The game is more than a year off. Doubt they have a final resolution set for either platform.
but DX 11 devices....
The game is more than a year off. Doubt they have a final resolution set for either platform.
So how would everyone here rate the trailer? What did you like/not like? Did it make you more or less excited? Curious to hear people's thoughts.
Also, is the portion with Luna (or is it Stella) in real time (in engine) or CG?
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So how would everyone here rate the trailer? What did you like/not like? Did it make you more or less excited? Curious to hear people's thoughts.
I would rate it 10/10 just because of the scale and the remarkably real sense of character they imparted with the idle banter. It's great to see the "world map" even if we don't know enough about it yet, and it's even better to see that adamantoise(?) confirming the massive scale of some aspects of that game. I mean my god, this is unprecedented in Final Fantasy and in JRPGs in general. The set pieces could be a truly revolutionary leap forward for the series.
When I first saw those things in the dark, I thought they might be XV's take on the creatures from The Descent. But I was surprised that they were the classic Goblins.Those were good ol' goblins in the cave. I must say, they really hit the atmosphere of it. The sound emitted from those creature in the dark, echo-y cavern is creepy in the great way.
but DX 11 devices....
DX11 is just a buzz word SE has been throwing around. Don't read too much into it.
After hearing all those characters speak Japanese for so many years, I hope they include dual audio or have a free download like LR did. I'm not sure if I want to listen to them in English anymore, lol.
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Also, I'd rate the demo fairly high. I liked what they were going for, but sort of wish they showed a bit more of the combat/teleporting mechanics. And a lot of the car scenes were a little pointless with some weird dialogue (wanting a bath lol). The road trip vibe was sort of cool, too. Obviously, the game was gorgeous and the music amazing (SHIMOMURA! <3). And I loved the ending of it.
Yea I posted this eariler in the thread. Intersting thing is that for JP version of the trailer, thr logo color is same as 2013. Only EN trailer logo and logo for Episode Duscae its different color.Not sure if new but seems like the logo got a small color update. New one is more vibrant and has more blue/red in it at the edges.
(took the Episode Duscae logo but it's the same for the regular FFXV logo in the trailer)
So how would everyone here rate the trailer? What did you like/not like? Did it make you more or less excited? Curious to hear people's thoughts.
Preach for the dual audio or free DL for the voices, seriously I'm so used to hearing them in Japanese that I think the eng VA is going to lack substance.
When I first saw those things in the dark, I thought they might be XV's take on the creatures from The Descent. But I was surprised that they were the classic Goblins.
And damn, if those volcanic fissures in the cavern don't create some moody atmospheric lighting, I don't know what does. It looks beautiful!
Hm thought this was about the MMO.
So... it's going to be good this time? People seem really hyped but Im out of the loop
Kinda reminds me of a combination of many different Adamantoise designs. It's new(very much FFXV's original take on the classic enemy, unlike Garula and the Goblins), but it's tusks' double edges might be slightly inspired by Amano's Adamantoise design, and it's "rhino horn" seems to be inspired by FFXI's Adamantoise variant. Interestingly enough, Amano's Adamantoise design is the only one with those kinds of shaped tusks and FFXI's variant type is the only Adamantoise with a rhino-like horn.considering we got Garula and Goblin, and that FFXIII's Adamantoise was also big, It's without a doubt Adamantoise
and it is gloriously huge. i can't help but want to climb on it's back and attack a weak spot with a small sword
Hm thought this was about the MMO.
So... it's going to be good this time? People seem really hyped but Im out of the loop
So how would everyone here rate the trailer? What did you like/not like? Did it make you more or less excited? Curious to hear people's thoughts.
We'll see. But most people would probably say from this footage there's reason to be optimistic.
I would give it a strong 9 out of 10, I really liked the art direction and how the combat looked. Was iffy on the cars interaction with the road but also know that this is still pretty early.The music made everything that was decent great and everything that was great amazing, for me the music was the highlight of the trailer. The graphics were amazing and look like they are going to push the new consoles pretty hard. Cannot wait for this one to drop.
Neat, I totally forgot about this article from last year.
Can I ask why? Was there similar excitement for FF13's reveal or does this trailer do away with the restraints on that game?
