nakedsushi said:How playable is this with very little understanding of Japanese? Do I actually need to know what the NPCs are saying?
With that build in EO1 they are also free to learn Warp (only needs 1 point) and max out TP Regen. Most classes in EO1 didn't learn more than maybe 5 active skills anyway.Llyranor said:Well, what I did was have 2 alchemists, one focusing on fire and poison, the other on ice and lightning. Since I was neglecting the latter, I eventually got rid of that character since it was just a waste of space, and then I was realizing that poison was horrible. So I ended up with a fire alchemist by default -____-
Still, regardless of the number of elements the alchemist would invest in, that's ultimately still maybe 3 main spells to use for the rest of the game.
EO2 sounds better in that aspect. But anyhow, yeah, I was aware of respec options in EO1. I did respec two characters since there were slightly higher level than the rest of the party. The way the game did it, though, it's mostly a one-time thing. Any more than that and your character really starts lagging behind. Doesn't leave too much room to experiment, unless you're willing to grind. I wasn't.
nakedsushi said:How playable is this with very little understanding of Japanese? Do I actually need to know what the NPCs are saying?
duckroll said:Not being able to read the text would mean difficulty in understanding the skills, the items, the quests, etc. Not really a good idea to drop 50 bucks on a game you can't understand!
Effectively unplayable if you don't have at least some grasp of the language. I mean you can play the game, but a lot of said game is missions and quests. Since items are pretty strictly listed as text without icons, figuring out what you need to grab to finish your quest requires either knowing what's being asked for or an FAQ. There's a few videos up on Youtube, including the first 20~ minutes of the game done by sibladeko, if memory serves. You'd be well off to watch that so you can see just how much text you have to go through. It isn't like EO where you just have to push through the dungeon, accept quests and kill a boss when necessary, and continue your descent. This is much more of a fully fledged JRPG type.nakedsushi said:How playable is this with very little understanding of Japanese? Do I actually need to know what the NPCs are saying?
duckroll said:Not being able to read the text would mean difficulty in understanding the skills, the items, the quests, etc. Not really a good idea to drop 50 bucks on a game you can't understand!
nakedsushi said:Well, if it helps, I can read hiragana. I just don't know what it means most of the time :lol
what?Takuhi said:but was really disappointed in the Samurai. Maybe it's because it's early in the game, but a character that needs to spend a turn switching his stance before he can use his good moves seems pretty ridiculous.
I'm not sure if I'd write it off immediately. It's got some high powered abilities and some VERY good insta-kill moves. But it's not a class that you can just throw around willy-nilly, you sort've need to know what you're doing. There's also the problem in that you get your first katana (which the Samurai needs for its skills) a fair bit into the game, so you can't start using them right away with any efficacy. The game has only just now come out, though, so give it time for things to develop.Case said:what?
so samurai class sucks?
Exactly, only Midareba got turned into a limited-number skill and all the other skills SEEM to have gotten a power boost. And Kibiuchi is actually worth using.Mejilan said:Sounds like the EO1 Ronin all over again, only without the EO2 improvements.
RevenantKioku said:And am I the only one that thinks the sound while walking through the flowers is weird? It sounds like harvesting something to me, but I'm taking damage. Que?
RevenantKioku said:And am I the only one that thinks the sound while walking through the flowers is weird? It sounds like harvesting something to me, but I'm taking damage. Que?
RevenantKioku said:Oh yeah, I get that. But the sound just doesn't click with me as "YOU ARE GETTING F'D IN THE A". It makes me think I am collecting shit.
RevenantKioku said:Oh, and you're playing the exact same party as me, Doctor_No. :lol I felt that the other characters were interesting, but this traditional way has been really solid. Axes or swords? I have 5 points in each so I can get double attack going, although with the rate that it goes off I wonder if it was worth it or not.
duckroll said:Man, this thread died real fast after I got the game!
How's everyone else who's still playing doing? My initial party (duckroll rogue, Aeana knight, Y2Kev fighter, BotageL healer) made it through 6 hours of stuff. I'm getting really sick of my healer dying on me in every mid-boss or boss fight for whatever reason though, so he's been retired for a bit. Sorry BotageL!
I'm just before the forest that's blocking the way to Aizen. So I went back to the Guild HQ, and created a new mage. My fighter and mage have been going around leveling for 30 mins, and Tempy is already lvl10! It's really cute watching Y2kev and Tempy go around the outskirts of Miross training and clearing the flowers at the same time! ^_^
The choice between swords and axes is primarily one of what you want your Fighter to go for. Swords are designed for chewing through random battle monsters and, to a lesser extent, midbosses. Axes mow down bosses and generally have a much higher attack power, but they don't do multitarget at all. Also, double attack is pretty worthless. At level ten it only has a 30% chance of activating; hardly something to rely on.RevenantKioku said:Oh, and you're playing the exact same party as me, Doctor_No. I felt that the other characters were interesting, but this traditional way has been really solid. Axes or swords? I have 5 points in each so I can get double attack going, although with the rate that it goes off I wonder if it was worth it or not.
