Well mainline offline new ff pick more people interestI'm sure you speak for everyone.
Well mainline offline new ff pick more people interestI'm sure you speak for everyone.
Is it clear what exactly are they revamping with this 2.0 thing? As someone who hasn't touched FF14, i only heard it was complete trash, so what did they change, exactly, to make it good?
Lol.
Well to be fair, it seems like Hashimoto and higher ups are the ones that are keeping the games under wraps.
I don't think there is a developer in the world who doesn't want to talk about their game, it's just that PR won't let them.
The reason why Yoshida can is because he NEEDS to build trust after what happened with XIV, the stuff he's doing is seriously necessary because of how awful the previous version was.
New engine? It's not Crystal Tools?
It's a completely new game. Like, literally. lol
- New engine.
- New servers.
- New storyline.
- New infrastructure.
- New maps (since the current world is technically getting destroyed, storywise).
- New UI.
It's really too much to list. Look up the 2.0 PDF files so that you can get the gist of it.
One thing I'm not clear on regarding 2.0. It says they're redesigning all maps and adding more zone boundaries so that there are more unique themes to the different zones.
What about assets? Are they reusing all the 1.0 assets or creating a completely new set of assets to go along with the graphics engine?
It's hard to imagine that they would be able to use the same assets with a completely redesigned graphics engine and world design, but at the same time I don't see how they could rebuild all the assets in the game in just a year, even with 1000 people. It's just too much.
One thing I'm not clear on regarding 2.0. It says they're redesigning all maps and adding more zone boundaries so that there are more unique themes to the different zones.
What about assets? Are they reusing all the 1.0 assets or creating a completely new set of assets to go along with the graphics engine?
It's hard to imagine that they would be able to use the same assets with a completely redesigned graphics engine and world design, but at the same time I don't see how they could rebuild all the assets in the game in just a year, even with 1000 people. It's just too much.
Thanks, cool stuff. Have they mentioned anything about the next-gen consoles? It's nice to see it coming to PS3, but PS4 isn't that far off, it'd be nice if we see it coming to at least one of the new systems too.
EDIT: I ask because I could imagine it being mentioned in the context of engine development.
Yep. They are going full hilt on this. Hopefully it doesn't burn them too much because, despite vowing never to touch a subscription MMO again, I'm looking forward to playing it.So from that perspective, maybe they're just packing a 5 year dev cycle into 1 year.
I wonder what the crunch there is currently like. With this kind of ridiculous progress I can't help but think that they probably have all 300 people working 6-7 days / week at 15-18 hour days for the entire year that 2.0 has been in development. Pretty brutal.
I did the math, and 350 people working 15 hours / day at 7 days a week (which wouldn't surprise me at all) is about the same amount of work as a 150 person team working normal 50 hour weeks for 5 years
So from that perspective, maybe they're just packing a 5 year dev cycle into 1 year.
I am curious why they didn't just release a new game at this point, and give everyone who bought the old one free access to the new game?
The old one still has a negative persona. It just perplexes me, or are they at least going to call it remake?
SE really doesn't know when to give up. Goddamn.
Compassion? I doubt that is what drives the higher-ups.It's the first time they've ever shown this kind of compassion for their fans. Let them do it.
Compassion? I doubt that is what drives the higher-ups.
What you described is exactly what they're doing. It's just that they're keeping the name FFXIV. Actually, that's not entirely true. The name is officially going to be Final Fantasy XIV v 2.0 from what I can tell.
It has to remain in the same brand, and I don't think it would have made sense to call it 15 or 16. So 14 v2 it is.
There is a lot of blind spite being thrown about in this thread, I would suspect more than half of the people claiming this game to be nothing but garbage have no experience with the game to begin with and are simply following the trend a la I hated Final Fantasy before it was cool to hate Final Fantasy.
This pretty much.
All of the people screaming "lolol this game was shit at launch, has never improved, and can never be saved" are very annoying, especially since ten seconds of reading the Lodestone can prove otherwise to them
And people saying SE has lost their way with making games, yet ignore everything they do on portables, or Dragon Quest, or their cracking the whip on their western studios also does them a disservice
I'll take your word for it, I'm just bitter that these resources aren't being put towards Versus. :\It's certainly what is driving the developers, more so than any group of people i've ever seen. the sort of community driven development, constant fan feedback and appreciation, and personal attention that SE has been delivering with this game has been simply unmatched by any major publisher. Someone up there A-oked this sort of relationship and I cannot help but commend them for it.
2.0 is both the product of the development teams love for what they want to accomplish, and the fans and supporters tireless effort to let those developers know. it's a mutual project, we're all being a part of the progress.
I'll take your word for it, I'm just bitter that these resources aren't being put towards Versus. :\
New engine? It's not Crystal Tools?
I'll take your word for it, I'm just bitter that these resources aren't being put towards Versus. :\
I'll take your word for it, I'm just bitter that these resources aren't being put towards Versus. :\
Crystal Tools is long gone from XIV, and for good reason. It was an unoptimized piece of crap really.
Surely the grunts get transferred around, unless the production team for the online entries in Final Fantasy always has a high number of employees.Separate teams.
It is amazing how chuggy XIII-2 and XIV get when you are in Yaschas Massif/Uldah. Going on the kind of gameplay Type-0 and Versus have, wasn't this supposed to be optimized for action RPGs with a lot of shit going on?
Well Type-0 uses the CC/Third Birthday engine I think.
Versus chucked Crystal Tools a long time ago, they aren't even using it now.
Is it clear what exactly are they revamping with this 2.0 thing? As someone who hasn't touched FF14, i only heard it was complete trash, so what did they change, exactly, to make it good?
What IS the current state of the game? If, on a lark, I pony up $20 and get a copy right now, is there fun currently to be had?
For reference:
I adored FFXI.
I played way too much WoW.
I didn't like TOR for more than a month or two.
I wonder if we'll get a 'making-of' video focused on the effort put into ressurecting this game. Hell it could be a legit full length documentary.
What IS the current state of the game? If, on a lark, I pony up $20 and get a copy right now, is there fun currently to be had?
For reference:
I adored FFXI.
I played way too much WoW.
I didn't like TOR for more than a month or two.