I had no idea it had been an arcade game originally
Soul Calibur on Dreamcast was mindblowing and still looks great today. You can say the same for SC2 aswell, especially for the old Xbox version. It's one of a few titles you could play in 720p even back then. And it looked so good.
Great video!
Ah perfect! Just yesterday (for some reason) I was looking at vids comparing TTT (PS2) against Soul Calibur.
protip: TTT looks a generation behind in motion, and its infinite backgrounds just look fucked. Ah man, the Dreamcast got a raw deal.
I gotta say, I watch these DF Retro vids on a 42" screen and I'm consistently surprised how clean these SD games look.
Favourite game in the series when it comes to art, music and gameplay. It still holds up graphically today I think.
Soul Calibur was the most mind blowing thing I'd ever seen when it launched on the Dreamcast. Don't think I've ever had a bigger 'holy shit, next gen!' moment.
Yup, at least there's emulation.
30fps? boo.
Same, we may have better looking games right now but nothing beats watching and playing with those graphics back in the day, probably the first time that an arcade machine got surpassed this bad on the graphics department.Soul Calibur was the most mind blowing thing I'd ever seen when it launched on the Dreamcast. Don't think I've ever had a bigger 'holy shit, next gen!' moment.
I seem to remember TTT having really impressive character models. I remember being very impressed with Jin, even using the photo mode to take pictures...back in 2000!
30fps? boo.
Yeah TTT really wiped the floor with SC graphically. The environmental details, lighting and particle effects were mind-blowing compared to what the Dreamcast had to offer. Easy to see how the DC failed when the PS2 came out just a year later and immediately made it look last-gen.
Textures were bad compared to SC's.
This game and NFL 2K2.Soul Calibur was the most mind blowing thing I'd ever seen when it launched on the Dreamcast. Don't think I've ever had a bigger 'holy shit, next gen!' moment.
Yeah TTT really wiped the floor with SC graphically. The environmental details, lighting and particle effects were mind-blowing compared to what the Dreamcast had to offer. Easy to see how the DC failed when the PS2 came out just a year later and immediately made it look last-gen.
I seem to remember TTT having really impressive character models. I remember being very impressed with Jin, even using the photo mode to take pictures...back in 2000!
It was the bump mapping which really impressed me with TTT. Few games after TTT even matched those bump mapping effects.
But that aside, I remember something weird going on with TTT where it wasn't a full 3D area, there was some fakery going on like parallax scrolling.
EDIT: Yep, you can see it in this video from 1m45s onwards - look how the background is detached from the foreground: https://www.youtube.com/watch?v=-bT6nBFXDPk
They're supposedly high poly but they're just kinda ugly.
Japanese version was shimmery but US version is crystal clear. Tekken is also a very impressive game and does push more advanced effects and geometry than Soul Calibur but it has limitations stemming from its art design (some great characters, plenty of ugly ones) and the detached backgrounds (which was inherent in the series until 4). They're both beautiful games, though.Yeah that was so weird, and from memory TTT was quite shimmery.
DOA2 on the dreamcast looked pretty good at the time, especially if you had a vga box.
They're supposedly high poly but they're just kinda ugly.
But look at how ugly Soul Calibur's characters are in my definitely not nitpicked screen capture.
Them painted on abs, lol
But look at how ugly Soul Calibur's characters are in my definitely not nitpicked screen capture.
Them painted on abs, lol
EDIT: Tekken Tag had actual polygonal muscle definition
I imported a Dreamcast back in the day just for this game. Worth every cent.
So? It's still much uglier than SC. Polycounts matter little compared to art direction.
And I say this as someone who thinks Tekken > SC in general.
I really wish they would rerelease this game (the whole game) on modern consoles.
The thing I always thought was unfortunate about DF:
They're a smart, very friendly channel providing fantastic analysis, but even their comments section isn't immune from fanboy craziness.
Regardless of that, I love DF and I love their Retro series.
Now that my wi-fi allowed me to finish watching the Retro, some comments:
I played Soul Edge some years ago at an hotel that had the cab for some reason, and yeaaaah, my general impression was that it felt really weird to play. In hindsight, I should've noticed it was 30 FPS.
The dig on Mr. Driller was unnecessary, that franchise rocks =P
DC Soul Calibur has a lot of extra content indeed. Kinda wish DF mentioned the Exhibition mode where you can watch the characters doing kata. It's absurdly impressive how good the animation still is, specially both versions of Maxi's (with one and with two nunchaku).
The opening was customizable.Yes! I loved watching those!
Also am I misremembering or did the intro change the more you played the game...? Or you could change the intro or something...?
The opening was customizable.
The opening was customizable.
I hope John goes through the PS1 Tekken games next week.