Himuro said:Japanese are pussy gamers it seems.
distantmantra said:Final Fantasy IV was made much easier for it's North American release.
ethelred said:And say whatever you want about Animal Crossing, but it's not linear, and you're not being told what to do.
Himuro said:Why must you hate freedom (literally)?
Himuro said:It's a lie! The girls have been eating more McDonalds or some shit recently. Apparently the average Japanese girls breast size has nearly doubled compared to like 10 years ago (I forgot the specifics) because of their diet.
You are every woman's dreamReilly said:I like being told what to do and where to go.
Y2Kevbug11 said:That's cause there's nothing to do oh snapz!11
I actually like easy games with smooth mechanics that feel fun. I feel Tomb Raider Legend was pretty easy, but I had a hell of a lot more fun swinging from pole to pole and from vine to vine than I did in, say, a harder game like DMC3 (even though I'm finding that to be fairly enjoyable too).
I think it is less about difficulty than it is about mechanics. I like to play games that feel smooth. Since I suck at DMC, it's mechanics feel wonky and I dislike the difficulty. I'm sure there are pros that play it like butter.
Himuro said:How is it boring? You create your own fun, your own games.
BigBoss said:You are like my long-lost soulmate, you complete me.
Y2kev, I agree with a lot of what you said, but I don't hate difficulty either. I play games because I like to fun with them. Psychonauts was easy, but I had a ****ing ball with it. Even if a game is difficult, that doesn't necessarily mean it's straight up "omg fun!" either.That means that I try to be open minded to most forms of games. I don't care if it's linear, non linear or what as long as it's fun. But it seems that most Japanese gamers, from my observation atleast, are way too narrow minded in their tastes.
Himuro said:But it seems that most Japanese gamers, from my observation atleast, are way too narrow minded in their tastes.
Himuro said:I can't stand the recent trend of linear jrpgs. They were linear before, but by golly, this past generation it has gotten out of hand.
Himuro said:If the trend is in the opposite direction that I describe then how come Dragon Quest VIII is the only true evolution of the world maps we had 5 + years ago? If the opposite is true, then how come 95% of the rpgs I have played this generation all utilize point and click world maps and feature more linear gameplay than usual?
teepo said:you know what the problem i have with japanese games? it's the damn linear console rpgs.
Reilly said:Freedom = boring
I like being told what to do and where to go.
Himuro said:Whenever a game that truly has an open ended nature, and big world (DQVIII, Suikoden V), all I hear is,"The world is too big..I don't like this.." or "I get lost too much >___< I hate this!"
Bebpo said:DQVIII is as linear as every other Jrpg.
Just because you can walk around empty spaces and go to towns where nothing happens doesn't make it non-linear. You still have to do A before B before C.
Non-linear is Romancing Saga where you walk into a area with no idea what to do or what your purpose is and the first enemy you fight kills you in 1 hit because you weren't supposed to be in that area yet.
sky said:Who's to say non-linearity and difficulty make things better? I used to think they were great, but as I get older my feelings have almost reversed.
Short answer = just cuz ...
Animal Crossing: Wild WorldHimuro said:How is it boring? You create your own fun, your own games.
Himuro said:Japanese are pussy gamers it seems. They hate non linearity, love to be told what to do, and hate difficult games. To top it off, Brain Age and other non-games have been at the top of the charts since their release.
I've seen some complaints about FFXII from Japanese gamers translated, and it seems most of the complaints as for how it's so "bad" apparently, is the difficulty and the open ended overworld.
So, what's up?
distantmantra said:Final Fantasy IV was made much easier for it's North American release.
inthezone said:How was romancing saga? I was very interested in that...
Y2Kevbug11 said:
Y2Kevbug11 said:
I'd say they get really shitty non-linear games like the Saga series primarily, and that's scared most Japanese RPGers off from non-linear games. If you notice, the better Japanese games with non- or semi-linearity are platformers/action stuff like Metroid, the metroidvania Castlevania games, and so on.Himuro said:Japanese are pussy gamers it seems. They hate non linearity, love to be told what to do, and hate difficult games. To top it off, Brain Age and other non-games have been at the top of the charts since their release.
I've seen some complaints about FFXII from Japanese gamers translated, and it seems most of the complaints as for how it's so "bad" apparently, is the difficulty and the open ended overworld.
So, what's up?
Himuro said:How is it boring? You create your own fun, your own games.
Himuro said:Japanese are pussy gamers it seems. They hate non linearity, love to be told what to do, and hate difficult games. To top it off, Brain Age and other non-games have been at the top of the charts since their release.
I've seen some complaints about FFXII from Japanese gamers translated, and it seems most of the complaints as for how it's so "bad" apparently, is the difficulty and the open ended overworld.
So, what's up?
Y2Kevbug11 said:That's cause there's nothing to do oh snapz!11
I actually like easy games with smooth mechanics that feel fun. I feel Tomb Raider Legend was pretty easy, but I had a hell of a lot more fun swinging from pole to pole and from vine to vine than I did in, say, a harder game like DMC3 (even though I'm finding that to be fairly enjoyable too).
C- Warrior said:Oh for the love of god dude put the game on easy with gold orbs option on. A 3yr. old chinese kid was recorded beating a DMC3 boss (on those settings) and he couldn't even reach the trigger buttons.
duderon said:Ikaruga totally destroys your difficulty argument. The best players are Japenese and are pretty much untouchable.
GreekWolf said:Because Japan hates America.
and hamburgers
Why do Japanese gamers hate non linearity/difficulty;etc?