Fuu said:It's the obligatory PR talk when involving the Wii though. Also, the main Final Fantasy series hasn't been "hardcore" for years.
The hype level for this has never been dramatically high either imo. Also, this thread is "old" now. Just like the one with the website updates, even if there's more news people don't comment anymore.
'EDarkness said:I'm not really looking on this site since this place is more for 360/PS3 gamers. Among them this game is low on the radar. With the Wii crowd (going by hype on other sites that I visit) it's low as well since E3. Before that, it was talked about pretty often. Of course, this is all anecdotal. Among people I know, it's dropped off due to the "casual/grandma" comments from him. It's typical Wii speak, but you don't hear that kind of thing when they're talking about FFXIII, Metal Gear, Alan Wake, etc. It gets tiring and really comes across as trying to pander to a group that won't play the game in the first place. Getting new gamers is great, but you'd think after all this time Square would know who the target audience for their games are. Especially something like this. So I can understand where my friends are coming from.
I'm still hyped for the game and will pick it up when it comes out day one, but these comments from the developer has allowed me to temper my excitement and expectations.
Precisely. It's all about how they perceive the audience on said consoles. You can bet FFXIII will also be as "casual" as a RPG can be. But I agree with you, it's really not needed of Kawazu or Itahana to point this out in interviews as most of the public that will watch these don't want to hear such a label on a game (although it's clear that making the game accessible was in the team's mind). It is very silly to write off the game based on THIS though... It's sad how these people you mentioned are fickle, I'm glad you're still giving it a fair chance. I for one stopped caring about "core and casual" long ago, I just want "fun".EDarkness said:I'm not really looking on this site since this place is more for 360/PS3 gamers. Among them this game is low on the radar. With the Wii crowd (going by hype on other sites that I visit) it's low as well since E3. Before that, it was talked about pretty often. Of course, this is all anecdotal. Among people I know, it's dropped off due to the "casual/grandma" comments from him. It's typical Wii speak, but you don't hear that kind of thing when they're talking about FFXIII, Metal Gear, Alan Wake, etc. It gets tiring and really comes across as trying to pander to a group that won't play the game in the first place. Getting new gamers is great, but you'd think after all this time Square would know who the target audience for their games are. Especially something like this. So I can understand where my friends are coming from.
I'm still hyped for the game and will pick it up when it comes out day one, but these comments from the developer has allowed me to temper my excitement and expectations.
Zelda is easy and simple. Mario is easy and simple. They've both been toned down in recent years to make them more accessible to the newcomers. If the game is good, who gives a shit?EDarkness said:I can't shake this feeling that the game will be too easy and simple. Makes me wonder if other people are feeling that way since it's hype level seems to have gone down dramatically in recent days.
pakkit said:Zelda is easy and simple. Mario is easy and simple. They've both been toned down in recent years to make them more accessible to the newcomers. If the game is good, who gives a shit?
JDSN said:New Producer interview.
-Inspired by GTA.
-It wasnt using Wii functionality at the beginning of the development.
-More casual.
-You can customize the protagonist.
-Sequels planned.
Fuu said:Precisely. It's all about how they perceive the audience on said consoles. You can bet FFXIII will also be as "casual" as a RPG can be. But I agree with you, it's really not needed of Kawazu or Itahana to point this out in interviews as most of the public that will watch these don't want to hear such a label on a game (although it's clear that making the game accessible was in the team's mind). It is very silly to write off the game based on THIS though... It's sad how these people you mentioned are fickle, I'm glad you're still giving it a fair chance. I for one stopped caring about "core and casual" long ago, I just want "fun".
Clothes? Voice? Or just color?JDSN said:-You can customize the protagonist.
That's fast.JDSN said:-Sequels planned.
shykyoichi said:Clothes? Voice? Or just color?
Fuu said:Now this is hillarious. Google translates Layle as "rails", on-rails am confirmed. :lol
Hot. Bell or Keiss, take your bets.AceBandage said:If someone is on-Rails, then this game will be rated M.
Regulus Tera said:http://i39.tinypic.com/21b2ffc.jpg
Uh am I the only one seeing something wrong with Belle in this picture?
Regulus Tera said:Uh am I the only one seeing something wrong with Belle in this picture?
