DD5.1 is still enough. Movies have almost always sounded much more impressive than games due to the pre-recorded nature, no doubt. MGS4 is perhaps the first game I've played with very movie-like audio during gameplay. The dynamic range, quality of the individual sounds, the soundscape, etc. all come together in a way I've never heard in a game.
I don't know what the internal storage is, but last night I switched my PS3 from LPCM output to DD5.1 output (just for testing), and MGS4 was still the best sounding damned game I've ever heard. I'm not concerned about more games that output lossless digital, I just want more developers to do kickass sound design and engineering like KP has done. Formats are overemphasized, production is what we need to focus on.
You know, where the sky and lots of other parts of the pre-recorded movies break up into lots of blocks.
That's just the intro videos he was talking about presumably they'll be lower resolution because the game is rendered at 1024x768, whereas they'll be Full HD (1920x1080) on the bonus disc. I'm talking about the 2/3 videos in the game itself that were pre-recorded, rather than realtime.
Like the big one at the end of Act 3
You don't need to listen at high volumes to hear compression artefacts. A bigger problem is usually badly mastered audio with clipping though that tends to sound a lot worse than compression.
Seriously. People that jump in on topics like this, or 360/PS3 game comparison topics etc do a better job of turning them into arguments than anyone else. If you don't want to hear about it, don't click on the topic and complain, tell people that they're stupid for being interested in it etc. Just stay out. It should be a ban-worthy offence in my opinion. If you don't care about the tech side of games, don't read it.
Dude face it, you're only interested in stuff like this for Console Wars (TM). You have no interest in any of it, besides saying "Blu-Ray doesn't make better games" and "This game could appear on 360".
Honestly, you're stupid comments about the games audio and bogus ass statement about macro-blocks during the rendered scenes show your colors. It's not the thread that's sad, it's folks like you.
Heh, sure if they remove all the duplicate data, sure if we make it multiple discs, sure if we might possibly decrease sound data, it's possible.....but then again what's the point of doing such a thing for MGS4 when it doesn't need to?
more like 3 if not 4 (and not 20 like that pic showed)
you would have the CG reduced to 720p, on disk compression (my guess is BR tends to be uncompressed so they dont have to tie up an SPE to do decompression on the fly)
remove the psp remote and motion controls and it could be done.
Problem is that MGS would probably not sell very well to the 360 crowd so i doubt it would be worth doing.
Heh, sure if they remove all the duplicate data, sure if we make it multiple discs, sure if we might possibly decrease sound data, it's possible.....but then again what's the point of doing such a thing for MGS4 when it doesn't need to?
more like 3 if not 4 (and not 20 like that pic showed)
you would have the CG reduced to 720p, on disk compression (my guess is BR tends to be uncompressed so they dont have to tie up an SPE to do decompression on the fly)
remove the psp remote and motion controls and it could be done.
Problem is that MGS would probably not sell very well to the 360 crowd so i doubt it would be worth doing.
The rendered videos (not "CG" in the standard sense) are already 1024x768 IIRC, they would not need to be reduced. The reason they are not higher resolution is because the game would have to do another handshake if connected via HDMI with the Monitor / HDTV in order to adjust the resolution.
I guess they'd also have to get rid of all the Apple stuff. Replace the iPod with a Zune, replace Otacon's MacBook Pro with a Think Pad, and replace all of those LCD's in the Nomad as well.
Ah yes, the wish for a multi-port exclusive, which means nada for MGS4 as is. At least it's less pointless than saying you can fit MGS4 into a single layer blu-ray when all you have to do is reduce it like 5 GIGS, in which case I scratch my head and say 'why' at that one. I'm sure the PS3 single layer blu-ray model owners are hurting though.
I'd rebuy it if a 360 version came out just so playing my friends in MGO wouldn't be such a pain in the ass.
As for the audio... MGS4 is one of the best sounded games on the PS3, I honestly even think it sounds better than the first party Sony games that actually use 7.1 PCM. I wish they would have made MGS4 7.1 with HD audio though.
Data Duplication is more relevant on DVD which has non-linear read speeds.
Since the data in Blu-ray is (supposedly) constant linear read speed unlike DVD where the outside track of a disk is WAAAAY faster than the inside tracks...
The merits of data duplication is (supposedly) null and void on Blu-ray.
I'd love a 360 version of the game, as I don't have a PS3, but sometimes you just have to face up to the fact that it won't come to the 360, there are plenty of other games to play.
Data Duplication is more relevant on DVD which has non-linear read speeds.
Since the data in Blu-ray is (supposedly) constant linear read speed unlike DVD where the outside track of a disk is WAAAAY faster than the inside tracks...
The merits of data duplication is (supposedly) null and void on Blu-ray.
dark10x: Have you noticed how compressed some of the voices sound in for example Assassins Creed and GTA4? Especially noticeable in AC, it sounds outright horrible at times.
Made me remember when I tried streaming video via Realplayer on my old-old 56.6k modem. :lol
I'd love a 360 version of the game, as I don't have a PS3, but sometimes you just have to face up to the fact that it won't come to the 360, there are plenty of other games to play.
Never say never with this generation. That being said, MGS4 was such a freebie to Sony, that if they somehow lose the exclusive down the line, they deserve it for being stupid.
Never say never with this generation. That being said, MGS4 was such a freebie to Sony, that if they somehow lose the exclusive down the line, they deserve it for being stupid.
Sony bought millions of copies to bundle the game with the PS3 (basically giving Konami a shit ton of money) and you think it was a freebie that Sony has the title as an exclusive? They also probably paid Konami a nice chunk of change for all the product placement in the game (LCD's, PS3, PSP)...
