Frank West
Banned
Is this a walking simulator?
Is this a walking simulator?
Is this a walking simulator?
It's a FPS (literally shooter) with mind-fuckery story elements, flashbacks and investigation.
walking, shooting, stealth, puzzles and investigation like in Condemned, wrapped in a great story that's supposed to fuck with you while playing. Check out a trailer and read a review, seems to be a really interesting genre-mix/sleeper hit.
For me it's a weak 6/10 game. Sure the story is intriguing and doesn't reveal all the cards straight away, but the game has some big problems. Like the combat is bad (also it's much easier to rely on stealth) and the graphics are really awful for most of the time (or it's so dark you have to use the UV light).
I don't think I can agree with Push Square's opinion on the audio though. It's an important part of the experience even though some sounds at first might feel strange or broken. Or they can even become tiring, but that's part of the game.the party!
Yeah, the game definitely has its problems, especially the combat scenarios which are thankfully mostly avoidable. Also, even with the 13gb patch, the game is buggy as hell. I've gotten stuck in the environment several times, causing me to reload my last checkpoint. Still, I'm enjoying my time with it.
I completely agree. I reviewed this game and was shocked to see some of the high scores (7s/8s). Get Even has you playing as an assassin, but the combat is terrible... you'd think that's the first thing the developers would get right.For me it's a weak 6/10 game. Sure the story is intriguing and doesn't reveal all the cards straight away, but the game has some big problems. Like the combat is bad (also it's much easier to rely on stealth) and the graphics are really awful for most of the time (or it's so dark you have to use the UV light).
I completely agree. I reviewed this game and was shocked to see some of the high scores (7s/8s). Get Even has you playing as an assassin, but the combat is terrible... you'd think that's the first thing the developers would get right.
Is this a walking simulator?
This game is bloody amazing. Played it for about 4 hours, I thought the game ended but it took A TURN damn. It has to be one of the greatest investigation and mystery games, ever. Definitely a sleeper hit.
Reviews keep mentioning "it looks like a PS3 game", and that's because it is. Literally. It was meant to be a PS360 release but got massively delayed when Namco picked it up. It uses Unreal Engine 3. It's also why all the "present-day" missions are in 2015.
It's amazing to see places like Birmingham Moor Street and Solihull mentioned (my home town). Is this what New Yorkers feel like every other game?
The corner-shot is well implemented, especially as you can look up and use it to peek over cover. This constant push for stealth is really irritating though. Stealthing instead of shooting doesn't pad the game out or feel any better. Just let me loose.
It's the most dressed up walking simulator out there (and I mean that in a good way). At its heart, it's a walking sim, but there are tons of bells and whistles to hide the fact.
Is there no OT for this game? It deserves an OT because it's really good.
An OT would probably get about 3 replies at this point. With all the sales going on, the game has practically gone unnoticed.
That sounds longer than I had expected. How long is a playthrough?This game is bloody amazing. Played it for about 4 hours, I thought the game ended but it took A TURN damn. It has to be one of the greatest investigation and mystery games, ever. Definitely a sleeper hit.
That's pretty sad to be honest. It's no walking simulator. It's a first person adventure with shooting gameplay. I hate walking simulators but this game is different. It's similar to old school FPS like Half Life or Condemned....
Linear...sure...not much combat so far but it has a very interesting story, a great atmosphere and unique gameplay elements. Also, you can replay chapters to find more evidences. Imo this is very cool.
That sounds longer than I had expected. How long is a playthrough?
SOMA comparisons? That's high praise. I don't want to get my expectations too high...The way the story is told reminds me of SOMA. It keeps its cards very close to its chest, making it difficult to predict where it's going next.
Definitely one of the best stories I've seen in a game this year.
SOMA comparisons? That's high praise. I don't want to get my expectations too high...
SOMA comparisons? That's high praise. I don't want to get my expectations too high...
The corner-shot is well implemented, especially as you can look up and use it to peek over cover. This constant push for stealth is really irritating though. Stealthing instead of shooting doesn't pad the game out or feel any better. Just let me loose.
I'm enjoying parts of it, but there have been a couple of scenarios where the enemy knows where I am following a cutscene, yet you are penalised (or so it seems ) for killing. Yet as far as I can tell, there are times where it is unavoidable? And it's way too dark.
That sounds longer than I had expected. How long is a playthrough?
I don't think I can agree with Push Square's opinion on the audio though. It's an important part of the experience even though some sounds at first might feel strange or broken. Or they can even become tiring, but that's part of the game.the party!