Greenpanda
Banned
GAME BOY ADVANCE GAMES OF FALL/WINTER 2006
Final Fantasy V Advance
"A remake of the SNES Final Fantasy entry, with a complete make-over to enhance the clasic, including improved visual designs for the GBA and a host of brand-new elements have been seamlessly merged with the original games to provide unexpected surprises for longtime fans. Featured additions include new dungeons, new job classes, and other exciting additions." (IGN)
Following after FF IV Advance, FF V comes to the GBA with new features. (Contrary to IGN's remarks, this is a significantly upgraded port, not a remake.) Square's said one new job will be added to the roster, and based on FF IV we can assume there will be a bonus dungeon as well. Hopefully, we'll also get a new translation, since the one used in the PSone release was horrendous, with "Wyvern" translated as "Y Burn" and other atrocities. TOSE's FF IV port also suffered from a number of battle timing issues that kept it from being a definitive version of the game. Will FF V have them as well?
North American Release Date: 2006
Final Fantasy VI Advance
"A remake of the SNES Final Fantasy entry, with a complete make-over to enhance the clasic, including improved visual designs for the GBA and a host of brand-new elements have been seamlessly merged with the original games to provide unexpected surprises for longtime fans. Featured additions include new dungeons, new job classes, and other exciting additions." (IGN ... but I think they're talking about FF V there )
See FF V Advance, except this is an upgrade to FF VI. FF VI already has a full roster of characters, so it will be interesting to see what upgrades (besides a bonus dungeon) make it into the Advance version. Maybe that blank space in the Esper select screen will finally be filled? Current word has it that this might be pushed back to 2007, which is pretty plausible since we haven't seen anything on this, but it could still make it out before the end of winter.
North American Release Date: 2006, supposedly, but might be 2007
Metal Slug
"SNK decided not to fiddle with the formula, opting for a faithful recreation of the arcade classic. According to developers, everything's the same - nothing has been added or removed. Even without any extras, that's a whole lot of slug to stuff in your pocket. But hey, it'll fit just fine." IGN)
This isn't a port of the original Metal Slug ... unlike the prior MS release on GBA, which was original to the GBA. Hopefully everyone knows what Metal Slug is or I breaka the face.
North American Release Date: 09/26/06
Pokemon Mystery Dungeon: Red Rescue Team
"Rival Pokemon lurk in the dungeons, ready to face off against you in battle. Battles in Pokemon Mysterious Dungeon take place directly on the dungeon play field and are turn based. On each turn, you can move your party one space or attack, making use both of direct attacks as well as distance attacks that require that weapons be equipped. You can also use special skills. Like the GBA Pokemon RPGs, each Pokemon can learn up to four special skills." IGN)
This is a version of the long-running Fushigi no Dungeon series of random-dungeon RPGs; this one, of course, is branded with Pokemon characters. (Past Fushigi no Dungeon had Dragon Quest, Tower of Druaga, and Chocobo licenses, among others.) You can play as a number of different Pokemon, including Pikachu and Charmander, and can learn Pokemon-style skills, but other than that, the screens indicate this should be a pretty traditional Mystery Dungeon game--good news if you like dungeon RPGs. A different version of Mystery Dungeon (Blue Rescue Team) is coming out on the DS, also this fall.
North American Release Date: 09/18/06
Yggdra Union
"Princess Yggdra is the main character of this story, but in the game, you play as Milano, a young boy who leads a group of bandits and ends up meeting Yggdra early on. Battles with the imperial army make up the brunt of gameplay in Yggdra. The game makes use of cards for all areas of gameplay, from movement on the battle field to attacks and parameter changes for your characters. On each turn, you select a card. Players start off with five types of cards, but eventually end up with 30 before the game's end." (IGN)
New title from the Riviera crew. This one's a strategy RPG with Fire Emblem- or Advance Wars-style animated combat scenes. Apparently the maps are a lot smaller than your standard strategy RPG, which is supposed to make for tenser battles. And instead of moving each unit individually, you're given a fix amount of movement per turn, so you have to decide how to divide it up. My recollection is that GAFfers liked the import quite a bit.
