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Phantasy Star Online 2 Trailer

Gemini Z

Neo Member
For the lazy....

http://www.g-heaven.net/topics/2011/07/110728a.html
Courtesy of Shougai PSO, here is a synopsis of the latest PSO2 information as published in the July 27 issue of Famitsu Connect!On and the July 28 issue of Famitsu.

Game server specs
* There will be several servers, each known as a "world."
* Each world is independent of the others.
* Different worlds cannot interact with each other.
* Essentially worlds are as they were in PSU. (EK note: Though they are now known as "entrances," originally they were called "worlds.")
* When you start the game, you can choose the world you want to belong to.
* You can create characters on multiple worlds.
* They are considering the ability to move a character from one world to another as a future possibility.
* If you want to play with your friends, make sure you all decide on a world to start on!

Races
* There are three races, however...
* Sakai says, "this is an online game, after all, so we could always decide to increase that number."

Skill tree
* This system is used to learn class skills.
* EXP earned goes toward increasing your class level.
* You accumulate points by leveling up.
* By using these points, you can learn class skills.
* Class skills can only be used on the class you learned them with.
* For example, a skill learned as a Hunter cannot be used by a Force.
* Even if you max your class level, you cannot learn all skills.
* You will have a limited number of points to put toward skills, so individual skill combinations will vary.
* The ability to redo learned skills is under consideration.

Wired lances
* This weapon cannot be used to throw larger enemies.

Rods
* You can link three techniques to a rod.
* Only linked techniques can be charged (for stronger attacks).
* A technique's power, range and effect change when charged.
* PP cost does not change for charged techniques.

Learning photon arts and techniques
* Disks are used to learn photon arts and techniques.
* Disks have certain learning requirements.
* Requirements are stat-related, for example, one may require 50+ TP.
* Unlike PSU, there will not be a limit on the number of PAs or techs you can learn.
* It is undecided if you will be able to return a learned PA or tech to its disk form.
* The ability to transfer disks to other players (such as through disk restoration) is under consideration.
* Disks will appear with the level they teach displayed. For example, "Razonde (LV3)."
* High-level disks will of course be very powerful.
* High-level disks can be obtained as enemy drops.
* Low-level disks will include tutorials.
* Low-level disks can be bought at shops.

Jumping
* You can perform common and just attacks while jumping.
* It is unknown how photon arts will work while jumping.
* Techniques and original combos will change while jumping.
* Range changes will occur while jumping, for example with original combos.
* You can jump on the backs of enemies.
* Most enemies have a weak spot on their back.
* There are some enemies that, if not knocked down, you will not be able to jump on their backs.
* On the other hand, there are other enemies that, even if not knocked down, you can still jump on their backs.

Original combos
* You can set different photon arts to the three parts of a combo.
* Combined PAs will let you pull of three-part combos. For example, Tornado Break to Spinning Break to Gravity Break. Also, you can perform normal attacks between all of those.

Interrupt events
* Event occurrence locations are not set in stone.
* There are some rare events which can occur.
* Due to the wide range of enemy levels you will encounter, expect drastic changes between difficulty levels.
* Even if you fail an event by not meeting all of its conditions, you will not suffer a penalty.
* You will receive items and so forth for successfully completing an event.

Incapacitation penalties
* If you are incapacitated, your individual grade will fall.
* Results are on a character-by-character basis.
* For example, if Mr. A dies, Mr. B's grade will not be affected.
* In short, you don't have to worry about being blamed for giving your party a bad grade!

PSE and PSE burst
* There is a new component known as "photon sensitive effect."
* There is a fixed probability of PSE occurring while you continuously defeat enemies.
* Attack power, drop rates and Meseta drop quantities are all boosted for a fixed period when PSE occurs.
* If you acquire an "evolved drop" (details unknown) from killing an enemy, you get even more boosted attack power, drop rates and Meseta payout.
* If consecutive PSEs occur, you can perform a "PSE burst."
* Bonuses from a PSE burst last for one minute and include even higher drop rates and highly increased number of enemies that appear.
* You can extend the PSE burst's duration by killing more and more enemies.

Multi-party areas
* Certain areas allow for up to 12 people to play together simultaneously.
* However, this doesn't necessarily mean that you are limited to three parties of four people each.
* For example, 12 individual solo players can all gather in these areas.
* It is possible to reorganize your party in a multi-party area.
* For example, if you have three parties of four people each, players from each party can transfer from one party to another.
* At first you can have the following parties: A1 A2 A3 A4 / B1 B2 B3 B4 / C1 C2 C3 C4
* But you can swap players around like so: B1 C2 A3 B4 / C1 A2 B3 C4 / A1 B2 C3 A4
* In multi-party areas, support techniques will only affect your party.
* There are some techniques that have cross-party effects, however.