EatChildren said:You guys know that 'casual' doesn't automatically mean 'bad', right?
The term is so differently interpreted by different people it's utterly useless trying to decipher what they mean.
When he says casual he might mean an incredably shallow, simplified experience targeted towards children and the elderly who don't want any 'depth' to their game.
Or he could mean the game's mechanics are easy to learn and quite accessible, and the pacing of the game is not bloated, allowing for 'anyone' to pick it up and enjoy it in long and short stints.
It's inspired by GTA for christ's sake, a game that is notoriously 'casual' in terms of the latter description. If that's what they mean then we have nothing to worry about in the slightest.
'Casual' has such a crazy negative and illogical stigma with gamers these days. I feel like I'm in Salem and somebody just muttered "witch".
That is what I thought when he said "casual".EatChildren said:You guys know that 'casual' doesn't automatically mean 'bad', right?
The term is so differently interpreted by different people it's utterly useless trying to decipher what they mean.
When he says casual he might mean an incredably shallow, simplified experience targeted towards children and the elderly who don't want any 'depth' to their game.
Or he could mean the game's mechanics are easy to learn and quite accessible, and the pacing of the game is not bloated, allowing for 'anyone' to pick it up and enjoy it in long and short stints.
It's inspired by GTA for christ's sake, a game that is notoriously 'casual' in terms of the latter description. If that's what they mean then we have nothing to worry about in the slightest.
'Casual' has such a crazy negative and illogical stigma with gamers these days. I feel like I'm in Salem and somebody just muttered "witch".
CTLance said:Hmmm. Clavat Cleavage.
....
Clavage.
Sorry, I had to. It's just too obvious.
Whatever turns her on. :lolRegulus Tera said:
Uh am I the only one seeing something wrong with Belle in this picture?
Shes a Selkie, it's what they do.Amir0x said:Well besides the fact that the main female protagonist is once again dressed like a prostitute, looks rad.
She even wears a jacket quite often. Tsk tsk.RuneFactoryFanboy said:Shes a Selkie, it's what they do.
In fact, I'm dissapointed her chest is not pouring out of that top. She is a disgrace to her heritage.
Amir0x said:Well besides the fact that the main female protagonist is once again dressed like a prostitute, looks rad.
Amir0x said:Well besides the fact that the main female protagonist is once again dressed like a prostitute, looks rad.
Hold on now.batbeg said:
Nooooo, my clever pun...!Akai said:Except it's wrong since she's a Selkie... :lol
The city is gigantic, by the way. You hop on a train at one point and, assuming you resist the urge to just decimate everyone on board, you can look around outside and appreciate how much of the city has been painstakingly rendered. At the end of the track you'll come across Althea, a Lilty princess whose white ferret swiftly absconds with your crystal. WHAT A RASCAL. After chasing it down and grabbing it, perhaps also knocking Althea to the ground and robbing her in the process, a series of events transpire that end with you fleeing the city with a Selkie woman named Bellthe Lilty guards hot on your tail. I wonder what kind of behavior could have possibly prompted that.
J: To date, Crystal Chronicles has meant multiplayer games, or even My Life as a King where it's more of a simulation with parties going out and adventuring for you, but this is more focused on the single-player experience. How did you arrive at the decision to make this a solo game, and how will that affect the progression of the story in comparison to the previous Crystal Chronicles games?
AK: We wanted this to be for a console that is for the family, and we thought solo play would be more suitable for that. There was some trial and error, because it is the first solo-play action game for the development team. However, we were all used to action games, so that part was fine. We made the characters' art style a little more mature so that the action would look cooler.
J: Will the other Crystal Chronicles, with the cuter character designs, continue as another branch?
AK: Not sure about the style yet, and if it's going to be realistic proportions or not, but we would like to keep creating multiplay Crystal Chronicles titles.
J: The Crystal Chronicles games have always appeared on Nintendo systems. Is that a deliberate choice? Do you see branching out into other platforms?
AK: We cannot say anything definite at this point. Personally, I feel grateful, and it almost feels like my duty to stick to Nintendo, as the original GameCube title was created upon Yamauchi-san's request. However, as a company, Square Enix wants to go multiplatform, so we cannot say definite things at this moment.