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Fire Emblem Heroes |OT|The Future of Fire Emblem

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ggx2ac

Member
I'm trying to figure out the different specials seeing as we'll have the inheritance stuff occurring.

Draconic Aura: 3 cooldown, grants +30% Atk.
Glimmer: 3 cooldown, grants 50% to damage dealt.

One will boost your attack stat, the other will boost damage.

I can definitely remember Iceberg which is Niles special: Boosts damage by 50% of resistance. How that one worked was, regardless of your damage dealt, it would add half of your Res to it as damage.

How Glimmer says it works is from the looks of it. That whatever your damage dealt is, it will be boosted by 50%. So compared to Iceberg, Glimmer can end up being good or bad.
If your damage dealt is 4, it will get boosted by 2 making it 6 damage. If your damage is 30, it will get boosted by 15 making it 45.

So Glimmer can be a strength and a weakness.

Now looking at Draconic Aura, it will boost your attack by 30%. So that will be taken into account before becoming damage dealt which is affected by Def/Res. If you have 40 attack, it will increase to 52 attack.

What I don't know is if this would double for someone like Tharja/Nino/Odin. It would be insane, adding an extra +12 attack would become +24 damage due to the tomeblade weapons.

So that's what I'd have to wait for with Nino.
If Draconic Aura doesn't increase Nino's attack by an insane amount due to Gronnblade then, Iceberg would be my second choice because, it is good for adding extra damage that is not affected by the foe's weapon type.
 

redcrayon

Member
Having some fun levelling up Hana, OHKOing Hector all over the place. Totally specialised glass cannon, completely outmatched by the more balanced red swords, but very good at what she does.
 

ggx2ac

Member
Continuing with the skill inheritance. Skills like Bonfire and Iceberg add extra damage which does not get affected by weapon triangle effects.

So depending on your preferences, if you don't mind taking 3 cooldown to use either of the above (unless you have a killer type weapon), you could deal extra damage which is constant, as long as the opponent doesn't have a huge amount of Def/Res to cause you to still deal 0 damage total.

Skills like Warding Blow/Armoured Blow can boost your stats by +6 and Fortify Def/Res can boost your stats by +4. Hence, if you are affected by both, you can increase your special damage by +5.

Now, if I used Catria as an example. She uses Luna which reduces enemy Def/Res by 50%. So she could either deal 10 extra damage if the opponent had 20 Def or, 15 extra damage if the opponent had 30 Def. This damage would still be affected by the weapon triangle so it could go up or down by a further 20%.

If however she had Bonfire, with her killer Lance it would have the same cooldown as Luna. When she goes to attack, Armoured Blow is in effect and she will have on average 35 Defense. Bonfire procs and she ends up dealing an extra 18 damage assuming it's rounded up and, that damage is always constant regardless of the opponent's weapon type.

As you can see, there is different situations for these. Luna is most likely better with enemies that have high Def/Res because it can cut it down by a lot while Bonfire would deal a lot more damage to enemies with low Defense from 20 and below compared to Luna. (And assuming your character has 30+ Def or Res related to the special to take advantage of this.)

So it just comes down to preferences. There are no 2 cooldown skills for Def/Res damage boosts like Bonfire/Iceberg unless you have a killer type weapon.

Just noting this because Moonbow is like Luna but is 30% Def/Res reduction on a 2-Cooldown.

So it's possible you could deal much more damage over a number of turns with Moonbow compared to Bonfire/Iceberg.

To add, just as buffing yourself makes Bonfire/Iceberg deal more damage. Getting hit by daggers or Seal skills will reduce your special damage by around 4 on average.
 

Oersted

Member
They really have to improve the menu design.

Confirming that I wanna receive the gift, than going to the gift list to confirm yet again.... its needlessly convuluted.
 

Dragner

Member
Idk what will be inheritance. But wary fighter will make some people like seliph and ephraim more viable. And sending home 4* effies is reasonable.