Drop items
* Drop items are decided on a character-by-character basis.
* Each character can get different drops.
* Item drops are based on real luck.
* The system is similar to that of PSZ and PSP2i.

Units
* Units exist in this game.
* They can be equipped to your arms, back and legs.
* Units can be additional costume parts for your character.
* When equipped, units can change certain visuals of your costume.
* Units can boost abilities such as defense and attribute rates.

Mags
* Mags exist in PSO2 as living, evolved protectors.
* Details on them are scarce at the moment.
* Unfortunately, they will not appear in the alpha test.

EXP
* Whether or not you receive EXP is determined by your range to an enemy.
* If you are within the enemy's range, you will receive EXP.
* If you are out of an enemy's range, you will not receive EXP.
* This may be a counter-measure for multi-party leveling.

Visual lobbies
* Event billboards will be in the lobbies.
* There will also be a large screen theater.
* Motion pictures of some sort can be played on the theater screen.
* This feature will be active during the alpha test.

Your room
* A feature similar to PSU's room will be in PSO2, but details are unknown.

Reincarnation system
* A system of this sort does not exist. No comment was made as to if it would be added later.
 
Gemini Z said:
For the lazy....
PSE and PSE burst
* There is a new component known as "photon sensitive effect."
* There is a fixed probability of PSE occurring while you continuously defeat enemies.
* Attack power, drop rates and Meseta drop quantities are all boosted for a fixed period when PSE occurs.
* If you acquire an "evolved drop" (details unknown) from killing an enemy, you get even more boosted attack power, drop rates and Meseta payout.
* If consecutive PSEs occur, you can perform a "PSE burst."
* Bonuses from a PSE burst last for one minute and include even higher drop rates and highly increased number of enemies that appear.
* You can extend the PSE burst's duration by killing more and more enemies.

So in other words, FFXI Exp Chain style party bonuses. Potentially a fantastic gameplay element and ugly social issue.

"No one without SSSS+++ rank and top gear in party, f u noobs slowing down our drops"
 
Incapacitation: The end result grade will drop based on the amount of incapacitation one has. Each result is independent from the other player. So if Player A dies many times, it won’t affect the results of Player B who didn’t die.

THANK GOD ... no more failling a rating because a member had a "bad day" or was a complete stupid stranger .
 
Fine Ham Abounds said:
So in other words, FFXI Exp Chain style party bonuses. Potentially a fantastic gameplay element and ugly social issue.

"No one without SSSS+++ rank and top gear in party, f u noobs slowing down our drops"

Doubt it. Us PSO folk are well adjusted human beings. FFXI fans are basement dwelling trolls.

Mags
* Mags exist in PSO2 as living, evolved protectors.
* Details on them are scarce at the moment.
* Unfortunately, they will not appear in the alpha test.

Hope this doesn't mean the same lame ass midgets from PSU.
 

Blueblur1

Member
Thanks for quoting the post. Looks like more info was added since I first saw it. I've got no complaints so far. I just hope they don't spring an item synthesis mechanic on us at some later date. It straight up ruined PSU for me.
 
perfectnight said:
Doubt it. Us PSO folk are well adjusted human beings. FFXI fans are basement dwelling trolls.
Man, you don't need to tell me about FFXI players.

I hate to admit this, but I've never played a PSO game online before, only couch co-op.
 

Nix

Banned
Dammit man! My PC is buggin' out on me and now this? Shit...

Does anyone think there's gonna be a PS3 port maybe? Hopefully? In a good and fair world?
 

kiryogi

Banned
Wolfgunblood Garopa said:
How about Section IDs that are dependent on the name of your character. Any word on that?
Think that was something that was dropped ages ago considering we haven't even seen it even in PSZ. It was absolutely unnecessary and annoying.
 

Raide

Member
Some great info there. Interested to see what these "evolved" MAGS are. Maybe more like the Cats from Monster Hunter. I do hope they keep in an evolution system to upgrade them.

the PSE stuff sounds great. The better you do, the better chances of better drops and loot! It should give people a good reason to speed run levels to achieve the best drops.

I like the idea of jumping on enemies backs. :D I wonder if this will prove useful for some of the boss fights.

Things they need to stop thinking about and implement...changing worlds and stats resets. These should be in by default
 

kiryogi

Banned
Raide said:
Some great info there. Interested to see what these "evolved" MAGS are. Maybe more like the Cats from Monster Hunter. I do hope they keep in an evolution system to upgrade them.

the PSE stuff sounds great. The better you do, the better chances of better drops and loot! It should give people a good reason to speed run levels to achieve the best drops.

