At least, that's the implication I'm getting here. Does anyone disagree?
Source: http://venturebeat.com/2015/06/17/b...-marketing-rules-for-doom-fallout-4/view-all/VentureBeat said:GamesBeat: Was John Carmack any part of this engine, or any more than previous engines?
Hines: Truthfully, yes. John was at id so long that his work is in there. But a lot of this was born when he left. The tech team reevaluatedwhat are we building on? What are we using? Does this help us making the best games faster? Does it give our developers tools? Are we in the business of making technology or making games? A lot of whats in id Tech 6 is a shift toward an engine that allows for more flexibility, with an eye toward the games.
GamesBeat: Was it just the levels or my imagination? It seems a lot lighter.
Hines: A lot more lighting, a lot more stuff that we didntmegatextures doesnt allow for dynamic lighting. Thats the opposite of how megatextures work. Its all baked-in stuff. Part of id Tech 6 is allowing for dynamic lighting, smoke and particle effects, a lot of stuff that just wasnt part of the picture in previous versions.