I'd rather they left it alone, and just emulated the traversal of Iga's previous games (which they seem to be doing).
I'm having a really hard time understanding why there's a few of you that want stuff like that changed. Like the comments about the floaty jump too for example. The jumps were just like that in all of his other games too and it was perfectly fine. I think a majority of people backed the game to get an Igavania game, not something else so why do people suddenly want to take away some of the things that made us want this in the first place?
Didn't they say the classic mode would have more "committed" jumps, like in the Classicvanias? If that's what people are after, anyway. Floaty seems to be thrown around as such a loose descriptor, which I guess is fitting.
Looks great!
From the twitter account. Shot of the demo on a 4K TV
I think it looks a little rough, but it's headed in the right direction. Certain things that I'm not a fan of as of now I'm sure will be improved over time, such as the kind of stiff still-to-running, or the going through the floor to go down a platform. Although you could always obviously do that in previous games (and any other 2D platformer for that matter), with a 3D character it looks a bit more bizarre. What they could do is an actual animation of Miriam sorta "hopping" down instead of going through the environment...
Something like this lol, but going downwards rather than over an obstacle obviously. It would give it a bit more style don't you think?
I'd rather they left it alone, and just emulated the traversal of Iga's previous games (which they seem to be doing).
I'm having a really hard time understanding why there's a few of you that want stuff like that changed. Like the comments about the floaty jump too for example. The jumps were just like that in all of his other games too and it was perfectly fine. I think a majority of people backed the game to get an Igavania game, not something else so why do people suddenly want to take away some of the things that made us want this in the first place?
I'd rather they left it alone, and just emulated the traversal of Iga's previous games (which they seem to be doing).
I'm having a really hard time understanding why there's a few of you that want stuff like that changed. Like the comments about the floaty jump too for example. The jumps were just like that in all of his other games too and it was perfectly fine. I think a majority of people backed the game to get an Igavania game, not something else so why do people suddenly want to take away some of the things that made us want this in the first place?
He's a developer and he's playing a 2D Igavania game with an analog stick instead of the Dpad. Something is clearly wrong here and he's in dire need of some help.
From the twitter account. Shot of the demo on a 4K TV
He's a developer and he's playing a 2D Igavania gane with an analog stick instead of the Dpad. Something is clearly wrong here.
looks amazing.
From the twitter account. Shot of the demo on a 4K TV
I don't see an issue playing with analog sticks. It works just as well. I like it when you can play with both so you can switch between them. Playing with only one can get tiring after a while.He's a developer and he's playing a 2D Igavania game with an analog stick instead of the Dpad. Something is clearly wrong here and he's in dire need of some help.
You can use an analog stick but for a 2D game like this you'd be doing it wrong. Dpad is where it's atI don't see an issue playing with analog sticks. It works just as well. I like it when you can play with both so you can switch between them. Playing with only one can get tiring after a while.
I don't see an issue playing with analog sticks. It works just as well. I like it when you can play with both so you can switch between them. Playing with only one can get tiring after a while.
Not the greatest argument ever.
From the twitter account. Shot of the demo on a 4K TV
Who's arguing and trying to be the greatest. Honey, greatest just died. Funeral up on tv now and I was talking to them fam,
Looks like a lil boy playing it. Iga's son perhaps?
From the twitter account. Shot of the demo on a 4K TV
So we can expect at least up to 4K support on the demo? Can't wait to see how it looks like downsampled.
If the game is Unreal Engine I think that shouldnt be much of an issue. Even if the in game option doesnt feature it you can edit the ini to the desired res.
From the twitter account. Shot of the demo on a 4K TV
Even demos should work the same way as complete games? That's great to know.
From the twitter account. Shot of the demo on a 4K TV
When they say to complete surveys by the 13th does that mean we're also getting it today? or will it be later.
Their plan is to have the demos out by the time of the Microsoft conference or very close to it.
You guys might've blinked and missed it so I'm here to say I saw 2 seconds of Bloodstained gameplay during the Microsoft Conference. We'll see more soon. Hopefully today.
Not yet.Did anyone get a email for it? Just check, and nothing it seems yet.
Not yet.
Same. Quite hyped.Probably tomorrow at earliest then. Will look forward to it whenever it comes around.
totally blinked and missed this.
From the twitter account. Shot of the demo on a 4K TV
Probably tomorrow at earliest then. Will look forward to it whenever it comes around.
What beer is Iga drinking? That should be the official Igavania beer from now on. Looks like Stella Artois.
That make sense.I imagine we're getting it on the 15th at the earliest, to coincide with its actual showcase by the team on Twitch.
And some footage of the demo $60 tier backers will be getting.