New cast is up
Love the festive theme music
Can anyone rehost the 'cast for me on something like Mediafire (or at least, not Libsyn) where I might be able to download it?
Ta
It's just my work proxy blocking it (Libsyn fits under "streaming media") so it's not a Thumbs thing. Normally I get around it by downloading the 'cast on my iPhone, but the unrestricted wifi is off the air as well.Does your workplace block Libsyn, or is there another reason you can't grab it from there? Is it something we can try and address?
Yeah, that's a great joke. I really like the part about the titles, because that was seriously funny and I totally got the joke....
I just got the title of the previous episode. I like how that's a running joke for like three episodes now.
Mindfuck, were they all Breckons? Is that why I have multiple Nicks on my "following"? FUCK NICK!PS. If you guys want some laughs, check out the names and account photos used on the current Thumbs' Twitter accounts. I don't know if they still have it there now, but it was definitely awesome as of a few hours ago.
Chris! You didn't mention that you played tennis when my ruination cast topic on sports came up! And you mispronounced my last name! You've wrecked my October. Seriously though, I'm a big tennis fan myself, and from watching the stream and your comments on the show tennnes looks very promising.
"Mindfuck" is the perfect term. When I (thought I) saw Nick wish Jake a happy birthday, I wrote a tweet but as I wrote @ja2ke it came up with the name and the picture of Nick. Then I had to go through my feed and double-check everything I'd read up to that point.Mindfuck, were they all Breckons? Is that why I have multiple Nicks on my "following"? FUCK NICK!
Yeah, that's a great joke. I really like the part about the titles, because that was seriously funny and I totally got the joke.
What part of the joke did you find the funniest? Would you mind repeating what you found funny so that I can know, too? I totally got the joke myself, so I'm just wanting to hear it repeated because I already know it, got it, and found it funny.
(What was the joke?)
I missed the bit about the titles, too. Unless he's referring to how last week's episode was "Happy Dishonored Halloween" and this week's one is "Happy Halloween".
Yeah, I just meant that. And I basically got confused earlier because I thought the "Dishonored Halloween" thing was said by Steve and that the next two episodes were continuing that joke, but I guess it was just this episode and last episode. But that wouldn't make much sense because the whole point was that it was a week before Halloween. I think I probably listened to the episode while half asleep...
The Tested thing made me wish even more that I had any idea what Idle Thumbs was before the Kickstarter.I guess I'll wait for the third revival.
Those games are built with multiple playthroughs in mind so they have a lot of variation. Games with a more rigid structure aren't going to offer as much replay value.It might be just me, but it seems like for people who work at companies with narrative focused single player games as their main thing, the podcast seems to be pretty down on stories in games. It is all an a subjective thing, but it seems like Idle thumbs is down on anything that doesn't live up to the books they read. I am all for high standards in story telling, but saying that "all video games" (I guess maybe they meant most video games?) just play it safe is just off to me. Has anyone played Home yet? Analogue: A Hate Story? Trauma? Dear Esther? Oh well, maybe I am just remembering things out of context, but I sure wish they would talk more about games that try something new instead of complaining about games that don't.
Also, as long as I am complaining, did Mr. Remo really say he doesn't play modern games because "they are so repetitive" but then go on to say he played 100 hours of Binding of Isaac,X -Com over, and play FTL several times? It has been something I have been rolling around in my brain, and I can't make any sense of it. It seems like Chris Remo actually likes repetition. Am I off here?
It might be just me, but it seems like for people who work at companies with narrative focused single player games as their main thing, the podcast seems to be pretty down on stories in games. It is all an a subjective thing, but it seems like Idle thumbs is down on anything that doesn't live up to the books they read. I am all for high standards in story telling, but saying that "all video games" (I guess maybe they meant most video games?) just play it safe is just off to me. Has anyone played Home yet? Analogue: A Hate Story? Trauma? Dear Esther? Oh well, maybe I am just remembering things out of context, but I sure wish they would talk more about games that try something new instead of complaining about games that don't.