I like the idea of jumping on enemies backs. :D I wonder if this will prove useful for some of the boss fights.

Things they need to stop thinking about and implement...changing worlds and stats resets. These should be in by default
Pretty sure it'd be there, but at a cost. If they went Free2Play, that's the route to go. Most free MMOs offer that kinda service as a premium.
 

Raide

Member
kiryogi said:
Pretty sure it'd be there, but at a cost. If they went Free2Play, that's the route to go. Most free MMOs offer that kinda service as a premium.

Yeah, makes sense. The Stat Reset really should be in the game. People like to experiment and try out the new skills/abilities, so having to roll a new character to do that is a little annoying.

So wish I could get into the Alpha :(
 

Prodigal

Banned
Do we know if they're bringing back a loot system similar to the original PSO? I didn't play PSZ or PSP2i so I'm not sure what they're referring to in the "Drops" section of that update. I want those red boxes!
 
Prodigal said:
Do we know if they're bringing back a loot system similar to the original PSO? I didn't play PSZ or PSP2i so I'm not sure what they're referring to in the "Drops" section of that update. I want those red boxes!

Instead of All drops being in state and up for grabs to the first person, regular items (Meseta, consumables, essentially all non-rares) are instanced per player, and everyone can get it. For rares, the leader can set random loot (regardless of who picks up, it will go to a random player), first come first serve (whoever grabs, gets), or round-robin (regardless of who picks up, claim will go in order).
Trust me, there will be red boxes.
 

Raide

Member
djplaeskool said:
Instead of All drops being in state and up for grabs to the first person, regular items (Meseta, consumables, essentially all non-rares) are instanced per player, and everyone can get it. For rares, the leader can set random loot (regardless of who picks up, it will go to a random player), first come first serve (whoever grabs, gets), or round-robin (regardless of who picks up, claim will go in order).
Trust me, there will be red boxes.

Makes sense. Can you imagine doing one of those 12 player teams and everyone scrambling to collect loot. :D
 

Reallink

Member
So is loot going to be crafting/component based (PSU), straight complete item drops (PSO), or are they not saying with any of that new info?
 

Loto

Member
Reallink said:
So is loot going to be crafting/component based (PSU), straight complete item drops (PSO), or are they not saying with any of that new info?
I got the impression that it was PSO style just instances like they have been doing on PS0 and PSP.
 

Blueblur1

Member
djplaeskool said:
Instead of All drops being in state and up for grabs to the first person, regular items (Meseta, consumables, essentially all non-rares) are instanced per player, and everyone can get it. For rares, the leader can set random loot (regardless of who picks up, it will go to a random player), first come first serve (whoever grabs, gets), or round-robin (regardless of who picks up, claim will go in order).
Trust me, there will be red boxes.
So far no one has reported that rares will be treated differently. The translations only refer to item drops being character specific.

Reallink said:
So is loot going to be crafting/component based (PSU), straight complete item drops (PSO), or are they not saying with any of that new info?
Right now, it seems like they're going with straight item drops. But PSU 'item synthesis' could rear its ugly head.

Here's something I noticed the other day: Looks like player shops are returning. The screenshot below has a storefront that has a banner reading "Search Shop" which is likely for searching players shops for items without having to return to your own character's room [like in PSU]. We'll probably be able to sell extra items and possibly items made through item synthesis. I'm crossing my fingers for straight item drops though.

002.jpg


Some tidbits about the above screen shot:

Large window on the left is the main menu window. It's sections read: Items, Weapons, Armor, Sub-pallete, Valuables, close (as in close this window).

The window on the far right consists of player stats (HP, PP, Strike, Range, Tech, Skill, Defense, Reaction and Mental) and how the weapon affects them. Sidebars are "Physical Resistance" (Strike, Range and Tech weapons) and "Attribute Resistance" (Fire, Ice, Electric, Wind?, Light and Dark). Looks like weapons will be able to have different alignments and won't be tied to one specific alignment. Just like in PSO and not PSU.

The window in the center of the screen is the "Main Palette Customize" window. Basically, the weapon palette with the Photon Arts that can be assigned to them.

-----

I'm really happy with the new details aside from the fact that quests/missions/whatever will continue to be ranked. I only really enjoyed that in the unique PSO quests, not so much in PSU. I wonder what will be the rewards for S ranks and the like? We'd already be getting EXP from killing enemies.

