It looks like they've done a rather good job with them. Although I'm not sure if it is just me misremembering, but the overall image doesn't look that sharp. I'm not sure if it is intentional, as it looks a little foggy.
As we have seen particle effects in next-gen console games that were previously really only seen to that extent in PhysX, I was wondering if we'd see some of that stuff in the console versions too (and then standard in the engine on the PC version too, rather than just PhysX) as the Metro Last Light PhysX stuff was pretty good.
I think sometimes people mistake the 'better' graphics on consoles as they go through their generation as purely finding ways to do the same thing faster (e.g. say, Uncharted 1 would with all the same graphical features would run much faster in 5 years with those optimisations than it did at release). But the reality is, most of the optimisations are around better uses of the same resources. e.g. The Last of Us uses a less expensive AA method than Uncharted 1, GTAV has tighter limits when it comes to leaving bodies around (small example)).
I'd say the big gains in learning the system end after 2 years or so, the optimisations from there on are primarily of trying to find ways to reduce the use of resources on things that aren't as big of a visual pay-off (unfortunately often means good IQ towards the end of the generation).
A top end GPU from around the time of PS3 (e.g. the 8800GT) would run games at console settings or slightly higher all the way through the generation. As mentioned earlier, the difference this gen is that the top end PC GPUs are multiple times more powerful than the consoles, which wasn't the case last time.
As we have seen particle effects in next-gen console games that were previously really only seen to that extent in PhysX, I was wondering if we'd see some of that stuff in the console versions too (and then standard in the engine on the PC version too, rather than just PhysX) as the Metro Last Light PhysX stuff was pretty good.
As much as think PCs are superior to consoles for gaming, I don't think that your 780ti will out perform a PS4 in, say, 5 years time. Think about it like this, it's like saying that a GeForce 7950 GT would out perform the PS3 and 360 for their whole generation. That said, a 780ti will probably out perform next-gen consoles for multi-plat games for 4-5 years
I think sometimes people mistake the 'better' graphics on consoles as they go through their generation as purely finding ways to do the same thing faster (e.g. say, Uncharted 1 would with all the same graphical features would run much faster in 5 years with those optimisations than it did at release). But the reality is, most of the optimisations are around better uses of the same resources. e.g. The Last of Us uses a less expensive AA method than Uncharted 1, GTAV has tighter limits when it comes to leaving bodies around (small example)).
I'd say the big gains in learning the system end after 2 years or so, the optimisations from there on are primarily of trying to find ways to reduce the use of resources on things that aren't as big of a visual pay-off (unfortunately often means good IQ towards the end of the generation).
A top end GPU from around the time of PS3 (e.g. the 8800GT) would run games at console settings or slightly higher all the way through the generation. As mentioned earlier, the difference this gen is that the top end PC GPUs are multiple times more powerful than the consoles, which wasn't the case last time.