Yea, I'm pretty sure that MGS4 continuing to be PS3 exclusive through Konami's talk of multi-play possibilities was most certainly not a 'freebie'.
Sony bought millions of copies to bundle the game with the PS3 (basically giving Konami a shit ton of money) and you think it was a freebie that Sony has the title as an exclusive? They also probably paid Konami a nice chunk of change for all the product placement in the game (LCD's, PS3, PSP)...
Yea, I'm pretty sure that MGS4 continuing to be PS3 exclusive through Konami's talk of multi-play possibilities was most certainly not a 'freebie'.
It's a rhetorical jest. Remember, this is under the context that MGS4 never really was under contention for grabs for anything but Sony and it's PS3 in the beginning even before PS3 was officially even finished, and Sony hasn't filtered taking advantage of it. It was handed to them, and they didn't screw it up this time.
Never say never with this generation. That being said, MGS4 was such a freebie to Sony, that if they somehow lose the exclusive down the line, they deserve it for being stupid.
dark10x: Have you noticed how compressed some of the voices sound in for example Assassins Creed and GTA4? Especially noticeable in AC, it sounds outright horrible at times.
Made me remember when I tried streaming video via Realplayer on my old-old 56.6k modem. :lol
It actually reminded me of Shenmue (which is probably the first time I remember actually really noticing compression issues with audio).
I really enjoyed the quality of the recordings in MGS4. MGS4 uses compressed audio, no doubt, but it's how compressed something is that really matters. A lot of games have extremely lossy sound and voice data.
Depending on the linearity of a game, spanning multiple discs will usually require more duplication of data than if you just kept it all on one disc. Common data will need to be used no matter what disc you're on. FF7 was what, 3 discs? And it's nowhere near 1.95GB of disc space it took up. 32GB is cool. The bigger the better IMO. We're getting lots of content in these games. As opposed to something like Motorstorm where you almost want to chuck the disc out the window b/c so much capacity was wasted. PEACE.
I'd love a 360 version of the game, as I don't have a PS3, but sometimes you just have to face up to the fact that it won't come to the 360, there are plenty of other games to play.
Data Duplication is more relevant on DVD which has non-linear read speeds.
Since the data in Blu-ray is (supposedly) constant linear read speed unlike DVD where the outside track of a disk is WAAAAY faster than the inside tracks...
The merits of data duplication is (supposedly) null and void on Blu-ray.
Going back to the people asking why there isn't an option to do a "full install", is it possible there's a limit to what Sony will allow? The first install takes about eight minutes and puts down a 4.6GB chunk. Act installs take two to three minutes but don't change the install size, so are presumably overwriting the texture data, etc., that doesn't repeat. Making some streamlining assumptions about data transfer rate, that would mean somewhere between 9.2 and 11.5GB of data are installed over the course of a full game. For a 20GB model that would be gigantic, and it's quite considerable even for a 40GB model.
Data Duplication is more relevant on DVD which has non-linear read speeds.
Since the data in Blu-ray is (supposedly) constant linear read speed unlike DVD where the outside track of a disk is WAAAAY faster than the inside tracks...
The merits of data duplication is (supposedly) null and void on Blu-ray.
I guess they'd also have to get rid of all the Apple stuff. Replace the iPod with a Zune, replace Otacon's MacBook Pro with a Think Pad, and replace all of those LCD's in the Nomad as well.
Going back to the people asking why there isn't an option to do a "full install", is it possible there's a limit to what Sony will allow? The first install takes about eight minutes and puts down a 4.6GB chunk. Act installs take two to three minutes but don't change the install size, so are presumably overwriting the texture data, etc., that doesn't repeat. Making some streamlining assumptions about data transfer rate, that would mean somewhere between 9.2 and 11.5GB of data are installed over the course of a full game. For a 20GB model that would be gigantic, and it's quite considerable even for a 40GB model.
I suspected this, it didn't make sense otherwise. What a shame.
Liabe Brave said:
Going back to the people asking why there isn't an option to do a "full install", is it possible there's a limit to what Sony will allow? The first install takes about eight minutes and puts down a 4.6GB chunk. Act installs take two to three minutes but don't change the install size, so are presumably overwriting the texture data, etc., that doesn't repeat. Making some streamlining assumptions about data transfer rate, that would mean somewhere between 9.2 and 11.5GB of data are installed over the course of a full game. For a 20GB model that would be gigantic, and it's quite considerable even for a 40GB model.
No, MGS4 takes up 4.1GB, MGO takes up 500MB. Given that the initial install is 8 minutes, and Act 1 takes 3 minutes to install, that means the game is installing about 512MB/minute. That seems to correlate with MGO's install time, which took around a minute too.
If the initial install took 4.1GB including Act 1, and the remaining Acts take a combined 9 minutes to install
(3+3+2+1) respectively
, then that means to maximum amount of data required for a full install, including MGO is 4.1+0.5+4.61 = 9.21GB, which is roughly twice the size that the 4.6GB MGS4+MGO install takes up the way it is now, that's at the lower end of your estimates.
I can understand why Sony would impose a limit on the install size, but if you ask me, the 40GB hard drive is already too small given that games require hefty installs these days, and I would be ripping my hair out if I had a 20GB drive. On a 20GB, 2-3GB would be reserved for the system, and 4.6GB for MGS4+MGO, that's a third of the space gone, LOL.
Still I would prefer if Sony didn't impose the limit for those with bigger drives.