Also, as long as I am complaining, did Mr. Remo really say he doesn't play modern games because "they are so repetitive" but then go on to say he played 100 hours of Binding of Isaac,X -Com over, and play FTL several times? It has been something I have been rolling around in my brain, and I can't make any sense of it. It seems like Chris Remo actually likes repetition. Am I off here?
Also, as long as I am complaining, did Mr. Remo really say he doesn't play modern games because "they are so repetitive" but then go on to say he played 100 hours of Binding of Isaac,X -Com over, and play FTL several times? It has been something I have been rolling around in my brain, and I can't make any sense of it. It seems like Chris Remo actually likes repetition. Am I off here?
I'm sure I've heard that it's actually something just a little bit different... different enough to make it far less gross. For some reason, I always thought the snot thing was done with something like this:Heh, that was the exact same face I made when I was listening to that. I've never seen this sucking tube thingy they were talking about in my life.
Also, Jake pointing at Chris and laughing was the best. I hope someone zoom in on Chris & Jake and GIF that moment.
But the impression I got (which I'm sure was the one Chris got as well) was that Gary was just using a straw to suck the mucus out, which basically resulted in one copping a mouthful of baby phlegm. Not this thing, which just uses your mouth as a source for the vacuum and not a receptacle for another living being's snot.Self-suctioning baby nasal aspirator - Before you say Yuck! let me illustrate how this works first. Place the upper part on your mouth and the suction on the babys nostril. Take a quick deep breath through the mouth to suck the mucus out. Dont worry because it wont directly go to your mouth because there is an assigned vessel for the mucus which will stop it from going to the second end of the tube.
Gunpoint looks like a Chris Remo game if I ever saw one.
Yep, I played a ton of this in the IGF last year. Fantastic game. Steve and I interviewed designer Tom Francis about it one of the GDC Progresscasts.
Giantbomb Wiki said:At the start of the game, the player must select one of six camp counselors to play as and explore the grounds of Camp Crystal Lake. A beeping sound indicates that Jason is closing in on a victim inside one of the cabins scattered around the grounds, and the player has only a limited amount of time to make it to the location before he kills his intended target. When the player encounters Jason in one of the cabins, a duel with Jason begins. If the player wins, Jason will be defeated, only to reappear elsewhere. The player may also encounter Jason while outdoors and be forced to fight him there, as well. Additionally, zombies and other enemies scattered around the camp will serve to antagonize the player as they make their way from cabin to cabin.
If the player can survive for three full days and nights, Jason can be defeated a final time to win the game. However, each time the player dies, they permanently lose their selected counselor and must select another of the six. If all six counselors are killed by Jason, the game ends.
Oh wow, I completely forgot about this. Guess I'll go back and re-listen!
care to link a fellow lazy-ass?
What qualifies as a level in Skyrim? Caves, dungeons?Nick designed a couple of levels for the upcoming Skyrim DLC.
Congrats Nick!
Fuck Nick
What qualifies as a level in Skyrim? Caves, dungeons?
I'll bet every member of the London Philharmonic has always wanted to have an album cover with an exploding helicopter. Serious musicians.
In all fairness, we dont know exactly what is exploding. If anything, that helicopter seems to be flying away from the explosion site.
The funny thing is, there isn't a single modern shooter game in the track list.I'll bet every member of the London Philharmonic has always wanted to have an album cover with an exploding helicopter. Serious musicians.
I miss them too. But to be honest, at this point, I'm just glad we get weekly episodes. I imagine creating songs must be a long, tiring process, when you have a real job, a weekly gaming podcast and a monthly book cast. So I don't mind not having them.This picture reminded me that the Kickstarter had a song reward tier. Are there any updates on the topics of the songs? I always liked the musical interludes in the early cast and hope they make a return in some form in the future.
It's possible Whitta may have been talking about this:
But the impression I got (which I'm sure was the one Chris got as well) was that Gary was just using a straw to suck the mucus out, which basically resulted in one copping a mouthful of baby phlegm. Not this thing, which just uses your mouth as a source for the vacuum and not a receptacle for another living being's snot.