Disorientator
Member
Title: BENCHMARK MEASUREMENT FOR LEGITIMATE DUPLICATION VALIDATION
Filed: 08/17/2011 Published: 02/21/2013
This patent application was filed in Aug. 2011 but was published a couple of days ago.
It talks about detection of pirated software by measuring load times (once or at regular intervals) and comparing the results with what is considered an acceptable threshold range.
If load times are not within this range, the software gets blocked.
Using total benchmark load time:
Seek time:
Throughput:
I don't know if it's already being used in any SONY (or other) products and/or has anything to do with the PS4.
Also I didn't find any older Sony patents (and applications) with the same subject so it's new to me.
mOck/lOck if old
Filed: 08/17/2011 Published: 02/21/2013
This patent application was filed in Aug. 2011 but was published a couple of days ago.
It talks about detection of pirated software by measuring load times (once or at regular intervals) and comparing the results with what is considered an acceptable threshold range.
If load times are not within this range, the software gets blocked.
Using total benchmark load time:
For example, if an authentic game title is distributed exclusively on BDs having a total benchmark load time of 45 seconds on a game console BD drive, the acceptable range of load times could be from 40 to 50 seconds. Thus, a total measured title load time of 4 seconds would be outside of the acceptable range of total load times for a legitimate media type.
Seek time:
In another example, if an authentic game title is distributed exclusively on flash drives having a total benchmark load time of 5 seconds, the acceptable range of load times could be from 4 to 6 seconds. However, an illegitimate game product embodied on a hard disk may also have a total measured title load time of 5 seconds, which would be within the acceptable range of total load times for a legitimate media type. In this instance, each segment of the benchmark load time can be compared to the corresponding segment of the title load time to differentiate between the media types, again using threshold ranges. For example, a benchmark seek time associated with the flash drive could be 150 milliseconds, with an acceptable seek time range of 130 milliseconds to 170 milliseconds. Thus, a measured title seek time of 10 ms associated with the hard disk drive would be outside of the acceptable range of seek times for a legitimate media type.
Throughput:
In another example, a benchmark throughput associated with loading the media product from a flash drive could be 30 megabytes per second, with an acceptable throughput range of 20 megabytes per second to 40 megabytes per second. Thus, a measured title throughput of 100 megabytes per second associated with loading the media on a hard disk drive would be outside of the acceptable range of throughput for a legitimate media type.
I don't know if it's already being used in any SONY (or other) products and/or has anything to do with the PS4.
Also I didn't find any older Sony patents (and applications) with the same subject so it's new to me.
mOck/lOck if old