101 ==> Best scene ever in MGS4. Sorry if I spoiled.
101010101010101010100101
 
Liabe Brave said:
Going back to the people asking why there isn't an option to do a "full install", is it possible there's a limit to what Sony will allow? The first install takes about eight minutes and puts down a 4.6GB chunk. Act installs take two to three minutes but don't change the install size, so are presumably overwriting the texture data, etc., that doesn't repeat. Making some streamlining assumptions about data transfer rate, that would mean somewhere between 9.2 and 11.5GB of data are installed over the course of a full game. For a 20GB model that would be gigantic, and it's quite considerable even for a 40GB model.

Sony TRC's dictate that no install for any PS3 game can be over 5 gigs.
 

hirokazu

Member
OldJadedGamer said:
Sony TRC's dictate that no install for any PS3 game can be over 5 gigs.
I suspected this, it didn't make sense otherwise. What a shame.

Liabe Brave said:
Going back to the people asking why there isn't an option to do a "full install", is it possible there's a limit to what Sony will allow? The first install takes about eight minutes and puts down a 4.6GB chunk. Act installs take two to three minutes but don't change the install size, so are presumably overwriting the texture data, etc., that doesn't repeat. Making some streamlining assumptions about data transfer rate, that would mean somewhere between 9.2 and 11.5GB of data are installed over the course of a full game. For a 20GB model that would be gigantic, and it's quite considerable even for a 40GB model.
No, MGS4 takes up 4.1GB, MGO takes up 500MB. Given that the initial install is 8 minutes, and Act 1 takes 3 minutes to install, that means the game is installing about 512MB/minute. That seems to correlate with MGO's install time, which took around a minute too.

If the initial install took 4.1GB including Act 1, and the remaining Acts take a combined 9 minutes to install
(3+3+2+1) respectively
, then that means to maximum amount of data required for a full install, including MGO is 4.1+0.5+4.61 = 9.21GB, which is roughly twice the size that the 4.6GB MGS4+MGO install takes up the way it is now, that's at the lower end of your estimates.

I can understand why Sony would impose a limit on the install size, but if you ask me, the 40GB hard drive is already too small given that games require hefty installs these days, and I would be ripping my hair out if I had a 20GB drive. On a 20GB, 2-3GB would be reserved for the system, and 4.6GB for MGS4+MGO, that's a third of the space gone, LOL.

Still I would prefer if Sony didn't impose the limit for those with bigger drives.
 
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