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GAF, lets play Guild Wars.

Lord Phol

Member
Cirruss said:
I think its "Username"@plaync
Thanks I'll try that!

Edit: Great I think I got it!
Edit2: How very odd! One of my characters has drastically changed looks from my last login and has now a much more darker skincolor than before:eek:.
Edit3: Ah looks like his usual self iingame now!
 

ne1

Member
Lord Phol said:
Silly question. I haven't logged in years and I can't for the life of me remember my account name, or more exact I can't remember the formating of it.
It's a euro account, and I believe it was something like "Username"@ncsoft.com or similar. Anyone have any idea?

Also, for the new security question, is the surname of the character needed as well or are you fine with just the first?

"Your account name is usually your e-mail address. If you created the account from a PlayNC or NCSoft Master Account (usually only if you have multiple Guild Wars accounts) it will be username@plaync, or username@ncsoft, where username is a name you chose that you can look up in your plaync master account. If you are still stuck, contact support and see if they can help."

As for the security question I'm not sure, but I suspect that it has to be the full name.

Edit: Doh, didn't see the last page of the thread.
 
I saw a guy on guildwarsguru who had over 4000 hours logged into the game, on ONE character:D

I need to step up my game and get some of those exploration games... Also I have only beaten like 4% of the game in hard mode.


Hard mode is so freaking difficult. It's totally impossible with henchies, that's for sure!
 
Vigilant Walrus said:
Hard mode is so freaking difficult. It's totally impossible with henchies, that's for sure!

And finding other people to do missions, EotN special dungeons, etc. is a major pain... I haven't actually done any of the EotN special dungeons because they're impossible with just heroes and henchies and it's incredibly hard to find actual groups of humans to do missions... back when the game was recent and smaller (only one campaign...) this was less of a problem, but then they added Heroes, making it much easier to do things on your own to a point, and more campaigns, so it got to the point where it got hard to actually do missions with human groups, something that wasn't true at all for the first few years. It is too bad, I always liked doing missions with human groups, and I'd love to actually be able to do those special dungeons... the "party search" thing is fine, but how many people are going to stick around long enough to find a group?

Obviously guilds, etc. are the answer ("do that stuff with your guildmates only"), but I don't have that, so it's no help.



I only have somewhere around 1100 hours played (871 since launch, plus several hundred hours of beta), and it was at 900-1000 years ago... I haven't played it nearly as much in the last few years as I did before. I should have been really, there's still so much I haven't done... :(

I have been playing for the last few days though. Finally trying to actually finish Nightfall, I bought it day one but just didn't like it as much as the other campaigns in the early going and I never got past midway (I have beaten the other campaigns of course)... only yesterday did I finally get to Vabbi. Awesome, I'm liking it more now... :)



Oh, and here I updated the name list with people who have said their GW usernames. This list isn't new so many of these people don't often play GW anymore, but ad them anyway ingame if you wish.

Of course these are just account names, people are likely to have multiple characters... my main is Talindra Darkbane for instance, not A Black Falcon (which is a PVP character I have and is my account name, but not a character I use that much really).


------------------------------------------
GAF Member : GW IGN
------------------------------------------

Costanza : Friday Night Lights

The Blue Jihad : Jade Ashland

Gabyskra : Iskrah Ttalhan

frogg609 : Dissencia Olan

A Black Falcon : A Black Falcon

Rad Agast : Rad Agast

_tetsuo_ : Ninth Prince

tyagi : Tyagi Riu

ChackanKun : Rikardo Chackan

Cohsae : Elemesmer Cullen

nataku : Elyrian Kyrera

Scum : Hebe Ariadne

Wolfwood0 : Powers Booth

Dreavus : Dyn Dreavus

Dougald : Mesmer Ino

Mister_Mingi : Mister Mingi

peterb0y : Lord Ezaroth

vagabondarts : Los Mabius

Almak : Damu Atum

Ninja Face : Tight F Cheeks

Kos Luftar : Kos Luftar

digyT : Aswad Mawt

DTLIONS1013 : Caleb Williams

MotorbreathX : The Monster Lives

LocoMrPollock : Viagraman Pollock

animlboogy : Planet Girls

avatar299 : Alex Skaar

Great Rumbler : Jezahra Illandra

------------------------------------------
 
Ok so I'm waiting on NCSoft Support for my Character name. I forgot it already (just purchased the trilogy) and only played a minute. Really want to get into it, and so glad GAF is going at it again. Once I get all my info in line, I'll post in the thread so I can get rolling with the crew!
 

avatar299

Banned
I loved Guild Wars when it first came out but haven't played in a while.

