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New(?) Miyamoto interview

Vieo

Member
I searched but didn't find anything. Lock if old.


LOS ANGELES -- Our chats with Nintendo legend Shigeru Miyamoto have become a welcome E3 ritual. Somehow, the man who created Mario, Donkey Kong and that perpetually-in-peril Zelda chick gets tricked into giving up half an hour of his valuable time to us at each year's gaming mecca.

But who are we to argue? And so once again we sat down with the Steven Spielberg of video games (with translation duties handled by Nintendo's Bill Trinen), and asked about everything from that funny Wii name to those copycats at Sony.

Here are some excerpted highlights from our Q&A with a bona fide game god.

Now that the Wii is out there and people are playing it for the first time, how does it feel to see their reactions?

"Because it's their first time, one thing I've been wondering about is how people who have been playing with standard video game controllers up until now, how quickly they're able to pick it up.


"We've found that people who don't normally play games are able to pick (the Wii controller) up and understand it and use it very quickly, but people who have been playing games for a long time have a little bit more of a learning curve, because they have to relearn."

I have to ask about the name, Wii. There have been a lot of jokes because of the play on words in the English language. How has the name been received in Japan?

"In Japan, a lot of gamers thought it was a strange name, and the comment we got the most was that it doesn't sound like the name of a game system. What we did find with the casual gamers or the non-gamers - because it does sound so different and unique - it doesn't sound like a game system. And that's a plus for them."

If you walk over to Sony's booth and look at the PlayStation 3 display, there's probably not a single game there that a non-gamer could walk up and play with any degree of success. Do you see Sony and Microsoft as being on the wrong path, or just a different path?

"They're talking about the next generation of the same old video games, it's the same old experiences with new graphics. And while there are people who enjoy that, we're really talking about the next leap in interactive entertainment, and really bringing interactive entertainment not just to video game fans but to everyone."

We learned at E3 that Sony has incorporated motion-sensitivity into their PS3 controller, and that it doesn't seem to have been in development for very long. What do you think of that? Do you think they copied the Wii?

"It's kind of what always seems to happen. But the fact that they looked at what we were doing and decided it was a good path is kind of flattering, it kind of reinforces in our minds that we're doing the right thing. What they've done is just take your standard controller and add in this motion-sensing device that's similar to what we did back on the Game Boy Color many years ago. Maybe if they were to completely copy and go with a remote and a nunchuk and two motion sensors, I might be a little more concerned. But I don't think they're anywhere close to that."

Have you acknowledged that you're asking gamers to all of a sudden move their bodies? There are sure to be lazy gamers who say, "I don't want to jump around, I want to just sit on the couch and move my thumbs when I play."

"The fact of the matter is, if you want to, you can play in much the same style as you did before. You can sit with Zelda and just with little movements you can control the game perfectly well. Similarly with tennis, by kind of slapping the Wii remote against your hand, you can play the game that way if you really want to. As people get better and better at the individual games, it may be that their motions drift from the more exaggerated to the less exaggerated. But at the same time, I tend to find that moving around a bit more tends to be more fun."

http://www.edmontonsun.com/Entertainment/Spotlight/2006/05/21/1590763-sun.html


edit: edited for boldness. bah.
 

Mallrat83

Banned
Vieo said:
"The fact of the matter is, if you want to, you can ----- in much the same style as you did before. You can sit with ----- and just with little movements you can control the ----- perfectly well. Similarly with -----, by kind of slapping the ----- against your hand, you can ----- that way if you really want to. As people get better and better at ------, it may be that their motions drift from the more exaggerated to the less exaggerated. But at the same time, I tend to find that moving around a bit more tends to be more fun."
Oh that Miyamoto, what a sly devil...
 

polg

Member
"It's kind of what always seems to happen. But the fact that they looked at what we were doing and decided it was a good path is kind of flattering, it kind of reinforces in our minds that we're doing the right thing. What they've done is just take your standard controller and add in this motion-sensing device that's similar to what we did back on the Game Boy Color many years ago. Maybe if they were to completely copy and go with a remote and a nunchuk and two motion sensors, I might be a little more concerned. But I don't think they're anywhere close to that."

don't encourage them shiggy!
 

Kai Dracon

Writing a dinosaur space opera symphony
In a way, it still seems a bit counter-intuitive to me given Nintendo's Revolution hyperbole that the Wii control setup can seem more complex in some ways. At least at first glance. For instance, while Super Mario Galaxy most certainly looks awesome, I was /really/ expecting Miyamoto to find some way to control it with just the Wiimote. He had talked before about wanting to find this elegant and more simplified control method for the next Mario...

I suppose I had just been looking at the Nunchuk accessory as more of a crutch to handle games that absolutely had to play more like a conventional controller. On the other hand, the fact that the Nunchuk has motion detection as well does make it seem more integral to the whole Wii paradigm.
 

Tchu-Espresso

likes mayo on everthing and can't dance
You can sit with Zelda and just with little movements you can control the game perfectly well. Similarly with tennis, by kind of slapping the Wii remote against your hand, you can play the game that way if you really want to.
Whats this slapping against your hand nonsense?

Sounds stupid.
 

Deku

Banned
Kaijima said:
In a way, it still seems a bit counter-intuitive to me given Nintendo's Revolution hyperbole that the Wii control setup can seem more complex in some ways. At least at first glance. For instance, while Super Mario Galaxy most certainly looks awesome, I was /really/ expecting Miyamoto to find some way to control it with just the Wiimote. He had talked before about wanting to find this elegant and more simplified control method for the next Mario...

I suppose I had just been looking at the Nunchuk accessory as more of a crutch to handle games that absolutely had to play more like a conventional controller. On the other hand, the fact that the Nunchuk has motion detection as well does make it seem more integral to the whole Wii paradigm.

For games like TP, its a bit daunting. I'd like to see what they can do with a Zelda built around the Wii. It will probably be evne more amazing graphically too and have more intuitive controls, not that the TP Wii version wasn't, it's just more complex. There's a lot of advanced moves to remember.

But here's the thing. For more hardcore gamers, I think games with advanced moves and complex moves will be made available and I think it will be a challenge to take that and learn those moves. It's just a different kind of challenge.
 

boutrosinit

Street Fighter IV World Champion
I think it's early - designers need to learn new techniques for basic stuff like camera integration with the control. Monkey Ball felt completely wrong, as did Sonic - at least to me.

I totally fell in love with Mario Galaxy, but the controls are now even more complex as you're now thinking on two different layers - controlling mario and pointing a star icon onscreen to collect stars.

The simple designs seem to work really well though, like Wario Ware and Wii Sports.

My impressions, cos I know you guys 'loved' my PS3 ones... ;-)

[that was sarcasm in case you missed it]

http://www.noooz.com/archives/2006/05/afterthought_summary_of_e3_par.html
 
well, it did go through a PR translator. Miyamoto could well have said something like "those goddamned fucks at sony totally wank at night to my ideas" and it would still come out like the above=)
 
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