North American Release Date: 10/24/06
Summon Night Swordcraft Story
"Summon Night: Swordcraft Story combines the classic overhead gameplay of traditional Super NES role playing games, set apart with a more advanced battle system reminiscent of Namco's "Tales" series. Slip in the role of a young craftknight, studying to become a craftlord and make your name in the world. You can accomplish this by entering a tournament with other craftknights and prove you're the best at forging swords, axes, spears and other items. Gather the magical knowledge you need by questing -- as you go, you'll learn to give your weapons elemental powers, then head into battle with the help of your guardian beast. Travel from town to town, collecting the materials you need to build powerful weapons -- you can buy some at stores, but you'll have to go searching dungeons and caverns for others. Supports a two-player Link Mode for battling and item trading." IGN)
Atlus keeps localizing the RPGs like crazy. This series is a big hit in Japan, but this title is just a sidestory. The game sounds like it's mostly a dungeon crawl, except with a side-scrolling, Tales-like action battle system. With uber-SD characters. Swordcraft Story is actually coming out this summer, to be quickly followed by its sequel, Summon Night 2, in the fall. I know some folks were disappointed that Atlus didn't grab the main installments in the Summon Night series, but impressions of this seem to be pretty positive. Seems like there's going to plenty of portable RPG choices this fall even for folks who don't have a "next gen" portable.
North American Release Date: 07/18/06 (SN: Swordcraft Story) and 10/3/06 (Summon Night 2)
Other GBA games of fall/winter 2006
Capcom Classics Mini-Mix: includes NES Strider, Bionic Commando, and Mighty Final Fight - 09/06
Lego Star Wars II: The Original Trilogy - 09/12/06
Super Robot Wars: Original Generation 1 & 2 (2 separate releases) - 06/30/06 and fall 2006
PSP and DS coming in the next posts.
Final Fantasy V Advance
"A remake of the SNES Final Fantasy entry, with a complete make-over to enhance the clasic, including improved visual designs for the GBA and a host of brand-new elements have been seamlessly merged with the original games to provide unexpected surprises for longtime fans. Featured additions include new dungeons, new job classes, and other exciting additions." (IGN)
Following after FF IV Advance, FF V comes to the GBA with new features. (Contrary to IGN's remarks, this is a significantly upgraded port, not a remake.) Square's said one new job will be added to the roster, and based on FF IV we can assume there will be a bonus dungeon as well. Hopefully, we'll also get a new translation, since the one used in the PSone release was horrendous, with "Wyvern" translated as "Y Burn" and other atrocities. TOSE's FF IV port also suffered from a number of battle timing issues that kept it from being a definitive version of the game. Will FF V have them as well?
North American Release Date: 2006
Final Fantasy VI Advance
"A remake of the SNES Final Fantasy entry, with a complete make-over to enhance the clasic, including improved visual designs for the GBA and a host of brand-new elements have been seamlessly merged with the original games to provide unexpected surprises for longtime fans. Featured additions include new dungeons, new job classes, and other exciting additions." (IGN ... but I think they're talking about FF V there )
See FF V Advance, except this is an upgrade to FF VI. FF VI already has a full roster of characters, so it will be interesting to see what upgrades (besides a bonus dungeon) make it into the Advance version. Maybe that blank space in the Esper select screen will finally be filled? Current word has it that this might be pushed back to 2007, which is pretty plausible since we haven't seen anything on this, but it could still make it out before the end of winter.
North American Release Date: 2006, supposedly, but might be 2007
Metal Slug
"SNK decided not to fiddle with the formula, opting for a faithful recreation of the arcade classic. According to developers, everything's the same - nothing has been added or removed. Even without any extras, that's a whole lot of slug to stuff in your pocket. But hey, it'll fit just fine." IGN)
This isn't a port of the original Metal Slug ... unlike the prior MS release on GBA, which was original to the GBA. Hopefully everyone knows what Metal Slug is or I breaka the face.
