Also check out Army Defender if you're going to have 200 points to spare.Diseased Yak said:Sounds like I need Pinball Pulse for sure. I'll check out reviews of the others, thanks!
Also check out Army Defender if you're going to have 200 points to spare.Diseased Yak said:Sounds like I need Pinball Pulse for sure. I'll check out reviews of the others, thanks!
Hiltz said:I was so disappointed with GunStar Heroes on the virtual console.
The combat while fast-paced, wasn't satisfying and to make matters worse, the game is way too short.
Mockingbird said:Ok, I think I've completely cleared Eco Shooter: Plant 530.
In short, it's short, and not worth 1,000 points....
In general, everything can be worth $10. What decides it is whether you have something better to waste those $10 on or not.GeekyDad said:Hmm...well, I'll take your word for it that it's not worth 1000 Wii Points. That being said, 120 minutes for $10 worth of entertainment seems reasonable to me...if it truly was entertaining. I know when folks complained about the length of the first LostWinds, I was bemused by that. The game clocked in at roughly four hours for me, I think. I paid, what, $10-15 for it? My whole family has been able to enjoy it. It costs three times that to take them to a movie that's over in half that time.
Of course, Eco Shooter doesn't look like it comes close to offering as much entertainment value. I love on-rails shooters as much as the next guy/gal, but yeah, Nintendo tends to over-value their products. They should take a closer look at what's been going on with iPhone, and then give themselves a shot of reality in the arm.
You mean the Sega sale? It's happening, I just got Shining Force for 500 points.cartman414 said:So was the Chrismas VC sale thing a false alarm then?
bon said:You mean the Sega sale? It's happening, I just got Shining Force for 500 points.
Its almost Christmas and the end of the year!
Weve been utterly quiet because updating a blog takes more time away than Id like from actually making gameswhat were supposed to be doing. Well have some updates post-release with Amaya-san discussing the game. For now I want to bring everyone up to speed on the finished product:
- Three save files
- New graphics/music
- Classic Controller support (play this way)
- Original graphics/music
- 60 frames per second vs the PC versions 50
- Three game modes (easy, normal and hard)
In Easy Mode, Mister Traveler sustains half damage when hit. Its still a pretty decent challenge. Also, hell be in ひよっこ/yellow Mister Traveler attire for Easyyou can probably spot him in the background.
Normal is normalthe same game youve come to know and love.
Hard Mode is for all the hardcore fans. You have to make it through most of the game with 3HP and no missiles; Mister Traveler looks very unique in this mode with blonde hair and a blue outfit (hes on the left side). We were happy to include Hard Mode for release since we originally planned it as
- DLC, we have a lot planned for this AND were taking possible requests
- Translated script with the blessing and support of Amaya-san
- A few changes that we dont want to spoil, but true fans will notice
I know that some of you might be disappointed that you didnt get Cave Story in time for Christmas, but itll be worth the wait.
TheUnknownForce said:And a new Play Test video is up for La-Mulana!
leroidys said:Why the hell don't they have VC for ds yet? Why does nintendo not want my money? I am baffled.
TheUnknownForce said:Some updates to Cave Story and La-Mulana I spotted. Cave Story for early 2010.
http://www.nicalis.com/blog/2009/12/24/happy-christmas-eve/
Some remixes are in the post, too, if you want to hear them.
----
And a new Play Test video is up for La-Mulana!
http://www.youtube.com/watch?v=2chMZYF9ajg
TheUnknownForce said:Some updates to Cave Story and La-Mulana I spotted. Cave Story for early 2010.
http://www.nicalis.com/blog/2009/12/24/happy-christmas-eve/
TheUnknownForce said:Some updates to Cave Story and La-Mulana I spotted. Cave Story for early 2010.
TheUnknownForce said:Cave Story for early 2010.
Capndrake said:Yes, no VC games despite the update being on Christmas day. Good job NoE!
Culex said:So if Ogre Battle 64 is slated for Japan's VC in January, what exactly does this mean for the US?
Is it pointless to hope for a US release of this at this point?Somnid said:Japan's VC games for January:
FC:
Princess Tomato in Salad Kingdom (Hudson)
BooJoh said:Is it pointless to hope for a US release of this at this point?
