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Member
(08-04-2006,
11:09 AM)
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Gundam TIS site opens
#1
Just a flash intro, looks good.
http://ps3-gundam.net/ screenies from famitsu.com ![]() ![]() ![]() ![]() http://www.famitsu.com/interview/art...57926,0,0.html |
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Member
(08-04-2006,
02:30 PM)
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#6
Damn teaser. there's hardly enough footage of any single moment...
There's horrible compression on the trailer... but some scenes definetly managed to recapture the feel and look of the original target render. The last shot, looks kinda like bad textures as its panning, but then it stops and the textures become much sharper... |
![]() (08-04-2006,
03:00 PM)
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#7
Originally Posted by Zaptruder:
We need to do something about those damn NDA ninjas, they're becoming a pain in the side for those who want to get information on PS3 games (the ones that matter, not multiplatform turds no one cares about). ![]() Whatever the gameplay is, the graphics looks hot. ![]() |
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mashadar's neko-mimi slave
(08-04-2006,
07:12 PM)
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#12
Originally Posted by Gravion:
.............................. |
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Member
(08-04-2006,
07:15 PM)
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#14
Originally Posted by Gravion:
If we're going to talk "things that shouldn't be called Gundam", I'm pretty sure that's the pot calling the kettle black. |
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Sony is POO
(08-05-2006,
04:43 AM)
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#17
Originally Posted by blindrocket:
Nice. I'll post the screenshots though. ![]() ![]() ![]() |
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Member
(08-05-2006,
04:52 AM)
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#19
Originally Posted by Gravion:
Why did I know this was going to be a junior? |
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"GAF's biggest wanker"
(08-05-2006,
05:21 AM)
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#26
The Diminishing Returns Generation is going to be so awesome ;)
Quote:
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Member
(08-05-2006,
05:38 AM)
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#29
I know by accounts this game is slow as molasses and just as excited to watch...but damn this very awesome looking.
How the f*ck does the Bandai half pull this off and yet Namco's side of the company can't seem to have a freakin' clue on handling next generation visuals?! Has the world gone mad?!! |
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Member
(08-05-2006,
05:48 AM)
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#33
This game proves that Geometry >>>>> Normal mapping..
USE IT SUBYLEY DEVS! EDIT: OH..remember when doombringer said that smaller pictures make the game look better? That's totally not the case here, complete opposite. Nice little Improvement...... see: ![]() ![]() Last edited by mr_nothin : 08-05-2006 at 05:52 AM. |
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Sony is POO
(08-05-2006,
06:07 AM)
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#34
Originally Posted by HomerSimpson-Man:
That's what I want to know. Everything is backwards. |
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Member
(08-05-2006,
01:01 PM)
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#40
Originally Posted by Gravion:
Wrong universe... |
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GAF's Bob Woodward
(08-05-2006,
02:45 PM)
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#44
It looks very good. They've done quite well in terms of their goal of achieving a CG-ish look.
They need to show more town/city, less barren deserts, though. And the building destruction. Graphics aside, though, the gameplay looked awfully slow and boring at E3, but then I'm not a Gundam fan, so maybe I don't get it. No word on online yet? If I could throw a grappling hook at a friend online and drag them through buildings ala the TGS trailer, I might be in :p |
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time to take my meds
(08-05-2006,
02:54 PM)
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#47
Originally Posted by Confidence Man:
Originally Posted by gofreak:
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(08-05-2006,
02:58 PM)
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#48
Originally Posted by Funky Papa:
I'd say those originals shots COULD be matched, actually. They are very close already and some artistic changes could bring it right there. |
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FUNK-Y-PPA-4
(08-05-2006,
03:38 PM)
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#49
Originally Posted by dark10x:
The enviromental detail is on a totally different scale, BTW. I am surprised by Bandai's decission of putting all the resources on the models and forgetting about the rest (assuming everything is like we've seen so far) Last edited by Funky Papa : 08-05-2006 at 03:41 PM. |