neptunes said:hmm same month as FF12, couldn't they space out the releases a bit more? :/
Aug: ???
sept: ff3
Oct: ff12
Oct: DQ Slime
Oct: Magical Vacation US?
I'm not sure I see the problem here.Reno said:Quick and dirty impressions of the game after 3 hours of play.
- I hate the control system. I swear. The dpad and face buttons control direction. L Trigger lets you open chests and talk to people, etc. R Trigger is used to dash.
or is it referring to brownie brown being independent of square-enix?...The game is developed by Brownie Brown, a now independent group of ex-Square Enix designers...
Wow, that does suck. ;_;Reno said:Sorry, I forgot to mention that all menus are handled via stylus. It's really annoying because I'd much rather play this game without the stylus. Instead you're forced to use it... which makes using face buttons/dpad pretty much irrelevant. I dont' see why I can't do everything using either method. It's just as bad as Xenosaga I/II DS not using the touch screen at all during menu navigation
You missed the "ex" in there:ziran said:in the blog it says brownie brown is 'a now independent group of square-enix designers', they were owned by nintendo, has this changed?
...The game is developed by Brownie Brown, a now independent group of ex-Square Enix designers...
Reno said:Sorry, I forgot to mention that all menus are handled via stylus. It's really annoying because I'd much rather play this game without the stylus. Instead you're forced to use it... which makes using face buttons/dpad pretty much irrelevant. I dont' see why I can't do everything using either method. It's just as bad as Xenosaga I/II DS not using the touch screen at all during menu navigation
oops, typo.Jiggy37 said:You missed the "ex" in there:
similar info is at ign and wikipedia:Headquartered in Tokyo, Brownie Brown (Named after brownies, the small fairies of Scottish folklore who work while people sleep), was established on June 30, 2000, by NCL with the intention of developing for the Game Boy Advance. Brownie Brown consists of ex-Square staff (Kameoka Shinichi, Kouiji Tsuda, Tomoki Anazawa, and Noboyuki Inoue) who took part in the creation of the award-winning Secret of Mana. The talented group approached Nintendo after resigning their positions with Square Ltd. Nintendo has since provided additional staff, funding, as well as an NCL chairman to supervise the operations of Brownie Brown. Notable past titles include Magical Vacation (GBA) and Sword of Mana (GBA).
Symytry said:this game has been out for 2 days now, and nobody bothered to review it....not a good sign.
Anyone actually pick it up? Or is everyone playing Contact?
BorkBork said:Brownie Brown is seriously meh.
Magical Vacation renamed for the US
Renamed to "Magical Starsign."
Hmm. I hate thinking I'll still only have two characters one hour further in... But more involved use of the stylus than I've encountered sounds great. I already liked the battle system anyway.Unison said:This game's not horrible... It's just a little bit above average so far (2.5 hours in).
There's a strong SNES-era vibe here, which is cool. I don't mind the stylus much (it's used in ways like tapping a character who's about to get hit to deflect some damage).
The graphics are really colorful and battles don't happen so often that they get mind-numbing.
The battle system's unique in that there don't seem to be melee weapons... just foot attacks and magic. You get armor & accessories too, which makes it weirder.
The story hasn't really taken off yet (think Harry Potter with a cast of furries), but there's the typical nintendo-level stellar English translation. I still only have 2 characters in my party, so that might make the game feel more simplistic than it ultimately turns out to be.
So, yeah, not GOTY or anything, but it's enjoyable for what it is. I am sure it will bomb horribly, but it is definitely less a bad game than a derivative one.
ethelred said:Brownie Brown developed Mother 3.
jesusraz said:I will certainly be aiming to give this a 7/10 come final review time (from what I've played so far of both the Japanese and US versions). We shall see if my opinion changes the more I play
Unison said:It's a damn shame more people aren't playing this. This is a classic, SNES-style RPG. The touch screen controls are actually quite nice once you're used to them, and the 2d graphics are consistently gorgeous.
People, don't ignore this game. It's growing on me the more that I play it.
MoxManiac said:I dunno, I was turned off by the fugly character art on the box
ethelred said:Hey, Uni, why not make a new Official Thread for it? I already did Contact.
Pureauthor said:Fudge.
I have just enough money to spare to get ONE DS game tomorrow. Contact or Magical Starsign, guys?
...I don't wanna choose...
JonathanEx said:What happened to Wi-Fi? At one point Nintendo were going to add it, and without comment it was "removed".
Pureauthor said:Fudge.
I have just enough money to spare to get ONE DS game tomorrow. Contact or Magical Starsign, guys?
...I don't wanna choose...
JonathanEx said:What happened to Wi-Fi? At one point Nintendo were going to add it, and without comment it was "removed".
Another major hook in the game is the surprisingly deep multiplayer, which lets players team up with friends and take on dungeons together. The multiplayer works like a RPG version of Mario Party, as it's every man for themselves on the global level, but the group has to work as a team to clear dungeons out and spawn more treasures for the entire group. The game could have used a bit more direct teamwork though, as it still feels like you're running solo in a dungeon that just so happens to have other players in it. Even still, it's a solid mode, allowing you to select and power-up any of your playable characters, earn new items and experience for the main game, and enjoy a little healthy competition.
Also included in the games multiplayer "amigo" mode is the ability to link up with friends and raise new creatures from eggs. These creatures only gain experience from "Tag Mode", which is a quick stat-swapping program that takes each player's position in the game and applies it to experience and items for their friends. The more people you tag with, the more experience your special characters will gain for the one player mode. Not a necessary an essential part of the game, but definitely one of the many ways to add replay value to an already entertaining RPG.
Unison said:Oh yeah, I will say that the first half-hour or so of Magical Starsign is a little draggy and not indicative of the actual game. Don't sweat it.
JonathanEx said:Thanks for the confirmation. Does it have the logo on the box? (I'm just curious, Nintendo aren't showing it as Wi-Fi on their site and all.) It seems an old version issued to the press has it, but the one currently available... doesn't.
ethelred said:The boxart is hideous, and the actual in-game character art isn't much better.
But the writing is superb, the actual sprites and animations are great, and I'm rather liking the battle system. As everyone else has put it, it's a really nice SNES RPG.
JonathanEx said:Thanks for the confirmation. Does it have the logo on the box? (I'm just curious, Nintendo aren't showing it as Wi-Fi on their site and all.) It seems an old version issued to the press has it, but the one currently available... doesn't.
Symytry said:There is NO WiFi logo on the offical box, and the game doesn't support it. LAN mode only.
Symytry said:There is NO WiFi logo on the offical box, and the game doesn't support it. LAN mode only.
MoxManiac said:I'm mildly interested, but there's a bunch of DS stuff that I want to get that's higher prority, first (Contact, Castlevania PoR, FF3, YI DS plus older software like Age of Empires, Metroid Pinball, and Kirby CC)
I'll probably get it eventually. They need to fire that artist, though