shinobi602
Member
But the game is designed to be the same experience on X1/PS4, as much as it is on 360/PS3. The game is scalable, but it would need a bunch of changes that would harm performance for those staying on a current gen machine; more than those upgrading.
Once current gen winds down, the new minimum bar for next gen systems and PC parts will not need to incorporate lower denominators of compatibility: 256/512MB ram respectively, to perform better.
You cannot gauge games that still are designed with all fundamentals perfectly workable on current gen to be mechanically, visually and fundamentally different on next gen.
What are you talking about? That's my whole point. I'm not talking about changes in the actual game, merely performance of the same game.
It's not a different game. It's the same AC4 as the AC4 on 360/PS3. There are no changes in the game design, scale of the world, etc. My whole point is that since this game is built even with 512mb RAM and ancient GPUs/CPUs in mind, they should have no problem at least reaching 60fps on systems magnitudes more powerful than current gen which we'll probably seeing running between 25-30fps.
AC3 was heavily CPU bound and I don't see this being any different. AC3 would often drop into the 35 to 40 fps range for me even though I have a 3.5 TF GPU and a Core i5 running at 4.8 Ghz. I ended up locking framerate to 30 fps just to keep it consistent. Still looked and played great.
Sounds like the game is just extremely unoptimized then.