I am the source.
"I'll be over next week" you tell me time and again. But you're late, I wait around and then,Why do you build me up Buttercup?
I will show myself the door now.
Can you play with PC gamers on PS4? If so, I'll get it day one. If not, I have zero interest.
Can you play with PC gamers on PS4? If so, I'll get it day one. If not, I have zero interest.
Hm. And you are..?I am the source.
Hm. And you are..?
I don't know the exact details (and not sure I can even talk about them), but the delay has nothing to do with ESRB.
It looks like we do. Though one source was a forum post, the other is using language as if he was under NDA. And really, knowing the real issue behind this would be of no harm to anyone. If our frustration is not directed at the right source for the right reasons I suggest our source clear it up.2 different sources saying 2 different things. Do we need bish involvement in here?
I work as a game designer\programmer at Gaijin. I'm not a PR guy, so I'm not supposed to talk about this stuff in details.the other is using language as if he was under NDA.
I work as a game designer\programmer at Gaijin. I'm not a PR guy, so I'm not supposed to talk about this stuff in details.
I was just kinda bummed that people here started to believe that we are refusing to release US version for such stupid reason.
That's not exactly what he said… Sounded more like, "Well, some games have tiny patches, so it's not Sony's problem."
So, thinking we may be able to start a Kickstarter to raise the $1000 or whatever it takes to get certified, I googled for the cost of certification. The very first result was this Kotaku article about how the ESRB doesn't even charge for digital-only games to get rated.*Oh, since you may be curious, the real reason War Thunder isn't on PSN in NA is that SCEA requires all games on PSN to be ESRB-rated, which Gaijin refuses to do, for some reason.
I thought about doing that, but I was afraid it would mess something up once the game officially came to NA, so I've been holding off.Seriously. It takes about 5 minutes to make a UK account. It took as much effort to type your post as it did to make another account and download it. I've been enjoying this since it launched.
Just get an EU PSN account, the servers are lag free here in the US.
Yeah, we are working on it.Can you say if there will still be a US release?
Such thing can cause problems for a cross-platform online game.That said, while it's certainly kludgey, I don't see how the combo-updates-only policy "prevents" Gaijin from patching the game at all.
Right, and I realize the current system is an ever-growing monstrosity which will eventually devour the universe, but is there a reason you can't deliver a 500KB delta patch for the PC and a 7GB combo patch for the PS4? Is it just because of bandwidth costs? Who's paying for the bandwidth?Such thing can cause problems for a cross-platform online game.
You have to keep all versions up to date at the same time. PC version of War Thunder, for example, gets patches on a weekly basis.
I work as a game designer\programmer at Gaijin. I'm not a PR guy, so I'm not supposed to talk about this stuff in details.
I was just kinda bummed that people here started to believe that we are refusing to release US version for such stupid reason.
Yeah, we are working on it.
Such thing can cause problems for a cross-platform online game.
You have to keep all versions up to date at the same time. PC version of War Thunder, for example, gets patches on a weekly basis.
It would be a shitty customer experience.Right, and I realize the current system is an ever-growing monstrosity which will eventually devour the universe, but is there a reason you can't deliver a 500KB delta patch for the PC and a 7GB combo patch for the PS4?
I hear you, and Sony definitely need to allow you guys to push delta updates to users who are otherwise up to date, but in the mean time, can't you just push the combo updates — and explain the situation — and hope that only a few users get fed up, rather than cutting off all users entirely? Lesser of two evils? Plus, ever-growing patches would help to focus the nerd rage back at Sony where it belongs, I'd imagine, as opposed to just not patching at all, which is kinda on you, to be fair. Unless you guys are paying for the bandwidth, in which case I fully understand your reluctance to patch.It would be a shitty customer experience.
As I mentioned previously, there are weekly updates for PC version. So for cross-platform matching PS4 will also need those updates. I'm not sure anyone is willing to download 7GB patches on PS4 once (or twice) a week just to start this game. Not to mention people with bandwidth caps.
Well, to be fair, they did solve a legitimate issue, but yes, they managed to create a new issue in the process. It's possible it was simply shortsightedness, but it's also possible they got pushback from devs regarding the need to create double patches for every update. Regardless, it needs to be fixed somehow.Was the amount of flak that Sony got for the incremental patches on PS3 worse than the current situation we now have where patches keep getting bigger and bigger? Why does this have to be an either/or thing for Sony? If patch 1.4 comes out for a game and you're currently at 1.0, system grabs 1.0-1.4 patch. If you're at 1.1, it grabs 1.1-1.4 patch. If you're at 1.3, it grabs 1.3-1.4 patch. How hard could that be to implement?
I personally don't want my console being forced to download all the version 1.0 to 2.0 texture changes (for example) over and over years down the road because it's forced to be included within patch 3.1 for the same game because incremental patching is not allowed. Stupid.
Especially when we live in a world where Telcoms are trying to force bandwidth caps on us. I'd rather have the incremental patching with smaller sizes personally and I'm not sure what idiots complained to Sony so loudly about that, especially now that it downloads in standby...it's the opposite direction.