It's one of my favorite NES games and I've been wanting to see it on VC, but sorta gave up when Hudson stopped releasing NES stuff.
Somnid said:Japan's VC games for January:
FC:
Princess Tomato in Salad Kingdom (Hudson)
SFC:
Kirby no Kirakira Kizzu (Kirby's Super Star Stacker) (Nintendo)
N64:
Ogre Battle 64 (Square-Enix)
MSX:
Salamander (Konami)
Parodius (Konami)
For the Week of 1/6:
Wiiware:
Boku wa Pura Rail Untenshi: shinkansen & Jyoukikikansha hen (Takara Tomy, 1000pts)
DSiWare:
GG Series: Dark Spirits (Genterprise, 200pts)
Artist ni Narou: Minna no Nurie Neko hen (ERTAIN, 500pts)
Somnid said:Japan's VC games for January:
MSX:
Parodius (Konami)
d+pad said:Man, if I had a Japanese Wii I'd buy this one in a heartbeat. Very different from every other version of the game and harder (and cheaper) than any other version of the game.
d+pad said:Man, if I had a Japanese Wii I'd buy this one in a heartbeat. Very different from every other version of the game and harder (and cheaper) than any other version of the game.
Yes Boss! said:Since you seem familiar with MSX games would you recommend Knightmare or Gradius 2? Almost bought one of them last night but wasn't sure.
Yes Boss! said:Since you seem familiar with MSX games would you recommend Knightmare or Gradius 2? Almost bought one of them last night but wasn't sure.
cartman414 said:It's included on the PSP collection, and was actually the very first Parodius game. The graphics were touched up a bit and scrolling was smoothed out though, so if you wanted the pure version, VC would be the way to go.
cartman414 said:Why not both? Knightmare is a fun top-down shooter, and Gradius 2 is the one all-original entry in the MSX lineup, which even had a thing or two taken for the '89 Nemesis game for GB. (Gradius 2 MSX was also included in the Salamander collection for PSP.)
SecretBonusPoint said:Why is everything WiiWare mostly just 1000 points? Sales I take it are incredibly rare? (unless its Sega/Hudson/etc trying to flush their ROMS faster).
SecretBonusPoint said:Yes this is a system that always annoyed the fuck out of me on XBLA, then hopping over to PSN and enjoying the ability to buy what I want in normal human money and now experiencing the same fury with Wii. But XBLA's saving grace was the occasional points giveaway that could be scammed (Coke Zone, you beauty), something which I assume never has/will occur for Wii Points.
The Stars > Points thing is appreciated, but the ratio is kinda fucking insane. A new Wii, Mario Galaxy, Sports Resort and Sports will only net me 500 points?? I'll be lucky if I ever get another 100 points off the thing with my tendancy to buy pre-owned.
Kilrogg said:So why didn't anyone tell me that the sound in Rayman DSiWare was all fucked up?
I'm not talking about the volume by the way, but a couple of things are off or missing:
-no voiced opening (though that one was to be expected)
-lower-pitched sound effects and voices (maybe to make Rayman sound more machoor, haha)
-no victory tune
-no death tune
I don't know about you, but I wouldn't be pleased if I got a Super Mario Bros. port without an end-level tune or death tune.
Also, they made the game easier than it originally was by adding more HP, making 1UPs easier to get, and keeping the bosses' HPs at the same level when you die (say, if you bring a boss down to 3HP and die, you restart immediately, and the boss still has only 3HP left). Since Rayman was a damn hard game, I'm not sure whether I dislike those changes or not, but they're noteworthy regardless for those interested in buying it. Once again, gaming journalism failed to acknowledge this, saying it was a perfect port. It's not: it's pretty decent (graphics, animation, framerate and music are perfect), but some things are different, and others are inferior.
Yoschi said:I find this port highly enjoyable and don't mind those minor changes, i wonder what the current limit for DSiWare games is?
Yoschi said:I find this port highly enjoyable and don't mind those minor changes, i wonder what the current limit for DSiWare games is? I would've preferred if the sound effects weren't as loud though as i like the background music a lot.
Considering the portability and size of the game, this is the best portable port so far (of course not taking into account the emulated psx to psp version). And you get a really good game for just 800 points, totally worth it IMO.