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Magical Vacation dated, renamed for the US

drohne

hyperbolically metafictive
they managed to make the name more engrish. "magical vacation" sounds pretty dumb, but at least it's fairly clear what a magical vacation is.
 
vacation28tm.jpg
 

Captain N

Junior Member
neptunes said:
hmm same month as FF12, couldn't they space out the releases a bit more? :/

Aug: ???
sept: ff3
Oct: ff12
Oct: DQ Slime
Oct: Magical Vacation US?

I thought 12 was in september? So I guess we aren't getting Magical Vacation 1?
 

jesusraz

Member
Really is a missed opp not bringing MV GBA over here. The game's great, but I'd love it more if I could actually follow the story properly!

And did I pick up a hint of dislike for Starfy a few posts ago? Tut tut...Starfy 3 is almost as good as Mario's 2D games...If Kirby can be popular in the West, Starfy certainly could.

Still tempted to import MV DS. October just seems too far away.
 

Oichi

I'm like a Hadouken, down-right Fierce!
Quick and dirty impressions of the game after 3 hours of play.

- I hate the control system. I swear. The dpad and face buttons control direction. L Trigger lets you open chests and talk to people, etc. R Trigger is used to dash.

Or you can just use the stylus for everything. I hate that shit, seriously. Maybe there will be some situation where I'm going to NEED the stylus, but I can't see it now.

- The battle system is pretty traditional (turn-based) but I like some of the twists involved. You can change the top screen to see an overview of the solar system that you're in, which directly affects your magic powers. The night and day cycles also affect your power

- The graphics are good. Nice and colorful. The bosses are quite big (I ran into two or three already)

- The story is good, although I HATE how the game handles the text. I know that it's a game aimed at younger kids, but the writing style is messed up. There's some kanji but then some words that you'd think would be kanji because they'd be easy to read aren't. I'm only at an intermediate Japanese level, and I can understand it, but it's just annoying at times. They also use a ****ing ass crap font for one of the characters which makes it hard to read... and all of his speech is in katakana too. Argh.

Overall it's a good game though, although some of the little things just anger me (especially the control system)
 

Jiggy

Member
Reno said:
Quick and dirty impressions of the game after 3 hours of play.

- I hate the control system. I swear. The dpad and face buttons control direction. L Trigger lets you open chests and talk to people, etc. R Trigger is used to dash.
I'm not sure I see the problem here.
 

Oichi

I'm like a Hadouken, down-right Fierce!
Sorry, I forgot to mention that all menus are handled via stylus. It's really annoying because I'd much rather play this game without the stylus. Instead you're forced to use it... which makes using face buttons/dpad pretty much irrelevant. I dont' see why I can't do everything using either method. It's just as bad as Xenosaga I/II DS not using the touch screen at all during menu navigation
 

ziran

Member
thanks for the impressions. it sounds great. i like the idea of controlling everything with the stylus.

great news about the release in october. i agree the name isn't great, but i remember thinking the same thing about magical vacation, so magical starsign might grow on me.

in the blog it says brownie brown is 'a now independent group of square-enix designers', they were owned by nintendo, has this changed?
...The game is developed by Brownie Brown, a now independent group of ex-Square Enix designers...
or is it referring to brownie brown being independent of square-enix?
 

Jiggy

Member
Reno said:
Sorry, I forgot to mention that all menus are handled via stylus. It's really annoying because I'd much rather play this game without the stylus. Instead you're forced to use it... which makes using face buttons/dpad pretty much irrelevant. I dont' see why I can't do everything using either method. It's just as bad as Xenosaga I/II DS not using the touch screen at all during menu navigation
Wow, that does suck. ;_;

I still want the game, but yeah. Stylus only is almost always FTL.



ziran said:
in the blog it says brownie brown is 'a now independent group of square-enix designers', they were owned by nintendo, has this changed?
You missed the "ex" in there:
...The game is developed by Brownie Brown, a now independent group of ex-Square Enix designers...
 

ethelred

Member
Reno said:
Sorry, I forgot to mention that all menus are handled via stylus. It's really annoying because I'd much rather play this game without the stylus. Instead you're forced to use it... which makes using face buttons/dpad pretty much irrelevant. I dont' see why I can't do everything using either method. It's just as bad as Xenosaga I/II DS not using the touch screen at all during menu navigation

That doesn't sound too bad to me at all, really. I've long since thought that the DS has been screaming for an RPG that handles menus through the touch screen -- that's one of the best things the system can offer RPGs, and the ones released so far have botched that.