Anyway, I'll keep posting stuff I find from PSO World and the like that hasn't been posted here already.

-----

Edit: I compared the text to the other shop names and realized that the above shop is the 'Weapon Shop". To the right is "Disk Shop" and the other 2 on the left are "Costume Shop" and "Item Shop".
 

Blueblur1

Member
Sorry for the double post but PS Fan Blog updated this morning with new screenshots.


Phantasy Star Fan Blog said:
Phantasy Star Online 2: Units
Friday July 29, 2011 04:22

Good Morning, today a new email newsletter was released showing some new images. But first, Sega now has an official Facebook Fan Page for Phantasy Star Online 2. Now of course this fan page is in Japanese so don’t expect much feedback if you are posting in English.

The official site will show more new images and info on August 1st. So be sure to check it out!


Humar.jpg


Oh My! There’s something sticking out behind this character? Could it be? Mags? Nope, this is called a unit. This time certain units change the visual appearance of the character. You can also use Mags too, so Mags and Units can make your character have such a unique look! Did you know that the units are attached to the arm, back, and leg. They can increase your defense and attribute rate.


caseal-2.jpg


Why not attach them to your RAcaseal


caseal-3.jpg


Oh! Here it is from behind.


Hunewearl.jpg


Did you know this is Bonkohara’s favorite unit? Here’s a HUnewearl wearing a unit with such a sharp design, it almost seems like a weapon.


Female.jpg


Oh! Here you can attach it to this “Nurse” character.
Yes you can make such a character.

In addition, there are high rank and low rank units. The major difference between them is that low rank units have no graphics. So use the high rank ones to accent your look.

So I was wrong about the screenshot from earlier this week wherein units appeared and I thought they were Mags. Oh well.
 
Blueblur1 said:
So far no one has reported that rares will be treated differently. The translations only refer to item drops being character specific.

Right right, how Rares are handled hasn't been confirmed for PSO2 as of yet.
Merely describing how looting was in PSPo*/PS0.
I've heard zero complaints on how it ran in those games, so hopefully they stick with it moving forward.

Anyways, I'm liking how units have a tangible look now.
Hopefully they keep the aura type units as well.
I needs my Chu-Chu/Puyo-Puyo Fever.
 

george_us

Member
That looks fucking awesome.


Raide said:
Not currently announced and only for Japan. They would be crazy to (a) Keep it Japan only and (b) keep it console only.
This makes absolutely no sense. Isn't the PC scene extremely small in Japan?
 

ezodagrom

Member
There's another picture in the Phantasy Star fan blog, which shows 5 classes that haven't been shown before, HUnewm, FOnewm, FOnewearl, FOcaseal and FOcast.

EDIT: blegh, add to take out the pic, apparently it was a scan, which is against the rules to post here, I guess...
 
Any idea on the suggested retail price and whether or not there will be a monthly fee? I've been hoping there won't be a fee, but everything seems to suggest there definitely will be.
 
playoverwork said:
Any idea on the suggested retail price and whether or not there will be a monthly fee? I've been hoping there won't be a fee, but everything seems to suggest there definitely will be.

There will most likely be a fee, and the game hasn't even announced a release outside of Japan.

I'm betting on a fee of 9.99/month like other Phantasy Star games.
 

Varion

Member
Some great stuff in that big list, although a few things don't sound so great like the fixed servers (that makes me think there's no chance there'll be mixed international servers, giving Sega their old favourite excuse to be lazy) and the whole 'can't learn every skill thing'. I don't really want a repeat of RO where I make a character, realise I've fucked them up by not learning X skill and then have to start all over from scratch. Hopefully they'll put in something for this.

Glad appearance changing units are still in too, I need my photon wings.
 

DECK'ARD

The Amiga Brotherhood
Don't like the servers not being linked, or techniques being attached to items like PSU, but everything else sounds great.

Now announce a Western release and/or console version(s).

PSO has always been treated badly in the West, but getting a bad feeling about this one ...
 

Suairyu

Banned
DECK'ARD said:
PSO has always been treated badly in the West, but getting a bad feeling about this one ...
It has? I thought the first one on DC was super popular (for a Dreamcast game)?
 

Blueblur1

Member
Suairyu said:
It has? I thought the first one on DC was super popular (for a Dreamcast game)?
He's referring to online support for the US and EU audiences. The Japanese have always been the priority; they have gotten quests on their servers first and events with real world prizes only available to them. It got even worse with PSU. The JP PC version of the game has content and updates the remaining console version, for the XBOX 360, just doesn't have. In terms of updates, the XBOX 360 version is more than 18 months behind the JP PC version. It's ridiculous. A lot of the hardcore fans are aware of this and are still waiting for the game's producer Satoshi Sakai to elaborate on the inclusion of the term "global support" in the game's reveal trailer. One of PSO World's mods asked about this in a post on the new PSO 2 Facebook page and the PSO 2 account responded with "the answer is in Sakai's mind". So at the very least they're responding to some English language posts on the FB page so they're aware that people want to know about online support and there's demand for the game outside of Japan.
 

