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Rocket League goes Free To Play in China.

Blog
Chinese Website

RLCN-Logo-Final.png

Since our launch in July 2015, Rocket League has already surpassed more than 30 million players and 1.25 billion online matches -- and it's just the beginning! As announced earlier today at the Tencent UP 2017 event, Psyonix and Tencent Games have teamed up to bring Rocket League to Chinese players on PC!

With the new release, there will also be changes to the Chinese version of Rocket League to better suit the expectations of that community. Though the core gameplay experience will remain unchanged, our traditional framework will be replaced with a new streamlined free-to-play system. In keeping with Rocket League traditions, however, the Chinese free-to-play version will not follow a "pay-to-win" formula, and will instead hold true to our "community first" mantra, where skill and teamwork are your most important attributes.

As development progresses, we will continue to work hard with our partners at Tencent Games to ensure quality and consistency for Rocket League in China. You can learn more about our new alliance at rl.qq.com, where you can find additional information in the coming months on topics like playability, esports, and (of course) a release date.

Finally, to our friends who are already playing Rocket League in China -- Don't worry! Though new players will no longer be able to purchase the existing version of the game on Steam from this point forward, the existing community will still have access to the game you paid for in addition to all other currently-available features.

Welcome to the family!

Kinda sad to see them not join into the current player pool but this should hopefully make the game huge in China. I'd love to see some Asian representation in RLCS one day.
 
Does this mean it will have a separate matchmaking server? Cause if not, things could be about to get real manic.

Completely separate game and client. Apperently the steam version has some problems.

Via Reddit
Chinese here and I'll explain the current issues with Rocket League. From the beginning this game uses Google's datacenter for matchmaking and Google is unfortunately blocked in China, so Chinese players have to use proxy or tweak hosts file in order to play. Also, both Asia-SE Mainland and Asia-East would have quite high ping and packet loss which make the game not so playable.
 

BigEmil

Junior Member
Big get for Psyonix, they would earn much more with Tencent publishing than they would have on Steam in China
 

Pachael

Member
Makes sense for that market

I was waiting for a response from Psyonix on this. So it looks like a publishing deal made to make it better for themselves, their new publisher and WeGame, and players who are getting a poor experience by the poor latency

It's also a way to get more revenue out of a market that trends hard to F2P and requires a Chinese partner, so as a business transaction it makes sense.
 
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