I think I will jump back in. Will have to make a new character though.
 
Picked up the Trilogy during the Steam Sale. So far I just have one character -

Viagraman Pollock

Feel free to add me, though I am a nOob and only level 4.
 

1138

Member
Vigilant Walrus said:
I saw a guy on guildwarsguru who had over 4000 hours logged into the game, on ONE character:D

I need to step up my game and get some of those exploration games... Also I have only beaten like 4% of the game in hard mode.


Hard mode is so freaking difficult. It's totally impossible with henchies, that's for sure!


I managed to complete almost all the hard mode missions with this build around 2 years ago. If i remember right i only needed human help with 3 or 4 missions. These builds also made it possible to do more than half of the dungeons of EOTN in hard mode with only heroes and henches. This build should still work as long as they haven't changed any of the skills.

SABWAY-livia
OAhjYghsoOYbMm0cyNMHnV1kLA
SABWAY-master
OANDUslfOL1qAeAN86qHBkqK
SABWAY-olias
OAhCY8xTeQoZHKD7OLRVN5C

Most of the HM missions won't give you any trouble as long as you have these 3 necro builds on your necro heroes.
 

Click

Banned
Damn, still no big news about GW2 and no release date yet?
This shit's taking forever...

I kinda want to get back into GW, but I'm not sure if I'll have anything left to do, other than to grind for more ectos, rare mini pets, and ridiculous titles.
I think I already have 8 maxed out characters / classes with uber gear (well, uber before I quit). My favorite was the Assassin:

DarkBlueFoW001.jpg

ObsidianAssassin04.jpg
 

Shrennin

Didn't get the memo regarding the 14th Amendment
I just got Guild Wars and had a few questions:

(1) I realized that there are level 20s in Pre-Searing Ascalon. Upon realizing this, I found that you can indeed reach level 20 and stay in Pre-Searing Ascalon permanently if you wish. I also found that you get a title for reaching level 20 in Pre-Searing Ascalon and I actually wouldn't mind getting that title but after that I would like to go to post-Searing and complete my story quests (and any side quests I see). Is that possible as a level 20 going from pre-Searing to post-Searing? Is it worthwhile?

(2) Pre-Searing Ascalon also seems kinda boring. Is it much more exciting (with many more things to do) once you get into pre-Searing?

(3) Are there any types of raids or dungeons in this game?

(4) I noticed that there are PVP characters, I think I have an idea on the differences between PVP and role-playing characters but could someone break it down for me so I can make sure my understanding is clear?

Anyway, from what I played, Guild Wars has potential but I mainly got it to play through the storyline of the three campaigns (and any storyline that Eye of the North may have). I still want to do some stuff like get titles and whatnot but it isn't my main objective.
 
Damn, saw these pictures on Guru, and now I want to play. Anyone else going through the campaigns?

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It's not bad for a 5 year old game that can run on a Atom based Netbook:)



Guild Wars 2 will be a completely different game(no lvl 20 cap, much less skills, not the same classes, no dual class system) so I think I will still be playing Guild Wars 1, even after GW2 is out, simply because GW1 is so uniqe and there is nothing like it!
 
Shrinnan said:
I just got Guild Wars and had a few questions:

(1) I realized that there are level 20s in Pre-Searing Ascalon. Upon realizing this, I found that you can indeed reach level 20 and stay in Pre-Searing Ascalon permanently if you wish. I also found that you get a title for reaching level 20 in Pre-Searing Ascalon and I actually wouldn't mind getting that title but after that I would like to go to post-Searing and complete my story quests (and any side quests I see). Is that possible as a level 20 going from pre-Searing to post-Searing? Is it worthwhile?

Nop, unless you really want the Title but in that case just create another character to stay in pre-searing permanently.

Shrinnan said:
(2) Pre-Searing Ascalon also seems kinda boring. Is it much more exciting (with many more things to do) once you get into pre-Searing?

Dude, different games! You will be amazed lol

Shrinnan said:
(3) Are there any types of raids or dungeons in this game?

What do you mean with that?

Shrinnan said:
(4) I noticed that there are PVP characters, I think I have an idea on the differences between PVP and role-playing characters but could someone break it down for me so I can make sure my understanding is clear?

You can create a PVP character which will give you a level 20 character with access to all the PvP arenas (iirc) having only to unlock the skills. The PvE character can also access the PvP arenas BUT you have to level up and unlock the skills.
 
Vigilant Walrus said:
Damn, saw these pictures on Guru, and now I want to play. Anyone else going through the campaigns?
if you feel like, i can give it a try (got the game but never bothered too much playing)...
pm me on the forum in case.
 