People is too busy dreaming with distant counter when sending home hectors and ryomas is not reasonable unless you whale ultra hard.

Also if you can inherit dance Azura becomes useless and Olivia becomes dance fooder.
 

Ninferno

Member
Ok, great, just met a +6 Linde in the arena in the last game of a streak; almost shit my pants when I saw her. That team had Hector and Eirika as well as Maria, who probably dragged the team's stats total down a bit so this freaking team got matched up with me...

Anyway, due to the map's narrow passage that Linde actually stuck with her buddy Eirika all the time hence getting those crazy buffs. Isn't that perfect. I have no way to one-shot this crazy Linde and had to sacrifice my Nowi to bring her HP down a bit so my Catria can finish her. I thought my Catria was positioned safely away from Hector, but apparently I forgot to take into account Eirika's drag back, which brought Catria into Hector's range...

Just like that, I lost two guys and almost lost this match. Man, the arena is really getting rough now.

BTW, +x mages are scaring the hell of me right now. You can imagine with HP increasing along with Def/Res, they become more and more difficult to one-shot. As the ”+ level" goes up, the survivability (HP + Def/Res) increases twice as fast as the one-shot capability (Atk), hence raising the thresholds for one-shotting. At LV 40, a +Atk Takumi can one shot a based Linde, but at LV 40 + 10, there will be no Takumi who can one shot any Linde. Well, of course, this is for the whales, not me to worry about, but just thinking about the prospect makes me terrified because we could get match up with +x mages from time to time due to their relatively low LV40 stats totals.
 

Sölf

Member
So, Skill inheritance, eh? Now I regret sending all those 1* and 2* characters home.

So, how would Brave Weapon + Breaker Skill work? 3 attacks? xD
 

ggx2ac

Member
Sölf;230927111 said:
So, Skill inheritance, eh? Now I regret sending all those 1* and 2* characters home.

So, how would Brave Weapon + Breaker Skill work? 3 attacks? xD

No. It's 4 attacks.

Initial attack is 2, weapon breaker adds a follow-up attack so that is another 2.
 

DylanEno

Member
They respond through the enquiry you made. Just check there where you submitted after some time.

Don't delete the app. You can just delete the cache from the main menu of the game (the one with the theme song)

But that's not going to fix anything if it's similar to my problem. Just wait for a response from the enquiry.
They told me to contact apple and I told them it wasn't an issue with apple and they told me to clear the cache, which didn't work. :/
 

ggx2ac

Member
They told me to contact apple and I told them it wasn't an issue with apple and they told me to clear the cache, which didn't work. :/

Check through Google if other people had the same problem.

I had an issue too, but as I said that was on Android. You'll have to check if anyone else had the same problem as you.
 

Mupod

Member
Idk what will be inheritance. But wary fighter will make some people like seliph and ephraim more viable. And sending home 4* effies is reasonable.

People is too busy dreaming with distant counter when sending home hectors and ryomas is not reasonable unless you whale ultra hard.

Also if you can inherit dance Azura becomes useless and Olivia becomes dance fooder.

I think it's safe to say that passives for that character's empty A, B, or C slot will be able to be inherited. With some restrictions that would be weird or broken.

I immediately thought of Fury, which gives a character a total of +12 stats and counts towards arena points. The downside of losing 6HP per combat is less significant for some characters than others. For example if I put it on Olivia, there'd be almost no downside, Olivia rarely attacks and when she does I want it to count anyways.

I could make a case for using it on Eirika or Anna as well. Only question is how they are gonna do this, like I have lots of characters with that skill in particular but they are all 3* trash. If they only pass on level 1 of the skill that'd be terrible.
 

ggx2ac

Member
They told me to contact apple and I told them it wasn't an issue with apple and they told me to clear the cache, which didn't work. :/

Other than what I said above already. Check if there's any settings that changed for the app or in the app store.

This error is occurring because you are being prevented from purchasing orbs because there is a problem with the game connecting to the app store when purchasing.