North American Release Date: 09/26/06
Pokemon Mystery Dungeon: Red Rescue Team
"Rival Pokemon lurk in the dungeons, ready to face off against you in battle. Battles in Pokemon Mysterious Dungeon take place directly on the dungeon play field and are turn based. On each turn, you can move your party one space or attack, making use both of direct attacks as well as distance attacks that require that weapons be equipped. You can also use special skills. Like the GBA Pokemon RPGs, each Pokemon can learn up to four special skills." IGN)
This is a version of the long-running Fushigi no Dungeon series of random-dungeon RPGs; this one, of course, is branded with Pokemon characters. (Past Fushigi no Dungeon had Dragon Quest, Tower of Druaga, and Chocobo licenses, among others.) You can play as a number of different Pokemon, including Pikachu and Charmander, and can learn Pokemon-style skills, but other than that, the screens indicate this should be a pretty traditional Mystery Dungeon game--good news if you like dungeon RPGs. A different version of Mystery Dungeon (Blue Rescue Team) is coming out on the DS, also this fall.
North American Release Date: 09/18/06
Yggdra Union
"Princess Yggdra is the main character of this story, but in the game, you play as Milano, a young boy who leads a group of bandits and ends up meeting Yggdra early on. Battles with the imperial army make up the brunt of gameplay in Yggdra. The game makes use of cards for all areas of gameplay, from movement on the battle field to attacks and parameter changes for your characters. On each turn, you select a card. Players start off with five types of cards, but eventually end up with 30 before the game's end." (IGN)
New title from the Riviera crew. This one's a strategy RPG with Fire Emblem- or Advance Wars-style animated combat scenes. Apparently the maps are a lot smaller than your standard strategy RPG, which is supposed to make for tenser battles. And instead of moving each unit individually, you're given a fix amount of movement per turn, so you have to decide how to divide it up. My recollection is that GAFfers liked the import quite a bit.
North American Release Date: 10/24/06
Summon Night Swordcraft Story
"Summon Night: Swordcraft Story combines the classic overhead gameplay of traditional Super NES role playing games, set apart with a more advanced battle system reminiscent of Namco's "Tales" series. Slip in the role of a young craftknight, studying to become a craftlord and make your name in the world. You can accomplish this by entering a tournament with other craftknights and prove you're the best at forging swords, axes, spears and other items. Gather the magical knowledge you need by questing -- as you go, you'll learn to give your weapons elemental powers, then head into battle with the help of your guardian beast. Travel from town to town, collecting the materials you need to build powerful weapons -- you can buy some at stores, but you'll have to go searching dungeons and caverns for others. Supports a two-player Link Mode for battling and item trading." IGN)
Atlus keeps localizing the RPGs like crazy. This series is a big hit in Japan, but this title is just a sidestory. The game sounds like it's mostly a dungeon crawl, except with a side-scrolling, Tales-like action battle system. With uber-SD characters. Swordcraft Story is actually coming out this summer, to be quickly followed by its sequel, Summon Night 2, in the fall. I know some folks were disappointed that Atlus didn't grab the main installments in the Summon Night series, but impressions of this seem to be pretty positive. Seems like there's going to plenty of portable RPG choices this fall even for folks who don't have a "next gen" portable.
North American Release Date: 07/18/06 (SN: Swordcraft Story) and 10/3/06 (Summon Night 2)
Other GBA games of fall/winter 2006
Capcom Classics Mini-Mix: includes NES Strider, Bionic Commando, and Mighty Final Fight - 09/06
Lego Star Wars II: The Original Trilogy - 09/12/06
Super Robot Wars: Original Generation 1 & 2 (2 separate releases) - 06/30/06 and fall 2006
PSP and DS coming in the next posts.