DECK'ARD

The Amiga Brotherhood
Suairyu said:
It has? I thought the first one on DC was super popular (for a Dreamcast game)?

As in Sega's support for the game in the West, massive delays in releasing it, lack of content compared to Japan, severing the international servers.

It's got more and more Japan-focussed, makes me worry about this one especially the fact the servers won't be linked. I'm sure one of the first bits of hype was about international play and quick translate coming back.

The early days of PSO where it released just a few months after, hopping on the Japanese servers and working your way through the game with others using word select were so good :(
 
Units seem to be what that early MAG design was for PSO if anyone remembers them, really cool.

Already this game sounds so much better then PSU did before it launched.
 

DECK'ARD

The Amiga Brotherhood
Blueblur1 said:
He's referring to online support for the US and EU audiences. The Japanese have always been the priority; they have gotten quests on their servers first and events with real world prizes only available to them. It got even worse with PSU. The JP PC version of the game has content and updates the remaining console version, for the XBOX 360, just doesn't have. In terms of updates, the XBOX 360 version is more than 18 months behind the JP PC version. It's ridiculous. A lot of the hardcore fans are aware of this and are still waiting for the game's producer Satoshi Sakai to elaborate on the inclusion of the term "global support" in the game's reveal trailer. One of PSO World's mods asked about this in a post on the new PSO 2 Facebook page and the PSO 2 account responded with "the answer is in Sakai's mind". So at the very least they're responding to some English language posts on the FB page so they're aware that people want to know about online support and there's demand for the game outside of Japan.

It's going back a long time but I think I remember it being Yuji Naka who had the big thing about international play, the auto-translate function, and the whole world playing together. The Beat Time stuff as well.

So PSO all the way though to Episode I&II was fully translated in tandem during development, and even the Japanese releases had language select because they had to support everything for worldwide play. This also kept the releases much closer together so Japan didn't get so far ahead, and kept the content roughly the same. And in the instances where it was Japan only you could still hop on the other servers and play them as the majority of the game was still translated.

As soon as they dropped global play as part of the game's philosophy this all fell apart. The scope of PSO2 makes me really worry about this if they aren't developing the game in the same way as PSO, the delays and disparity between Japan and the West will be enormous even if we get it at all. It's not looking promising so far :/
 

Coxy

Member
the word select feature in PSO was amazing, I really did play with people from all over the world without any problems, even doing stuff as tricky as challenge mode, dunno why they havent used it again, possibly yet another case of sega losing their source code

Interesting that they're replying to english messages on the facebook page, I'd really be so much happier if sega japan managed the game for the west too
 
DECK'ARD said:
It's going back a long time but I think I remember it being Yuji Naka who had the big thing about international play, the auto-translate function, and the whole world playing together. The Beat Time stuff as well.

So PSO all the way though to Episode I&II was fully translated in tandem during development, and even the Japanese releases had language select because they had to support everything for worldwide play. This also kept the releases much closer together so Japan didn't get so far ahead, and kept the content roughly the same. And in the instances where it was Japan only you could still hop on the other servers and play them as the majority of the game was still translated.

As soon as they dropped global play as part of the game's philosophy this all fell apart. The scope of PSO2 makes me really worry about this if they aren't developing the game in the same way as PSO, the delays and disparity between Japan and the West will be enormous even if we get it at all. It's not looking promising so far :/

The way I remember hearing it, even back in the PSOv2, and Episode 2 days, it was still pretty rough. I recall hearing people complain about how Japan would patch exploits (item duping, cheating, Nol-ing, etc.) within a week of their discovery, but it would take months for those changes to roll over to North American servers - often while Japan was getting further updates and patches beyond what we were already behind on.
 

Slime

Banned
prowler_ said:
To put it short, no it's extremely big.

For games like this? I wouldn't agree. Unless it's dōjin games or eroge, or I guess Falcom games, the PC market in Japan is actually really small. Which is why I'm surprised this is PC-only.
 

Blueblur1

Member
The official site was updated today with more images and some pages covering some of the game's features. Nothing mind-blowing but cool regardless.

http://pso2.jp

Phantasy Star Fan Blog updated as well.
 
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