I had this problem on Android, it was because I disabled the Google playstore from running in the background.

See if there's anything preventing you from purchasing on the app store.
 

ggx2ac

Member
I think it's safe to say that passives for that character's empty A, B, or C slot will be able to be inherited. With some restrictions that would be weird or broken.

I immediately thought of Fury, which gives a character a total of +12 stats and counts towards arena points. The downside of losing 6HP per combat is less significant for some characters than others. For example if I put it on Olivia, there'd be almost no downside, Olivia rarely attacks and when she does I want it to count anyways.

I could make a case for using it on Eirika or Anna as well. Only question is how they are gonna do this, like I have lots of characters with that skill in particular but they are all 3* trash. If they only pass on level 1 of the skill that'd be terrible.

That's clever. Fury only happens when in combat so giving Olivia extra stats to increase ratings is a very nice idea.
 

DylanEno

Member
Check through Google if other people had the same problem.

I had an issue too, but as I said that was on Android. You'll have to check if anyone else had the same problem as you.
I did. Doesn't seem to be an answer out there.

I guess I'll have to just try deleting and reinstalling and hope that doesn't ruin the hours upon hours of time I've invested into this game...lol.
 

TannerDemoz

Member
Didn't have any axe users and then I pulled TWO 5* Minervas

v happy

Current team is 2 of her, 5* Tiki and 5* Cordelia (with Galeforce!)
 

Gotchaye

Member
I really think that Fury makes sense on most characters. It is rarely worse than +3 Atk and -3 Def/Res, which is a trade you'd often be willing to make - in a normal combat you do 3 extra damage and take 3 extra damage. If someone is doubling then it's a net swing of 3 damage - you're either doing 6 extra or taking the same amount as you would without Fury. And of course it makes you more likely to double and not get doubled. The extra damage is also guaranteed non-lethal so it's a huge buffer against getting one-shot.

I think Fury ends up looking pretty bad when you're training up the guys using it for a couple reasons that aren't reflective of its value in level 40 Arena matches. First, the heroes with it have lower overall stats to compensate - Hinata and Jagen just have regular infantry stats even with Fury included (although Jagen is cavalry). Second, they're at low levels and they're 3* and 4* so they have lower HP pools to absorb the damage. Third, it's common for characters to fight many more combats in training than in the Arena, where frequently your average character is involved in only 1-2 combats.

Edit: This doesn't mean as much, but it's also ridiculous for a defense team. You've got a much better shot at doing some real damage.
 

DylanEno

Member
Other than what I said above already. Check if there's any settings that changed for the app or in the app store.

This error is occurring because you are being prevented from purchasing orbs because there is a problem with the game connecting to the app store when purchasing.

I had this problem on Android, it was because I disabled the Google playstore from running in the background.

See if there's anything preventing you from purchasing on the app store.
Nope, I have everything App Store-related turned on... Nothing with it has changed - everything is up to date. Still, nothing.
 

DylanEno

Member
Yes this works. I had the error code quite a few times on IOS, and the only thing that consistently fixes it, is deleting and then reinstalling. And you're right, just relink the same Nintendo account, after installing and you'll be okay.
I tried deleting and reinstalling and that didn't work either.

There doesn't seem to be a fix for this, lol. Sucks considering the featured heroes only last so long. Was hoping to get the SS twins, but I guess that's not happening.
 

Mupod

Member
I really think that Fury makes sense on most characters. It is rarely worse than +3 Atk and -3 Def/Res, which is a trade you'd often be willing to make - in a normal combat you do 3 extra damage and take 3 extra damage. If someone is doubling then it's a net swing of 3 damage - you're either doing 6 extra or taking the same amount as you would without Fury. And of course it makes you more likely to double and not get doubled. The extra damage is also guaranteed non-lethal so it's a huge buffer against getting one-shot.