So yeah, I'm not at all bothered by the news. Your impressions are making me want the game even more, too -- the only thing negative you posted was the controls, and I like the way they sound.
 

ziran

Member
Jiggy37 said:
You missed the "ex" in there:
oops, typo.

regardless, i didn't think brownie brown was independent of anybody in a business sense. creatively they probably are or at least have a certain amount of freedom.

had a quick check and brownie brown's definitely owned by nintendo and unless something unreported has changed, it's still the case:
http://www.n-sider.com/articleview.php?articleid=344&page=3
Headquartered in Tokyo, Brownie Brown (Named after brownies, the small fairies of Scottish folklore who work while people sleep), was established on June 30, 2000, by NCL with the intention of developing for the Game Boy Advance. Brownie Brown consists of ex-Square staff (Kameoka Shinichi, Kouiji Tsuda, Tomoki Anazawa, and Noboyuki Inoue) who took part in the creation of the award-winning Secret of Mana. The talented group approached Nintendo after resigning their positions with Square Ltd. Nintendo has since provided additional staff, funding, as well as an NCL chairman to supervise the operations of Brownie Brown. Notable past titles include Magical Vacation (GBA) and Sword of Mana (GBA).
similar info is at ign and wikipedia:
http://games.ign.com/objects/027/027351.html
http://en.wikipedia.org/wiki/Brownie_Brown

i also came across a decent interview with brownie brown about the original magical vacation (where they also say nintendo owns the studio):
http://www.n-sider.com/articleview.php?articleid=244


i've been a fan of brownie brown since they started. i love their art style and think they have really talented artists. the graphics in mv2 are amazing. i played a little of mv, but the language barrier was too much, but it looked like i would enjoy it, so it's such great news mv2 is being localised. i even liked sword of mana. it wasn't amazing, but it was enjoyable enough for me to remember it with a certain amount of fondness.

even though the interview says they were content with being small, i'd guess they've now expanded, since they've helped create mother 3 and develop mv2 at virtually the same time. i'm really looking forward to seeing what their game, dubbed 'gofuku', turns out to be, it's probably in development for wii.
 

Llyranor

Member
Well, being a junior member, I can't create threads, but at least I can revive them!

Sorry for bumping this from beyond, but, given that I'm looking forward to this title, I find it quite perplexing that it's basically getting no spotlight. Since it's been out for so long, where are the Japanese impressions on the game? All I've found is the 31/40 on Famitsu, as well as the occasional review that doesn't go into much detail. Basically, I've been able to muster that it's 'good'. But what else? Anyone else played the Japanese version? How's the story, the writing, the characters?
 

Symytry

Member
this game has been out for 2 days now, and nobody bothered to review it....not a good sign.

Anyone actually pick it up? Or is everyone playing Contact?
 
Is it actually out yet? From what I've read, it's either just shipping today, or possibly hitting stores today.

It's funny how it seems a lot like Contact (RPGs involving spaceships, anyway), and is releasing at about the same time. The reviews I read made this seem better, though.
 

jj984jj

He's a pretty swell guy in my books anyway.
Yeah, the controls were the biggest complain I saw on the MV GFAQs board when it was released. Well actually they weren't complaining, I was. :lol I mean why **** up the normal controls? Just to make people use the touch-screen? It seems they've done changes to the game for the English release though since I don't remember the Japanese version having WFC, hopefully they were also smart enough to iron out the button controls.
 

Tellaerin

Member
Symytry said:
this game has been out for 2 days now, and nobody bothered to review it....not a good sign.

Anyone actually pick it up? Or is everyone playing Contact?

It was reviewed in the November EGM. 5.5, 6.5, 6.0. The main complaints seemed to be that it was repetitive, the battle system was pretty much bog-standard outside of the planetary alignments affecting characters' powers, and the fact that the game forces you to play it with the stylus. (Michael: 'Hey, I like using the stylus, but I don't need to play a 20-hour RPG with a stylus in my hand. Nor do I need to spend five minutes fiddling with a frickin' menu because I accidentally chose a "Frog shirt" instead of a "Cat suit." A. Fitch: 'And all was right with the world... Oh, except it wasn't! Because the stylus controls practically every damn thing in the game, making the simplest of RPG maneuvers, like talking to the right townsperson, a Hagrid-sized pain.') They did seem to feel that the story was fun and liked the 'clever, charming' script, though, so it's not a complete wash.
 

Unison

Member
This game's not horrible... It's just a little bit above average so far (2.5 hours in).

There's a strong SNES-era vibe here, which is cool. I don't mind the stylus much (it's used in ways like tapping a character who's about to get hit to deflect some damage).

The graphics are really colorful and battles don't happen so often that they get mind-numbing.

