Disclaimer: this is NOT about playability at 30 vs 60, or 30vs 60 in general. I understand discussing frame rates can get heated, please try to stay on topic.
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Often when discussing the cost of a game's visuals versus performance, or the quality of a game's visuals, frame rates are placed on the side of performance only.
This confuses me a little, surely the clarity of higher frame rates should be considered as part of the criteria for a great visual experience?
A game that chooses to lock at 30 to fit in more visual effects instead of aiming for 60 with less loses clarity in motion. It might be better for screenshots, but while moving you lose out on a lot of that extra detail.
Let's consider a game with a spell or physics effect, say a fire spell that causes individual sparks to flutter and glow and scatter embers over the ground.
At 60fps, you see the detail of every ember clearly, you can trace each individual sparks journy. At 30, it becomes much more difficult to see this detail.
I understand it's a balance, and sometimes 30fps is beneficial if the visual upgrades create a more alluring or atmosphereic world, but I think we need to consider clarity in motion as part of the visual package.
Photo realism at 30fps versus a game with less realism but the clarity of 60 shouldn't be an auto win for the photo realism when considering which is greater visually. Games are about playing, not just taking screenshots.
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EDIT: For clarity
Yes, I think 60fps should be considered as eye candy as much as performance.
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Often when discussing the cost of a game's visuals versus performance, or the quality of a game's visuals, frame rates are placed on the side of performance only.
This confuses me a little, surely the clarity of higher frame rates should be considered as part of the criteria for a great visual experience?
A game that chooses to lock at 30 to fit in more visual effects instead of aiming for 60 with less loses clarity in motion. It might be better for screenshots, but while moving you lose out on a lot of that extra detail.
Let's consider a game with a spell or physics effect, say a fire spell that causes individual sparks to flutter and glow and scatter embers over the ground.
At 60fps, you see the detail of every ember clearly, you can trace each individual sparks journy. At 30, it becomes much more difficult to see this detail.
I understand it's a balance, and sometimes 30fps is beneficial if the visual upgrades create a more alluring or atmosphereic world, but I think we need to consider clarity in motion as part of the visual package.
Photo realism at 30fps versus a game with less realism but the clarity of 60 shouldn't be an auto win for the photo realism when considering which is greater visually. Games are about playing, not just taking screenshots.
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EDIT: For clarity
I think that's the point of the OP. He believes 60 FPS IS eye candy, and not just about playability. Of course, it is more difficult to sell this in screenshots.
Yes, I think 60fps should be considered as eye candy as much as performance.