I think Fury ends up looking pretty bad when you're training up the guys using it for a couple reasons that aren't reflective of its value in level 40 Arena matches. First, the heroes with it have lower overall stats to compensate - Hinata and Jagen just have regular infantry stats even with Fury included (although Jagen is cavalry). Second, they're at low levels and they're 3* and 4* so they have lower HP pools to absorb the damage. Third, it's common for characters to fight many more combats in training than in the Arena, where frequently your average character is involved in only 1-2 combats.

Edit: This doesn't mean as much, but it's also ridiculous for a defense team. You've got a much better shot at doing some real damage.

yeah it's definitely the skill I have my eye on for a few reasons. Everyone else is freaking out over OP stuff on ultra-rare heroes that nobody but those who have spent literally thousands on the game can afford to get rid of. But I have goobers like Hinata taking up space on my roster and I'd happily feed his skills to someone else.

Hinata in particular is interesting because he learns Fury 3 at 4 stars, the others need to hit 5 stars. If the passed-on skill is dependent on the rank that the source hero learns, then he could become really important to creating maximum point value arena teams.
 

ggx2ac

Member
It's the first time now I can't really find anything to do unless I spend more money on the game.

I've done a lot, and I have over a hundred great badges of each colour but I don't care about farming them. I'd rather farm feathers if it were possible.

C5bww1PUoAIy4rH.jpg
 

casiopao

Member
It's the first time now I can't really find anything to do unless I spend more money on the game.

I've done a lot, and I have over a hundred great badges of each colour but I don't care about farming them. I'd rather farm feathers if it were possible.

Agree. I really hope that they will allow us to farm feather in the coming time soon.T_T I need to level up many chara into 5 Star here.
 

Akuun

Looking for meaning in GAF
Started bringing in a shitty Odin to arena because I don't get many bonus points without bonus characters.

I'd feel bad, but I find it just matches me up with teams that are doing the same thing, with 2-3 max-level characters and one throwaway guy.
 

kswiston

Member
This skill inheritance will be skewed whale, since some of the best skills will likely require feeding base 5-star units. Us scrubs can't afford to give up our few 5-star units.

That said, I do have an extra 5-star hawkeye...
 

Akuun

Looking for meaning in GAF
I'm an F2P guy and have five 5* characters in total lol. I don't know how some people get a gigantic roster of 5* people without paying a lot or getting super lucky.
 

Mupod

Member
I'm an F2P guy and have five 5* characters in total lol. I don't know how some people get a gigantic roster of 5* people without paying a lot or getting super lucky.

it's all luck or rerolling. I didn't do the latter and I don't have the former. I put about 40 in, I've cleared all orb-giving content, and I've only ever found two 5*.

What I DO have is a huge variety of 4* characters. Depending on how they handle skill inheritance this could be an advantage in its own way.
 

Anastasis

Member
I have 3 Ninos - don't know their IV's yet as they are all 3 stars and I started leveling them before checking. What are the top + to have and - to avoid?

Thanks!
 

Mupod

Member
I have 3 Ninos - don't know their IV's yet as they are all 3 stars and I started leveling them before checking. What are the top + to have and - to avoid?

Thanks!

Like most characters, +atk or +spd would be fine. Mine's +atk -res which I think might be ideal - she has pretty good res and a passive to improve it further. Partly why she's a frontrunner for my 22,000 feathers.

Speed is good for everybody except, like, Effie. Nino's already pretty damn fast and the idea is to just instagib everybody when buffed. I could be wrong and maybe there's a specific matchup she needs +speed for.
 

redcrayon

Member
I'm an F2P guy and have five 5* characters in total lol. I don't know how some people get a gigantic roster of 5* people without paying a lot or getting super lucky.
I haven't paid a penny, have been playing since launch and still only have three 5* characters, two of which I got on launch day. Technically I've had four since one was a duplicate.

It's just raw luck, the odds are so low each roll that there are plenty of people with poor rosters, it's possible to spend 200 orbs and still get nothing.
 