I'm excited btw, but I never touched FF13.
Im.guessing the giant enviromments in.this trailer are explorable?
Nah, Jay Preston ended up voicing in Lightning Returns, and Square later commented that voice recordings still had to start for FFXV.
Can I ask why? Was there similar excitement for FF13's reveal or does this trailer do away with the restraints on that game?
I'm excited btw, but I never touched FF13.
Im.guessing the giant enviromments in.this trailer are explorable?
I think a good example would be Cerobi Steppe(which was pretty expansive and gave the illusion that is was massive), or a lot of the areas of Xenoblade Chronicles(which despite being broken into zones, have this grand scale feel to them).And yes, the game is supposed to have huge environments.Its not open world, but its like FF12, with major areas being explorable and being very big and open and filled with monsters to fight and level up and farm. Its also supposed to have a day and night cycle.
who is Roberto ferrari and what exaclty did he design, anyone know?
Kinda reminds me of a combination of many different Adamantoise designs. It's new(very much FFXV's original take on the classic enemy, unlike Garula and the Goblins), but it's tusks' double edges might be slightly inspired by Amano's Adamantoise design, and it's "rhino horn" seems to be inspired by FFXI's Adamantoise variant. Interestingly enough, Amano's Adamantoise design is the only one with those kinds of shaped tusks and FFXI's variant type is the only Adamantoise with a rhino-like horn.
Im.guessing the giant enviromments in.this trailer are explorable?
I mentioned something similar before. I wholeheartedly agree.As for me, I thought it was XV trying to replicate the mood of The Forest. Anyway, I loved it. Always nice to explore creepy environment in RPG. Can't wait to see more.
I know I shouldn't have to say this, but, worth pointing out that the combat we have seen here are really all rudimentary, basic moves that are quickly available to us. There will be a lot more coming later on, when magic spells come into effect, buff/debuff, every characters with their own unique abilities, how Noctis's Linkform will come into play, Prompto's TPS advantage, deeper group combo mechanism via strategic character control switch, monster climbing ala Dragon's Dogma, summon, fighting using environment, magitek armor, and so on.
One thing I don't like about the trailer is that it wasn't ready to showcase more of other gameplay elements yet. I guess this TGS trailer is really mainly made for the demo, which is why they don't want to spoil too much of other important game systems just yet.
http://finalfantasy.wikia.com/wiki/Roberto_Ferrari
Ferrari moved from Rome to Tokyo in 1995 to pursue his dream of becoming a character designer in Japan. Prior to joining Square Enix he worked for Tatsunoko Productions, a famous Japanese animation studio, which Yoshitaka Amano spent much of his early career at, and did the character designs for Namco's Death by Degrees. For the latter, producer Yozo Sakagami hoped his Western sensibilities would help preserve the characters' intended Caucasian appearance, specifically noting that "with games like Final Fantasy," Japanese designers tend to make white characters look Japanese.
Aside from his involvement within the Final Fantasy series, Ferrari also worked on The Last Remnant, Moon Diver, Song Summoner: The Unsung Heroes, and Guns N' Souls feat. Song Summoner.
I honestly just do NOT understand the criticisms with the look of the cast.... Like
I hear that they are over designed when they are some of the MOST GROUNDED FF main cast designs.
Then I hear that they're too dudebro and bland and it's like WTF they're not over designed for the world or FF in general but these are distinct character designs nonetheless.
Then I hear they look like douches, which is the one I hate the most. That just comes from people stereotyping someone by their looks which is why they could say they "look like douches" so they hate them before they even know what their character is actually like! It makes especially less sense when you realize they're talking about videogame characters who act like how they're written to act.
So how would everyone here rate the trailer? What did you like/not like? Did it make you more or less excited? Curious to hear people's thoughts.
9/10 here.
The visuals were absolutely amazing and music as well. The only thing negative about it was too much focus on the road trip aspect and not enough to convince me on the battle system.
3600 replies in 24 hours.
the thirst is real.
dude, the youtube video has 1.2 million views in one day. I've never seen that before for a video game.
Yeah, hiding the command menu didn't help. But I am letting it slide since the demo will be out in 6 months anyway.