OB 64 was published by Nintendo in Japan and Atlus in the US.
It's bad enough that I can't buy FFVI or Secret of Mana, but they're also holding the entire Taito catalog hostage. I want Bubble Bobble on my 3DS!Ugh, don't remind me. Squeenix is fucking useless.
The Wii VC version was handled by SE and they do own the copyright these days so...
Can you try filming it again, but aim the camera so you can see both the TV picture and the mirrored GamePad. I'd be curious to see what the real lag is between button press, what you see on TV and what gets beamed to the GamePad.
It looks like I push the button down by the 4th frame, but let's say 5th just to be safe. Mario doesn't jump until the 9th frame. This was recorded at 30fps, so each frame is 33ms. 4 frames of lag gives us 132ms of lag, or 0.132 seconds which is quite a bit. My monitor gave me the same result, as did the pro controller.
I wouldn't mind seeing video of someone saying they experience no lag, it would be interesting if people are actually getting different amounts of lag.
Yep, they published it in all regions. They also published Ogre Battle SNES worldwide and Tactics Ogre in Japan.You sure about that?
Have you compared the behaviour to a genuine N64 and US SM64 cartridge? It might be the same.
It's not the same, I just tested my NTSC cart and console on my Philips 23ms LCD. After filming and making comparisons, I'd say I lose about 3-4 game frames between pressing a button and getting a response on the Wii U version, wheras with a real N64 I lose 1-2 frames.
Lag seems to vary from person to person, probably due to TVs. Personally I can play the Wii U version to a satisfactory level, it's just not quite as razor-edge precise as the cart + console.
Could the latency difference here be explained by the use a wired (N64) controller vs wireless (Wii U)?
Could the latency difference here be explained by the use a wired (N64) controller vs wireless (Wii U)?
http://www.mrmonkeyman.com/images/mario64lag.gif[mg]
It looks like I push the button down by the 4th frame, but let's say 5th just to be safe. Mario doesn't jump until the 9th frame. This was recorded at 30fps, so each frame is 33ms. 4 frames of lag gives us 132ms of lag, or 0.132 seconds which is quite a bit. My monitor gave me the same result, as did the pro controller.
I wouldn't mind seeing video of someone saying they experience no lag, it would be interesting if people are actually getting different amounts of lag.[/QUOTE]
This is why I always laugh when people claim "it's lag free for me!" all the time.
There's always some lag, the great majority just don't notice it. But if you do, it sucks.
It's not the same, I just tested my NTSC cart and console on my Philips 23ms LCD. After filming and making comparisons, I'd say I lose about 3-4 game frames between pressing a button and getting a response on the Wii U version, wheras with a real N64 I lose 1-2 frames.
Lag seems to vary from person to person, probably due to TVs. Personally I can play the Wii U version to a satisfactory level, it's just not quite as razor-edge precise as the cart + console.
Can you try filming it again, but aim the camera so you can see both the TV picture and the mirrored GamePad. I'd be curious to see what the real lag is between button press, what you see on TV and what gets beamed to the GamePad..
Chances of Goldeneye 64 on this?
We could post pics to Miiverse!
Where'sWCW/nWo RevengeWWF No Mercy? That's all I care about.
http://www.mrmonkeyman.com/images/mario64lagboth.gif[img]
This was the best angle I could get of both screens and the button press. My monitor actually has about 16ms less lag then the gamepad, as you can see by the ghosting on Mario in the images. It's an Asus VH236H which [url]www.displaylag.com[/url] rates at 10ms of lag.
Looks like the button is fully pressed at frame 4 and Mario jumps at frame 8 on both screens, so still getting about 132ms of lag. Because I can only record at 30fps the results aren't super accurate and the actual lag could be anywhere from 115-150ms.[/QUOTE]
I appreciate you doing this because it's good for people to have real answers/data, but in my opinion, timing is not that critical in this game. This isn't street fighter or super meatboy where it might ruin the experience.
I appreciate you doing this because it's good for people to have real answers/data, but in my opinion, timing is not that critical in this game. This isn't street fighter or super meatboy where it might ruin the experience.
I appreciate you doing this because it's good for people to have real answers/data, but in my opinion, timing is not that critical in this game. This isn't street fighter or super meatboy where it might ruin the experience.
Weren't there rumors a few years back that MS wanted a deal where Goldeneye would go on Virtual Console and an HD version on Xbox Live, but Nintendo rejected it?almost zero, but not as impossible as it was a few years ago.
Activision dropped the Bond license and Nintendo presumably had to make a deal with MS to put DK 64 up untouched.
Yep. There were screens out and everythingWeren't there rumors a few years back that MS wanted a deal where Goldeneye would go on Virtual Console and an HD version on Xbox Live, but Nintendo rejected it?
I appreciate you doing this because it's good for people to have real answers/data, but in my opinion, timing is not that critical in this game.
As far as N64 looks on Wii U, it seemed really sharp and clear, but Mario 64 was noticeably darker (as was the Wii VC version) than the original N64 cart. I'm still uncertain if this is up-rezzed to 1080p or not. Looks sharp, but does have jaggies (but so does Smash Bros in 1080). Anyone have a definitive answer to the resolution question?
It's no upressed, it's running at 480 but scaled exactly 2x to 960. That's part of why it looks so nice.
How are the lag-people's WiiU connected to the TV?
WiiU directly to TV (via HDMi)
or
WiiU -> reciever -> TV (all via HDMi) to get true surround sound
(my friend came up with the idea that the lag could be the result of longer connection ways and/or "shitty" and/or outdated recievers)
sidenote: I tested SM64 WiiU with all kinds of controllers and I encountered zero lag. and I'm VERY sensitive to lag.
almost zero, but not as impossible as it was a few years ago.
Activision dropped the Bond license and Nintendo presumably had to make a deal with MS to put DK 64 up untouched.
How are the lag-people's WiiU connected to the TV?
WiiU directly to TV (via HDMi)
or
WiiU -> reciever -> TV (all via HDMi) to get true surround sound
(my friend came up with the idea that the lag could be the result of longer connection ways and/or "shitty" and/or outdated recievers)
sidenote: I tested SM64 WiiU with all kinds of controllers and I encountered zero lag. and I'm VERY sensitive to lag.
Apparently there is lag from Gamepad to TV.
I got a DK64 cart, so may get a RGB cable.
Anyway, I want Ocarina of Time for Virtual Console now!
Why anyone would ever want to play anything but the 3DS version again is beyond me.
Probably a mix of playing it on a TV and being a cheaper alternative.Why anyone would ever want to play anything but the 3DS version again is beyond me.
Nostalgia might be a reason, but other than that I also don't see any reason to play the N64 version ever again. Gyro aiming, giving the Ocarina its own item button and adding item button I&II on the touchscreen pushed the 3DS version right past the original. Same with Wind Waker HD and Majora's Mask 3D, god-tier remasters/makes.Why anyone would ever want to play anything but the 3DS version again is beyond me.
I'd play the original N64 release with the islamic chants and Ganon's red blood, but that's the only way I'd play the N64 over the 3DS version.
Imagine Conker made it, and Banjo-Kazooie as well :3
Imagine Conker made it, and Banjo-Kazooie as well :3
Anyway, I want Ocarina of Time for Virtual Console now!
Good luck on getting Nintendo to release that out of the vault, though the islamic chants fits the goron temple better.
Getting Banjo-Kazooie, Banjo-Tooie, and Diddy Kong Racing (N64 original) on VC would be fantastic. I'd like Conker and Perfect Dark as well, but I doubt Nintendo would be as keen about those two. (Miiverse for Conker would be amazing though. )