Moobabe

Member
If people are still playing add me - Moo Babe. I've just started playing again - looking to max out a few titles before GW2 comes out but I'm always available for dungeons or some AB or even just running around zones for fun.
 

KamenSenshi

Junior Member
With the new mini quests as build up for GW2, is anyone else running through the first campaign still/again also? it's too bad they broke away from the original idea of continuous quest/content updates for like the past year. Having new content to play is always good, wonder if they will keep anything going for the first trilogy sorta like how og Everquest is not gonna have its last expansion till 2012.
 

B.K.

Member
Does anyone still play? Gamestop has the Trilogy for $20 this week. I may get a copy of it. I've always wanted to try the game.
 
I know I'm casting Flesh of My Flesh on this thread, but anyone know where I can get Nightfall for cheap now? There's exactly 0 places that sell it for less than MSRP (other than Walmart-esque $29.82 deals).
 

Seda

Member
I don't know a good answer to your question, most places that still carry it seem to still have it at $29.99.

I also want to say GW is simply awesome.
 

Reknoc

Member
It should be pretty cheap on Steam. Can't really say for sure but it's £12.99 here which I'd guess would be like $15?

Also I concur that Guild Wars is indeed simply awesome.
 

Helmholtz

Member
I went though the newer 'War in Kryta' content that's supposed to bridge the gap between GW1 and 2. Have to say, it was pretty fun! Surprisingly a lot of content for a free update made by a supposedly small team. Quest rewards were also quite nice.
Right now I'm trying to sell off a lot of extra stuff like minipets so I can buy some stuff to further my HoM.

I think I'm going to get back into questing/doing missions and hard mode stuff once they increase the Hero cap. Right now there aren't enough people doing a lot of the missions so it's a pain to get a group. Most people seem to be either grinding titles or farming very particular areas.
 
There's a preview of the upcoming massive changes to the Dervish class:
http://wiki.guildwars.com/wiki/Feedback:Skill_update_previews/20110210

Some highlights:
  • 90% of all Dervish skills have been changed in some way
  • Shorter disable times for avatar skills + extra bonuses for enchantment loss when avatar is active
  • Flash enchantments: Enchantments without casting time, that can be cast on the move
  • Mysticism reduces energy cost of enchantments
  • "Pious" skills (that remove an enchantment for an extra effect), only remove Dervish enchantments; "Mystic" skills don't depend on the number of enchantments anymore.

I never liked the playstyle of the Dervish, because the long time it took to build up all enchantments for each fight. But this sounds interesting...
 
Anyone with a Guild (Kurzick) wants to add my Guild to their Alliance? We rarely play, just wanted to be in an Alliance lol :p

The Guild is: Silent Hell

In case anyone wants to.
 
Just logged in and it looks like the game got some fairly substantial updates today. A new locale in the Battle Isles ideal for party gaming, the ability to add seven Heroes to your party instead of three (YES!), the ability to hire your own characters as mercs (for a real-world fee), new stuff for Pre-Searing (YES!) and more.

http://www.guildwars.com/gameplay/developer_updates/destination_embark_beach.php

Embark Beach
We've added a new outpost, Embark Beach, to the Battle Isles. This outpost facilitates group play by providing a central location from which parties can travel together to other outposts. Within Embark Beach, you'll find four NPCs—representing the Guild Wars campaigns and expansions—who offer travel services to different areas. When you talk to them, you will see a list of destinations broken down by region. Your party can then travel there—as long as everyone in your party has that outpost unlocked.

Zaishen Scouts are now stationed at all of the mission and destination outposts that can send a player to Embark Beach. Are you trying to complete a mission, but there's no one in that outpost to help? Use the Scout's services to visit Embark Beach and find some help there. You will find a wide variety of service and merchant NPCs available in the outpost. This makes Embark Beach a convenient location to prepare for an outing—or recover from an adventure. We sincerely hope that Embark Beach becomes the hotspot for players who need or are willing to give assistance.

Seven-Hero Parties
Players can now take seven Heroes with them instead of three. This feature has been a popular request among players, and we're pleased to be releasing it. We understand that some players prefer to go it alone or would rather play by themselves when their friends are not around. Previously, this meant taking four henchmen along with their Heroes to round out their party. This sometimes caused issues—particularly with the War in Kryta content, where the henchmen available are not of an equivalent level to the content.