Doctor_No said:I don't know, maybe its because of the sound FX, but I've been clearing out all the flowers on the overworld map. Absolutely, no clue if there is a benefit to it. I'd agree that it does sound like your collecting the flowers.
duckroll said:Clearing the flowers makes the overworld look so much happier! ^_^
Clearing flowers around the towns also make goods cheaper. When there are lots of flowers around, the price of goods are escalated. Clearing enough will make the surroundings of the town normal again and lower the prices back to normal.
I just made it to Aizhen, so I think I might be the furthest player right now? The dungeon designs really remind me a lot of EO, just easier. There's a lot of progression friction in the form of both the flowers and the FOE-like enemies. You're usually drained before you can clear a dungeon the first time and you have to make multiple runs. Some dungeons also have shortcuts that if you spend extra time finding, will make return trips much more painless.
duckroll said:Clearing the flowers makes the overworld look so much happier! ^_^
Clearing flowers around the towns also make goods cheaper. When there are lots of flowers around, the price of goods are escalated. Clearing enough will make the surroundings of the town normal again and lower the prices back to normal.
I just made it to Aizhen, so I think I might be the furthest player right now? The dungeon designs really remind me a lot of EO, just easier. There's a lot of progression friction in the form of both the flowers and the FOE-like enemies. You're usually drained before you can clear a dungeon the first time and you have to make multiple runs. Some dungeons also have shortcuts that if you spend extra time finding, will make return trips much more painless.
duckroll said:Got up to Pleroma. Opened up lots of quests so I'll probably take it a little slow from here on again. This game is pretty damn addictive. I think I'm waaaaaay overleveled at the moment though. :lol
Oichi said:Any tips on how to beat the dragon in Gouga? I tried leveling up and upgrading my skills but I'm still getting my butt kicked by it. :/
Oichi said:Any tips on how to beat the dragon in Gouga? I tried leveling up and upgrading my skills but I'm still getting my butt kicked by it. :/
duckroll said:I'm at Nevenplace now, the difficulty seems to have ramped up again. The smaller dragons are getting stronger, and the dungeon placements can be pretty tricky. I'm also considering going back to Kazan to make a new character and level her up to see if I can change my party build again. Not that I'm unhappy with it at the moment, but I kinda want to try out a Princess. duckroll might have to leave the party for while if that's the case, since the rogue is easily my least useful character at the moment. The mage was the best decision I ever made, he's just insanely powerful. Go Tempy go!
Doctor_No said:I'm also at Nevenplace. The difficulty really ramps up in this area. I'm trying to clear the MelLight Caverns. I'm currently at level 40, and the Tyrannosaurs keeps killing me. I think I'm getting the order wrong in which areas I should be clearing first
duckroll said:I haven't done any MelLight stuff yet. I've found the factory though, so I'll put that on my agenda. I just beat Flame Eater, which I think is the mid-point of the game. It seems to open up even more now, and the game is actively encouraging me to do whatever I feel like doing next. Cool!
duckroll said:Man, I think I spent the last few hours in the game doing nothing but going around the world checking out the enemy levels in different areas (got wiped on an island near Aizhen! lol!) and trying to clear my quest list. I just finished the Brother's Letter quest which I've left lingering for a while, and that was pretty cool.
I haven't created any new party members yet since I just discovered the ULTIMATE CO-OP TRICK for Knight/Mage. Veil + Taunt is just insane. I was looking at the list and thinking of trying it just for fun on the Antlion sub bosses, and WOW. Seriously, WOW. I even put the veil on my knight during the battle just for fun, and man when the enemy does a "hit all" attack, it gets raped by the veil TWICE in a turn! The veil is a status effect that doesn't go away when activated either, so it's really worth the MP! :lol
Doctor_No said:I never thought of the using the veil spell that way- I'm still new to the Knight. What I am appreciating about this game the more I play is that the synergy between your party members really makes a difference. And there are so many creative ways to create strategies between your characters. The fact you can turn a defensive skill, like "taunt", into an offensive move is pretty cool.
Currently, I just beat the boss "Invincible" and have gotten the "End of the World" Spell. I think I'm at the end-game, but I have like over 350 dragons still left on my counter, so I'm not so sure. I'm going to go back and beat the major quests since I think I've missed a lot. The Frowaro Seed quest in Kazan gave me a real cool EX skill that tells me exactly when I'm going to get attacked by a random battle.
duckroll said:It's actually a party skill. EX skills are the special skills you learn for the different classes. I know what you meant, but sorry, I can't help but point out technical details. ^^;
You're way ahead of me plotwise now I think. I'm still at 500+ dragons, and I haven't completed ANY of the post Flame Eater missions yet. I've been clearing quests and wandering around. I did the Frowaro Seed quest hours ago for instance. I guess this part of the game is definitely the "Free Scenario" that they were advertising the game as.
Takuhi said:So I'm taking my Rogue down the confusing road of Mask Pain/Triple Kiss. Do these get good? I thought they'd be badass, but every boss either dies before I can pull off the Triple Kiss or clears the condition. Are these useful at some point? Do most late-game bosses have the ability to clear conditions? If so, I fear I've wasted my Rogue's life...
Is there any way to redistribute skill points?
Yes.Mejilan said:This game has EO-style FOEs!? Do they work the same way? That is, do they move around as turns pass in regular combat?