ashecitism
Member
There's a long Polygon article. Was brought up there.
http://www.polygon.com/features/2015/7/21/9009027/vive-wireless-controllers-hands-on
some other parts
about getting over the space limit and the October event
how and when this partnership came to be
again about content, hoping for Valve stuff, and stores
when is VR hitting mainstream and HTC being committed to it
rest at the link
http://www.polygon.com/features/2015/7/21/9009027/vive-wireless-controllers-hands-on
Currently the plan is to release a consumer version of the Vive by the end of the year.
"I don't know if we're necessarily going to hit retail for holiday, but we're still very committed to that," he said.
What that means is that the first retail Vives will be sold through HTC.com and HTCVR.com.
Gattis added that they've been having a lot of meetings with "excited" retailers ranging from big-box stores all the way down to niche retailers like GameStop.
"Everybody is excited about this: They see the potential for the market, the potential to sell the things around it," he said. "They see it as a great traffic driver to their stores.
"Retail will absolutely be a part of our strategy, but that would be closer to a first-quarter [2016] strategy."
some other parts
about getting over the space limit and the October event
Gattis added that he's already seen some interesting approaches to expanding the feel of that space, but said details on some of those software solutions are for a later discussion.
"As we get closer to October, when we we're planning to unveil a lot more information about our consumer [name], consumer controls and pricing, the specs, and the content lineup," he said, "we'll be in a much better position to give you more direction around that."
how and when this partnership came to be
About that time HTC CEO Cher Wang had a chance to go visit Valve's offices, which are about five minutes from HTC's.
"It was a casual chat to see how things were going, say hello, et cetera, and she got a chance to see this demo," he said. "It was really an aha moment, where she said this is the coolest thing ever, can we work with you on this."
Valve happened to be looking for a manufacturing partner at the time. While they had done some work with Oculus Rift, Valve was really still just confined to the software side of things, Gattis said.
"It was really that quick," he said. "This was about a year ago — last July time frame. And the decision was more or less made on the spot: Why not do this together?"
Both companies saw the partnership as the perfect fit: Valve creates great software and has a massive, impassioned community; HTC has great design, manufacturing and distribution capabilities.
So they decided to partner up to bring the Vive to market.
"Three or four months from then, we had our first iteration of the working development unit and then that ramped up to the point where we made our announcement at Mobile World Congress and GDC this past March," he said.
again about content, hoping for Valve stuff, and stores
Valve directly backing a virtual reality headset can't help but lead to some big questions, all of them centered around which games will be coming to the Vive — and if any of those titles will be exclusive to the VR headset.
"Our hope is to have some Valve stuff for the Vive," Gattis said. "Nothing has been committed to in terms of the product lineup yet.
"The games will be distributed from the Steam VR store, that is the storefront by which people will get the initial content."
That said, the Vive will run on an open platform, which means other storefronts could pop up over time.
when is VR hitting mainstream and HTC being committed to it
"I do believe that the three- to five-year time frame is when you're going to see prices come down and more and more entrants in the market, both from hardware and content point of view," he said. "The technology will start to branch out beyond gaming into entertainment, into some of these other vertical markets.
"Think about watching a sporting event where you're sitting on the field, or concert where you're on stage and can switch between that or being above stage and it's a fully immersive experience. I think that's where it starts to become a mainstream thing, where everyone has VR in some flavor."
Knowing that VR might take a bit to fully hit, Gattis said HTC is fully vested in the technology.
"We're in this category," he said. "We're very bullish on VR as a category.
rest at the link