The battle system's unique in that there don't seem to be melee weapons... just foot attacks and magic. You get armor & accessories too, which makes it weirder.

The story hasn't really taken off yet (think Harry Potter with a cast of furries), but there's the typical nintendo-level stellar English translation. I still only have 2 characters in my party, so that might make the game feel more simplistic than it ultimately turns out to be.

So, yeah, not GOTY or anything, but it's enjoyable for what it is. I am sure it will bomb horribly, but it is definitely less a bad game than a derivative one.
 

Jiggy

Member
If I'd noticed this got bumped, I wouldn't have posted elsewhere. That said...



Unison said:
This game's not horrible... It's just a little bit above average so far (2.5 hours in).

There's a strong SNES-era vibe here, which is cool. I don't mind the stylus much (it's used in ways like tapping a character who's about to get hit to deflect some damage).

The graphics are really colorful and battles don't happen so often that they get mind-numbing.

The battle system's unique in that there don't seem to be melee weapons... just foot attacks and magic. You get armor & accessories too, which makes it weirder.

The story hasn't really taken off yet (think Harry Potter with a cast of furries), but there's the typical nintendo-level stellar English translation. I still only have 2 characters in my party, so that might make the game feel more simplistic than it ultimately turns out to be.

So, yeah, not GOTY or anything, but it's enjoyable for what it is. I am sure it will bomb horribly, but it is definitely less a bad game than a derivative one.
Hmm. I hate thinking I'll still only have two characters one hour further in... But more involved use of the stylus than I've encountered sounds great. I already liked the battle system anyway.
 

BenT

Member
After buying the first three Starfi games in one fell and ill-advised swoop, I learned not to get too upset over most of the GBA junk Nintendo leaves in Japan.

On a related note, I have a great Starfi starter pack that'd love a good home!
 

jesusraz

Member
Magical Starsign isn't as heavy on the random battles as its GBA predecessor. MV was a cracking game with some lovely retro-SNES graphics and MS seems to be carrying on it that vein, except with an extra little bit of dazzle thrown in.

As for the complaints about the touch-screen, I don't know what the problem is. It feels like playing through Animal Crossing at times, which is not bad thing is my view.

I will certainly be aiming to give this a 7/10 come final review time (from what I've played so far of both the Japanese and US versions). We shall see if my opinion changes the more I play :)
 

Unison

Member
jesusraz said:
I will certainly be aiming to give this a 7/10 come final review time (from what I've played so far of both the Japanese and US versions). We shall see if my opinion changes the more I play :)

Yeah, this is a 7/10 if there ever was one, judging by what I've played.
 

Unison

Member
It's a damn shame more people aren't playing this. This is a classic, SNES-style RPG. The touch screen controls are actually quite nice once you're used to them, and the 2d graphics are consistently gorgeous.

People, don't ignore this game. It's growing on me the more that I play it.
 

ethelred

Member
Unison said:
It's a damn shame more people aren't playing this. This is a classic, SNES-style RPG. The touch screen controls are actually quite nice once you're used to them, and the 2d graphics are consistently gorgeous.

People, don't ignore this game. It's growing on me the more that I play it.

Agreed.

I'm really, really enjoying it so far.

Hey, Uni, why not make a new Official Thread for it? I already did Contact.
 

ethelred

Member
MoxManiac said:
I dunno, I was turned off by the fugly character art on the box :p

The boxart is hideous, and the actual in-game character art isn't much better.

But the writing is superb, the actual sprites and animations are great, and I'm rather liking the battle system. As everyone else has put it, it's a really nice SNES RPG.
 

Unison

Member
ethelred said:
Hey, Uni, why not make a new Official Thread for it? I already did Contact.

I don't think there's enough interest in the game to warrant one, honestly, which sucks. This game should have come out in August or something.

I will spam some screens of the game, just to show everyone how awesome this game looks:

magical-vacation-2-20060509015013541.jpg
magical-vacation-2-20060509015010979.jpg
magical-vacation-2-20060509015010292.jpg


magical-vacation-2-20060509015018791.jpg
magical-vacation-2-20060509015021322.jpg
magical-vacation-2-20060509015016322.jpg


Apparently it's a long game too (i.e. 25-30 hours), which is a nice contrast to Contact (which is awesome but a bit short).
 
Fudge.

I have just enough money to spare to get ONE DS game tomorrow. Contact or Magical Starsign, guys?

...I don't wanna choose...
 

ethelred

Member
Pureauthor said:
Fudge.

I have just enough money to spare to get ONE DS game tomorrow. Contact or Magical Starsign, guys?

...I don't wanna choose...