Players can set the skill bars for their Heroes in the 5 - 8 slots and customize their weapons, runes, and insignias as usual. However, Heroes in these last four slots will follow the "Order All" flag, as opposed to having individually numbered control flags. We still want to have incentives for players to fight side-by-side. Allowing a single player to extensively micromanage his team would detract from the greatest strength of groups: coordination. By increasing the number of Heroes players can take with them, we ensure that solo players can operate on a level that is comparable to a full group. This provides us with a better baseline for balancing content in future additions.

Mercenary Heroes
A new item in our in-game store, Mercenary Heroes are Heroes made from your player character. A Mercenary Hero retains your character's name, profession, appearance, and armor set or equipped costume. Players then treat them like any other Hero, changing their weaponry, skills, attributes, runes, and insignias as needed. Mercenary Hero Slots are required for this feature, with one Hero allowed per slot. Slots are permanent, but once you own one, you may recreate a Hero into that slot as many times as you wish.

Obtain Mercenary Heroes by talking to any [Mercenary Registrar] NPC located within the major towns and in the Great Temple of Balthazar. These NPCs take an image of your character as it exists at that moment and save it as a Mercenary Hero for other characters on your account to use. Having Mercenary Heroes means that you could potentially travel in a party composed entirely of your alternate characters. Characters will not be able to use the Mercenary Hero version of themselves; this will prevent parties from amassing clone armies. However, every other character on the account will have a Mercenary Hero available to them. So if you have eight characters and eight slots, any of your eight characters could bring the other seven along with him as Mercenary Heroes.

Only level 20 characters are eligible to become Mercenary Heroes. This means that Mercenary Heroes will always be at level 20—you won't need to level them up for them to be useful. We are doing our part to prevent the reckless endangerment of under-leveled Heroes.

Daily Quests in Pre-Searing
Captain Langmar—or Lieutenant, as her rank was then—is making an appearance in Pre-Searing. She's got two good eyes and nine new daily quests with her. These quests will scale both in difficulty and rewards relative to the level of the player taking the quests. Because of this, these quests will always remain relevant to your character's growth if you are trying to reach level 20 in Pre-Searing.

This addition is mostly to provide a legitimate way for players to achieve the Legendary Defender of Ascalon title. Previously, this title was obtainable only through an unusual exploit of the game's mechanics: "death leveling." For this exploit, players allowed enemies to kill them repeatedly until the enemies leveled to a point where they were once again worth experience to the player. This was an incredibly time-consuming process, often requiring months to achieve. While this shows noble dedication from our players, we should not have encouraged such a counterintuitive style of playing. Instead, we are adding these daily quests to do the title justice and to let players legitimately play the game to earn the title. After all, do you really feel like a Legendary Defender of Ascalon after letting the charr kill you endlessly?

These quests become available to players once they reach level 10, to avoid confusion among new players about how long they should remain in Pre-Searing. Because these quests occur daily, obtaining the Legendary Defender of Ascalon title is still going to require a major time investment from the player and should not devalue the achievement of those who already have it.

Kimmes the Historian in Pre-Searing
While we're on the subject of the Legendary Defender of Ascalon title, Kimmes the Historian is now making an appearance in Pre-Searing. He can make dedications to the Hall of Monuments there, so players no longer need to leave Pre-Searing to do so. Titles that you can dedicate include Legendary Defender of Ascalon, Survivor, Drunkard, Sweet Tooth, and Party Animal. For those keeping track, that does in fact mean that obtaining your Survivor title in Pre-Searing will be the ultimate in prestige. Happy hunting!

Skills Vendor in Pre-Searing
We've got one final bullet point for Pre-Searing, and that is the addition of Halbrik, a skill vendor, to Ascalon City. He will sell you all of the skills that your character is able to learn in Pre-Searing, as long as you are of the correct profession to obtain them. This allows characters to obtain the missing skills for secondary professions that they could not get previously. Halbrik is limited to Pre-Searing skills only; he will not sell skills that are unlocked for your account.
There's more at the link, too... "Daily Vanquish" rewards from the Zaishen, changes to Drunkard and Survivor titles, a Minion Interface box, and changes to login/ready status. Between this and the Dervish overhaul it's been a busy couple of weeks at GW.
 
Been playing for nearly 3-4 years now, my beloved warrior is working on legendary survivor once again for the title to GWAMM.

I mainly do vanquishes and I'll assist in missions and such. I'm also currently in a Kurzick guild if anyone wants to join also.

Character name: Blademarshal Makoto
 

An-Det

Member
I'm glad they finally updated it so you can have a full party of Heroes. Much nicer if you want to run out for a quick quest by yourself.