No, that's way too much work for the devs, especially after six or eight updates. We need a most-recent->current patch, and an any-version->current patch. If you're on 1.1, then tough shit; you get the full combo patch.If patch 1.4 comes out for a game and you're currently at 1.0, system grabs 1.0-1.4 patch. If you're at 1.1, it grabs 1.1-1.4 patch. If you're at 1.3, it grabs 1.3-1.4 patch.
That's pretty much how Dust 514 on the PS3 works. It might (probably will) take a massive reengineering effort to implement if they're already using middleware that's supposed to handle that.Oh, and sorry for the bump/double, but would it be possible to push code-only updates through Sony, and have the game itself fetch new assets after it launches? Would Sony allow that, or do they need to "test" the textures to make sure they're not just a bunch of dick pics?
Gaijin is doing an AMA on reddit tomorrow. time to ask some questions.
Unfortunately, average consumer doesn't know details about patching system and usually doesn't read forums. They will simply blame the game and never return to it after 2-3 forced giant updates.I hear you, and Sony definitely need to allow you guys to push delta updates to users who are otherwise up to date, but in the mean time, can't you just push the combo updates and explain the situation and hope that only a few users get fed up, rather than cutting off all users entirely? Lesser of two evils? Plus, ever-growing patches would help to focus the nerd rage back at Sony where it belongs, I'd imagine, as opposed to just not patching at all, which is kinda on you, to be fair. Unless you guys are paying for the bandwidth, in which case I fully understand your reluctance to patch.
I don't know details and don't want to speculate. AMA on reddit will be a good place to ask right people about this.Can you get us any more details on cause of the holdup for the NA release? Like, are you just waiting for SCEA to approve the game, or what? Who's holding the ball at this point, and what are they waiting on?
Yes, you will be able to play on US account.In the mean time, if I were to download the game with my UK account, will I be able to play it with my NA account, and if so, will that cause any issues if/when the NA version ever gets released?
Sorry that doesnt depends only on us - mostly about Sony of America. Probably not earlier then March, but still not more specific.
So the alternative is to basically freeze the PS4 build until Sony get their shit together? I suppose that's reasonable, assuming there are no game breaking bugs or anything.Unfortunately, average consumer doesn't know details about patching system and usually doesn't read forums. They will simply blame the game and never return to it after 2-3 forced giant updates.
Unfortunately, it wasn't very informative at all.I don't know details and don't want to speculate. AMA on reddit will be a good place to ask right people about this.
Okay, so when it does come to the US, will I then be able to buy planes for the UK build installed on my PS4, or is the store content region-locked to specific releases? This was an issue on the PS3; if you imported a game from the UK, you could only buy content from the UK store, even if the same content was available in the US.Yes, you will be able to play on US account.
If I remember it right, game progress is separate from PSN account. When you start the game first time on PS4, you have to create a new War Thunder account. You can even use it to play on PC after that (but not the other way around). So it shouldn't matter which PSN store was used to download the game.
The only problem is that you won't be able to buy aircraft packs or premium currency right now, because it is done through PSN store and is tied to PSN account.
I'll also check on my side to see if I can dig anything up from SCEA as to what's holding back a North American release.
No promises, but I can ask.
I keep hearing that it's either related to not passing SCEA cert, not getting ESRB rating, or a combination of both. The first allegation doesn't make a whole lot of sense to me, could SCEA's cert process be more stringent then their EU brethren?
It would be a shitty customer experience.
As I mentioned previously, there are weekly updates for PC version. So for cross-platform matching PS4 will also need those updates. I'm not sure anyone is willing to download 7GB patches on PS4 once (or twice) a week just to start this game. Not to mention people with bandwidth caps.
Yeah, everytime I see that I think of War Thunder and how it's most likely true.Funny you mention that, I deleted DCUO just last night because it always seemed to be updating with 7GB patches.
It's almost as bad as Driveclub threads.My heart skipped a beat when I saw this... Opened the thread, I was disappointed.
It traditionally has been far as I can recall, a lot of shovelware did get the OK there that never showed up here or had to be ported first. Though in this case maybe it's more the ESRB thing.I keep hearing that it's either related to not passing SCEA cert, not getting ESRB rating, or a combination of both. The first allegation doesn't make a whole lot of sense to me, could SCEA's cert process be more stringent then their EU brethren?
You can... just make your PS4 the UK Accounts Main Device and play it your original one.I have a UK psn for this game ( and I do play it some), but I would play this a hell of a lot if I could play it on my main account.
Funny you mention that, I deleted DCUO just last night because it always seemed to be updating with 7GB patches.
As I pointed out, ESRB don't even charge anything for digital-only games to get rated, so I doubt that's it.I keep hearing that it's either related to not passing SCEA cert, not getting ESRB rating, or a combination of both. The first allegation doesn't make a whole lot of sense to me, could SCEA's cert process be more stringent then their EU brethren?
It would be a shitty customer experience.
As I mentioned previously, there are weekly updates for PC version. So for cross-platform matching PS4 will also need those updates. I'm not sure anyone is willing to download 7GB patches on PS4 once (or twice) a week just to start this game. Not to mention people with bandwidth caps.