Get both. And a second copy of Rocket Slime for good measure. :lol

JonathanEx said:
What happened to Wi-Fi? At one point Nintendo were going to add it, and without comment it was "removed".

Wifi wasn't removed. The game has Wifi in the US (it didn't in Japan, but was never slated to).
 

Unison

Member
Pureauthor said:
Fudge.

I have just enough money to spare to get ONE DS game tomorrow. Contact or Magical Starsign, guys?

...I don't wanna choose...

I have both and am playing Magical Starsign more.... I'd say that's the better choice.
 

Unison

Member
JonathanEx said:
What happened to Wi-Fi? At one point Nintendo were going to add it, and without comment it was "removed".

It's there (though I didn't try it yet).

IGN says:

Another major hook in the game is the surprisingly deep multiplayer, which lets players team up with friends and take on dungeons together. The multiplayer works like a RPG version of Mario Party, as it's every man for themselves on the global level, but the group has to work as a team to clear dungeons out and spawn more treasures for the entire group. The game could have used a bit more direct teamwork though, as it still feels like you're running solo in a dungeon that just so happens to have other players in it. Even still, it's a solid mode, allowing you to select and power-up any of your playable characters, earn new items and experience for the main game, and enjoy a little healthy competition.

Also included in the games multiplayer "amigo" mode is the ability to link up with friends and raise new creatures from eggs. These creatures only gain experience from "Tag Mode", which is a quick stat-swapping program that takes each player's position in the game and applies it to experience and items for their friends. The more people you tag with, the more experience your special characters will gain for the one player mode. Not a necessary an essential part of the game, but definitely one of the many ways to add replay value to an already entertaining RPG.
 

Unison

Member
Oh yeah, I will say that the first half-hour or so of Magical Starsign is a little draggy and not indicative of the actual game. Don't sweat it.
 
Thanks for the confirmation. Does it have the logo on the box? (I'm just curious, Nintendo aren't showing it as Wi-Fi on their site and all.) It seems an old version issued to the press has it, but the one currently available... doesn't.
 

ethelred

Member
Unison said:
Oh yeah, I will say that the first half-hour or so of Magical Starsign is a little draggy and not indicative of the actual game. Don't sweat it.

Once I got to the first planet, things picked up quite a bit.
 

Unison

Member
JonathanEx said:
Thanks for the confirmation. Does it have the logo on the box? (I'm just curious, Nintendo aren't showing it as Wi-Fi on their site and all.) It seems an old version issued to the press has it, but the one currently available... doesn't.

180200b.jpg
 

MoxManiac

Member
ethelred said:
The boxart is hideous, and the actual in-game character art isn't much better.

But the writing is superb, the actual sprites and animations are great, and I'm rather liking the battle system. As everyone else has put it, it's a really nice SNES RPG.

I'm mildly interested, but there's a bunch of DS stuff that I want to get that's higher prority, first (Contact, Castlevania PoR, FF3, YI DS plus older software like Age of Empires, Metroid Pinball, and Kirby CC)

I'll probably get it eventually. They need to fire that artist, though :p
 

Symytry

Member
JonathanEx said:
Thanks for the confirmation. Does it have the logo on the box? (I'm just curious, Nintendo aren't showing it as Wi-Fi on their site and all.) It seems an old version issued to the press has it, but the one currently available... doesn't.

There is NO WiFi logo on the offical box, and the game doesn't support it. LAN mode only.
 

Unison

Member
Symytry said:
There is NO WiFi logo on the offical box, and the game doesn't support it. LAN mode only.

Haha... that's why i didn't try it, I guess.

The title screen says there's Amigo mode, but I never actually clicked it or anything. I don't know anyone who has the game besides me. >_<
 

Unison

Member
MoxManiac said:
I'm mildly interested, but there's a bunch of DS stuff that I want to get that's higher prority, first (Contact, Castlevania PoR, FF3, YI DS plus older software like Age of Empires, Metroid Pinball, and Kirby CC)

I'll probably get it eventually. They need to fire that artist, though :p

It's tough to argue for getting the game over most of those, but this is a great old-school RPG for fans of the genre, no doubt. I can't imagine many would be disappointed with the purchase.
 

bluemax

Banned
This thread makes it sound a bit better than what I was getting from the reviews. Still there's too much else to purchase this now. Maybe at a later date when there's a slow period or the game has gone cheap.
 

Llyranor

Member
Yeah, reading up on both Contact and Magical Starsign, I think I'll pass on Contact, and pick up Starsign a few weeks/months down the line.

In the meantime, Rocket Slime and Trauma Center just shipped ^_____^
 
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