Updating Pre like that makes it tempting for me to buy a character slot just to revisit the area (since I have been out of them for years). It's been years since I've been to Pre, I remember having so much fun in the northlands fighting the Charr with people (long hours for so little, but great fun with the right person. This was way before they added the achievements or newer stuff) and helping people out. Even just walking around was fun since it was so aesthetically beautiful.
 
Alcohol prices have spiked.....I had 5000 points on my storage character, gonna wait for "over charge while it's hot" to calm down and purchase the other 5k for the regular price/point...

7 Heroes=over kill...


3 Discords, a Panic, and SS destroys HM.
 
Has anyone completed the quest "To the Rescue!" in Raven Heart Gloom (as part of the Mallyx elite mission)? My buddy and I are stuck on this quest. We've beaten everything else we've come across with just the two of us and our heroes but we really seem to need a few human tanks. It's impossible to join groups in the outpost because it is full of douche bags that refuse to play with you unless you are a specific build AND light bringer rank. Ridiculous. Anyway, was wondering if anyone had beat this and had tips. The wiki is pretty worthless.
 
Thinking of jumping in. Any tips for a noob, GAF? I'm no stranger to MMOs but from what I understand Guild Wars is far from one.
 

Orayn

Member
ProtoCents said:
Thinking of jumping in. Any tips for a noob, GAF? I'm no stranger to MMOs but from what I understand Guild Wars is far from one.
  • The structure of the game's PvE portion is more like Diablo or PSO than WoW - Every area is instanced except for the towns and outposts, which you can freely fast travel between.
  • You level up very quickly. Getting to max level takes about ten hours in the original campaign, maybe three in Factions, and somewhere in between for Nightfall. Think of it as a tutorial.
  • Combat and skills have a dynamic to them that's almost like a trading card game - There are no consumable items, and you can only equip eight skills at a time. Formulas for damage and numbers are very deterministic and rarely random. Most special conditions and such are very clearly defined.
  • Gameplay is a little stiff. No jumping, no climbing, and there's a touch of acceleration in camera movement and such.
  • Itemization is not particularly deep, and it's intentional. You can get gear with the maximum possible stats with no fuss.
It's very different.
 

Helmholtz

Member
ProtoCents said:
Thinking of jumping in. Any tips for a noob, GAF? I'm no stranger to MMOs but from what I understand Guild Wars is far from one.
Just know that there aren't nearly as many people doing missions and quests as there used to be. Fortunately for you, most of the game can be done with henchmen and heroes (AI). However, if human interaction is what you're looking for, try to get into an active guild/alliance. Otherwise just have fun, it's still a great game.
 
ProtoCents said:
Thinking of jumping in. Any tips for a noob, GAF? I'm no stranger to MMOs but from what I understand Guild Wars is far from one.

Don't try to grind. GW goes a lot against that.

Quests are where the XP is.
 

Nishastra

Banned
Orayn said:
The structure of the game's PvE portion is more like Diablo or PSO than WoW - Every area is instanced except for the towns and outposts, which you can freely fast travel between.
Once you've been there, it's important to note.


For a new player, I'd have this to say about the campaigns:

Prophecies is the original. It has the longest tutorial, which includes a large, beautiful area that non-Prophecies characters can never enter, as it takes place in a different time period than the rest of the game. However, it's slow. So slow. And once you leave the aforementioned area, the game does too good a job of being grim and hopeless.

Several people I got to try the game back before the other campaigns had come out couldn't make it past there. As such, it might be a dangerous place to start. I'd desribe it as a slog.


Factions barely has a tutorial. You'll be level 20 real fast. However, Factions also ramps up the difficulty really damn fast. Unless you want to play a Ritualist or Assassin primary, I wouldn't start with Factions. Once you've got a good grasp of the game, it's the fastest way to get a new character up and running, which is why most of my own characters are from Factions :p


Nightfall gives you heroes immediately, which is nice. It's a lot faster than Prophecies, but not as fast as Factions. It's probably the most useful for a new player. It's a lot more balanced than the others, and gives you everything important almost immediately.
 

Brazil

Living in the shadow of Amaz
I played this game back in launch. I bought two different physical copies of this game along the years. I bought the Trilogy when it was on sale on Steam.

And I never could get past the first few hours. So boring.
 

Helmholtz

Member
Brazil said:
I played this game back in launch. I bought two different physical copies of this game along the years. I bought the Trilogy when it was on sale on Steam.

And I never could get past the first few hours. So boring.
You only played for a few hours? You realize the game has hundreds of hours of content, right? You don't even get many fun skills or missions during the initial few hours.
 
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