Anastasis

Member
Like most characters, +atk or +spd would be fine. Mine's +atk -res which I think might be ideal - she has pretty good res and a passive to improve it further. Partly why she's a frontrunner for my 22,000 feathers.

Speed is good for everybody except, like, Effie. Nino's already pretty damn fast and the idea is to just instagib everybody when buffed. I could be wrong and maybe there's a specific matchup she needs +speed for.

Thanks! I have a few candidates for feathers, but I think I'm weakest in green. As I understand it, when I get my 3 star Ninos to level 20, I can take a peak at what their 4 star IV's will be through the unlock potential option. Hope that works and hope I have a clear winner in the IV lottery!
 

Akuun

Looking for meaning in GAF
Is +atk -def Effie any good? She hits so damn hard with +atk, but having -def for a tank seems really bad at the same time.
 

Mupod

Member
Thanks! I have a few candidates for feathers, but I think I'm weakest in green. As I understand it, when I get my 3 star Ninos to level 20, I can take a peak at what their 4 star IV's will be through the unlock potential option. Hope that works and hope I have a clear winner in the IV lottery!

Yep. I've leveled tons of characters to 20 for this purpose, so many I had to make a spreadsheet to keep track of who is good. It's actually quite nice because I can just sort it by the negative nature and ignore everyone who is -atk and -spd.

In particular if they are a lower star level you might actually need to level them in order to get an accurate idea of their stats. Most of the time their stats are correct at level 1 but for example I have a 3* Fir with stats that make no sense and I need to get her to 20 to see what she actually is.

I don't know why everyone uses the calculator because it's a pain in the ass to put in numbers all the time. I just go here and eyeball the stats on their page. The only annoying ones are the people with stat modifying abilities, brave weapons etc.
 

elty

Member
Just level my 4* team to 40

Corrin F
Sharena
Olivia
A green mounted mage with escape route who I forgot the name

Now wondering if any of the 3* is worth 2000 feather

Clarine
Robin F
Anna
Niles
A blue mage girl who I forgot the name
 

Pejo

Member
Got back to 20 orbs last night, so I did a 5 pull on the "questionable brother/sister relationship" banner, and picked up Eirika. She's a really solid unit, and I absolutely love that leapfrog ability.

I have so many units to level up now, including some 4* that I probably won't be upgrading. I Also have to finish off those 40 wins for the 1000 feathers in arena in the next day or two.

This newest crappy banner gives me hope that they'll go back through the roster and make some units I really want available, like Azura. Crossing my fingers she's on an upcoming banner, she's my most wanted unit.
 

Akuun

Looking for meaning in GAF
I want an Azura too. I think she fits my team better than Olivia.

If an Azura banner shows up, I can't wait to spend orbs on that banner and get five 3-star randoms.
 

Sushen

Member
Is it weird to prefer 4* Beruka over 5* Camilla? I found Beruka more reliable and fairs well against armored units whereas Camilla struggles to stay alive.

I guess, I'm playing her wrong??
 

Ninferno

Member
Just level my 4* team to 40

Corrin F
Sharena
Olivia
A green mounted mage with escape route who I forgot the name

Now wondering if any of the 3* is worth 2000 feather

Clarine
Robin F
Anna
Niles
A blue mage girl who I forgot the name

Anna could be good. Robin F is not worth it, neither are Niles and Clarine.
And there's currently only one "blue mage girl" in the game, Linde, who is terrific. But she only comes with 5* so she can't can what you are referring to. I thought maybe you meant Lilina, who's a blue hair mage girl lol but she also only comes with 4* and above. So perhaps you've mistaken Corrin F as a mage? If that's the case, she's pretty good.
 

Dragner

Member
My team Eirika, Sharena, Hector, Linde all +0

Opposing Team

Eirika +5, Nino +5, Hector +3, Ephraim +7

If that isnt a good matchmaking I dont know what it is. Thank you for ruining my arena runs IS.

But hey, I can try again, oh no, I only have 3 swords a day, I can do an Arena run every 3 days!!!!
 
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